simonion Posted January 3, 2012 Share Posted January 3, 2012 Always looks awesome when the giants blast me up in the sky and I want to be able to do that to :)Perhaps an insane hammer ^^ Link to comment Share on other sites More sharing options...
dfacto Posted January 3, 2012 Share Posted January 3, 2012 (edited) There needs to be an uppercut animation for unarmed heavy attacks that launch the enemy into the sky if it's a kill. And their shoes need to stay on the ground! http://www.hardcoregaming101.net/asterix/asterix_files/asterix_potion_pc_box.jpg Edited January 3, 2012 by dfacto Link to comment Share on other sites More sharing options...
ArenaMaster Posted January 3, 2012 Share Posted January 3, 2012 Always looks awesome when the giants blast me up in the sky and I want to be able to do that to :)Perhaps an insane hammer ^^haha and maybe a chuck norris mod too, with a complementary nuclear explosion. Link to comment Share on other sites More sharing options...
simonion Posted January 4, 2012 Author Share Posted January 4, 2012 Always looks awesome when the giants blast me up in the sky and I want to be able to do that to :)Perhaps an insane hammer ^^haha and maybe a chuck norris mod too, with a complementary nuclear explosion.Roundhouse kick of DOOM! Link to comment Share on other sites More sharing options...
Smizzy Posted January 4, 2012 Share Posted January 4, 2012 While you're waiting for this mod to be created have fun with this console command PushActorAway RefID X The command pushes the referenced actor away from the targeted object (to target yourself type "prid 14" or click on stuff). X is the strength of the push, 5 is a kick to the chest, 100 is basically what the giants do to you. The RefId is the hexadecimal code that appears when you click on the actor, if it's not working you may have clicked on the walls by accident, try getting closer to them. Link to comment Share on other sites More sharing options...
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