NexusComa Posted December 15, 2016 Share Posted December 15, 2016 (edited) If you go to the mesh folder and find the mesh you are working with you can use NifSkope to find the texture path ...It's usually the last entree (in this case 67). Some meshes have a few spots that add textures. If you click on the object it will take youto the entree that holds it's textures. http://i.imgur.com/1sVnx3e.png Edited December 15, 2016 by NexusComa Link to comment Share on other sites More sharing options...
SnowberryGal Posted December 15, 2016 Author Share Posted December 15, 2016 Tamira, I just followed your instructions on the SureAI forums and it worked! You're awesome. Thank you so much. Have a lovely Christmas and... "Walk blessed!" Link to comment Share on other sites More sharing options...
SnowberryGal Posted December 15, 2016 Author Share Posted December 15, 2016 Thanks for replying NexusComa. That's a really useful tip and thanks for providing a pic too. You guys really know your way around everything. I'm a bit scared of Nifskope, it looks daunting. I guess it's a case of just clicking around and seeing what does what. A bit early, but have a lovely Christmas! Link to comment Share on other sites More sharing options...
killerrj8 Posted December 16, 2016 Share Posted December 16, 2016 Hi guys, sorry to jump in on this but I have a similar question. A few days ago I went to load up Elianora's Breezehome in the CK to change a few things and had red squares with white exclamation marks everywhere. I spoke to her about it and she said to add Eli - Breezehome.bsa and Eli - Breezehometextures.bsa to my CK ini files, I did this and it worked beautifully.She also said I can use this method for any other house mod I want to load up and that I only need to unpack the BSA's if I plan on using them in another mod.Now I'm getting a little more experienced with the CK I want to create my own house, I don't plan on publishing it cause I know the amount of shite authors get and don't wanna have to deal with it xD.I started creating my house last night and noticed that I had a lot of BYOH files in the object window, the same files that I was probably missing when I originally tried to load up Eli's house in the CK. I want to use a few of them in my own mod, mainly a tower interior and exterior. I played around for a few hours and come up with a design that I liked then saved it as a new plugin. I went to load up Eli's breezehome in the CK after and was back to having red blocks with white exclamation marks everywhere, checked my CK ini files and the texture bsa's I added were missing. I added them back in again and everything was back to normal, but it now has me slightly worried.Do I need to unpack her bsa files and then drag and drop them into the CK? Or am I missing something simple? Sorry for being a noob, only been modding a month and using CK for a week. Any help appreciated, thanks.Usually, if you use resources, it is easiest if you just unpack them. Honestly. Unpack meshes in meshes and textures in textures and you shouldn't have anything to worry about anymore. Link to comment Share on other sites More sharing options...
samphaa7 Posted December 18, 2016 Share Posted December 18, 2016 (edited) Hi, thanks for the reply, but no its nothing to do with enderal. I'm creating my own house in the CK, my interior structure is finished and my exterior is nearly finished, however, I want to use an exterior tower piece that as far as I can tell is a piece made by Elianora. I assume I can use this piece in the CK because I've added the two Elianora bsa files to my creation kit ini. But when I load my house up in game to test it, the exterior part of the tower I've placed isn't there. Is this because I need to unpack the two Eli bsa's to be able to use them and save them on my house mod? Edited December 18, 2016 by samphaa7 Link to comment Share on other sites More sharing options...
samphaa7 Posted December 18, 2016 Share Posted December 18, 2016 (edited) I don't know why my post has appeared in this thread, I post my topic in the other one and it jumps to this one, oh well, thanks for the help Edited December 18, 2016 by samphaa7 Link to comment Share on other sites More sharing options...
Recommended Posts