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Smizzy

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Everything posted by Smizzy

  1. Nah, I'm not a modder. The extent of my knowledge on the topic is basic item editting on G.E.C.K, I just know a bunch about console commands since i use them to screw around a lot.
  2. What happens when the kid screws up and gets the town guard on his ass XD. Do we bail him out or ignore his connection to us? As for the shopping, i don't know how possible it would be to do it properly. It would require a lot of specifics that wouldn't make it practical (which town he goes to, which exact items he buys, from who, what time it is) . Instead he could just sell you the stuff with the line "What should I go buy?" and then run away from a few hours after selling you the stuff to pretend he goes and gets it for you.
  3. I think it would be really awesome to lead a kid around the world teaching him how to defend himself in this harsh world. There could be a few beggar kids in the poor cities (Windhelm, Riften, Markarth) and you do a favor for them and they decide to become your disciple if you allow it. The favor could be something as simple as giving them food or money, it could get as complicated as buying them a weapon or fending off a bully or an abusive guard or parent. If they could gain skill depending on what skills you gain while they follow you then that'd be epic. Also they could have a generic quest line where at the end they grow up into an adult and you can tell them to join a faction. You could direct them to the thieves guild, the dark brotherhood, the companions, a city guard, or maybe go tell them to work for belethor down at the general goods store :P I understand that kids can't be told to hold weapons or armor, they also can't get hurt in vanilla skyrim. This could be left how it is, they could just follow and observe. If it is possible that would also be amazing, since you'd have yourself an Isidro in no time :D http://images3.wikia.nocookie.net/__cb20080610113424/berserk/images/thumb/b/b2/Ishidoro.jpg/444px-Ishidoro.jpg
  4. Before anyone says this is sexist, think about it... The guys are wearing just as little clothing as the girls are. XD
  5. While you're waiting for this mod to be created have fun with this console command PushActorAway RefID X The command pushes the referenced actor away from the targeted object (to target yourself type "prid 14" or click on stuff). X is the strength of the push, 5 is a kick to the chest, 100 is basically what the giants do to you. The RefId is the hexadecimal code that appears when you click on the actor, if it's not working you may have clicked on the walls by accident, try getting closer to them.
  6. apparently I'm smart by accident. I meant that you fight in the maze and the trapped maps, to spice things up. All the fights in skyrim are just about running up to the enemy and hitting them. There's never any tactic or smarts, picking footing or location. I thought it would be cool to add in maps where you have to constantly watch the ground and walls as your opponents lures you into new rooms during the fight.
  7. Definitely a good idea, and better than patrols you could utilize the hired thug mechanics currently in the game and have the opposite faction hunt you down. Also, werewolves need to be strengthen up somehow, even with the extra 100 hp I don't last a second in battle because most of the reason I'm alive in my fights is cause of my weapons and armor. without my armor I'm dead in 4 hits and without my weapon i barely scratch the enemy. Either werewolf armor and weapons need to be added or werewolves need to scale to the strength of your gear or level. Also werewolves should be able to do stuff while transformed... I hate not being able to open the door to the next room and having to wait to transform back.
  8. What if the stars were just a reskinned version of the bow, you had to wear a throwing glove (the bow) and then you threw the stars (the arrow) and more you exaggerate your throwing motion the farther the stars go(drawing of the bow), after all if you just flick your wrist they're not gonna fly across town. As for making it one handed without changing all bows, I have no idea.
  9. Ok, wow thats long... Love most of the ideas you have here, I think a lot of them are not as possible as you may hope, the skyrim engine does it's best to be real but even it can only go so far. I'll keep my hopes up that a miracle worker comes along and sees this. I do have a few comments. For the sneaking thing about AI searching for you, I don't think it will work well with skyrim, there's just not enough maps where it's actually entertaining or possible to sneak around. Most caves/dungeons/towers/houses/castles are single corridors that loop around in a circle with a convenient ledge or door to get quickly back to the start. This means that if people start using their head and realize that every intruder must come from the same direction then you'll get found every time. I'd love it if someone adds in some maps for your other guild quest line where there's several pathways to go everywhere and you can lure people to one path and walk the other. Which brings me to comment 2, there needs to be a reason to sneak. Other than people enjoying to role play a thief there's almost no reason to sneak when not in towns. At my current level there's not a single bandit or anything that could even begin to threaten me. If there were bosses, or armies or immortal bandits, that had to be avoided to survive or destroyed in a sneaky fashion then there would be more reason to use advanced sneaking. Which brings me to comment 3, you mentioned having sneaking gear which have useful applications for a thief. For arrows, instead of enchanting I think adding more poisons would be better. Currently there is a paralysis poison but poisons should be changed so they can be applied to bunches of arrows and have them renamed in the inventory for quick hot keying. As for creating the poisons I don't think anyone would care if you just reassign some of the current ingredients effects. There's just too many ingredients in skyrim and too many useless effects... nobody uses damage stamina or fortify block/armor potions anyway. And finally comment 4, love the idea about traps, currently the runes are just too weak! and it's kinda BS that the only traps the player can control are spells, there should be arrow traps and tripwires, maybe even buckets of poison on doors so when they open the door the bucket of poison falls on their head (lols prank).
  10. Then most people would prefer loading anyway. I think something like reducing maximum hp and stamina by 30% for an hour would be better, that way if you do get back up you're still disadvantaged by your near death but it's not something permanent. If it was permanent then eventually people would have either 0 stamina or they'd just load the game to avoid having their stamina lessened permanently.
  11. For cheating, I was thinking something along the lines of poisoning the fountain you drink at before/after the match to refill hp to in fact reduce your maximum hp to 50% or something for a few hours, and if you try to wait the timer off then you forfeit the match. If there is an arena it should be end game material, meaning the fighters in the arena should be tougher than elder dragons, like 2000 hp with 100 one-handed/two-handed skill and daedric double enchanted weapons. something that will challenge the player. Also, if you don't care about continuity, you could make the arena change to other maps, like a maze or a platform surrounded by a deadly fall. Maybe even have an arena with so many traps that a single misstep could cause you to die (maybe just take a severe hit). Also, that could be one way that people could try to cheat (by activating traps on a map that doesn't 'usually' have traps). Might require serious effort in making all those maps but it'd be so worth it.
  12. How about adding in some stupid s*** and calling it a warhammer? like a stone club or something like the Dragon Bone Smasher from Demon's Souls http://t1.gstatic.com/images?q=tbn:ANd9GcS7Icy-ju3qE35ZQ-O2L9gY3eZpdl9o-PR0lyLLJrzC5BiqFgwIoxaao2Ch6w An example of the retarded items that you could is Dragon Tooth from Dark Souls http://i.imgur.com/UTP0Y.jpg Or Smough's Hammer from Dark Souls http://img830.imageshack.us/img830/8913/marteaudesmough.png You could even use the wooden beam textures and meshes from skyrim and make that a weapon. Who doesn't wanna swing around a piece of their house? Personally I'd love it if someone could just stick a broom handle in to one of the barrels and call it a wooden warhammer XD
  13. I've had experience with 'nearly' immortal modes before. In Half Life 2 there's a command called Buddha where you have limited ammo and everything but you cant drop below 1 hp, at first it was alright and i played the game normally, but soon i grew accustomed to never dying and nothing felt risky anymore, taking hits was easy because i was never scared of dying. It's basically just a more troublesome version of god mode. It works in your mind but you lose the adrenaline rush in fights if you know you'll never really die. What I suggest is making the player do what followers do. When you take a hit that should kill you, instead of dying you drop to your knee and have one last second to drink a potion or do something, in this mode human opponents should attack other standing opponents and only attack you if they have nobody else to attack, but if they do attack you or if you continue to be killed then you should die, reload and everything.
  14. Yeah I suggest tdetect and tgm. tgm is Toggle God Mode, so if he wanders off a cliff or manages to get into any other predicament then you wont have your character dieing. Also if you want to have a laugh you can type tcl when not targeting anything. It causes the game to no longer care about the players gravity or collision with objects, you can fly through the sky... and mountains.
  15. I don't care for six breasts, I'd rather not have any if the mod were to go in that direction. But if this is a half human half wolf then why does the wolf half not give a s*** which gender the human half is? I think there needs to be a more female looking werewolf model for human hosts, there doesn't have to be breasts (although it is a significant trait of the female gender) there could just be a more womanly shape or a less chiseled face or something. For the males I say leave em alone, the current werewolf form is already a good one and I'd rather not have genitalia hanging out if i can avoid it.
  16. I can understand the deletion of known enchantments what with every school of magic having its own robe with a learnable enchantment. But the fortify enchanting enchantment was purposefully removed from the game to stop it from breaking. Let me explain, there are always 4 pieces of gear which can be enchanted with fortify skill, Neck slot, Finger slot, arms slot and one other which fits the skill best. Say you enchanted those to the maximum without having any fortify enchanting gear, using the Enchanters Elixer you'd get a Enchanting is 45% better on each of those pieces of gear. totaling 180% better enchanting, increasing your bonus from 125% (100 skill +25 potion) to 305%... now you'd enchant some new gear and get something like Enchanting is 115% better on each gear making the total 585% better, enchant some new gear and get 170% better on each gear, enchant some more and get 220%, and keep re-enchanting until eventually you get bored and enchant yourself a sword which does 10 million fire damage and has so many charges that you never have to refuel it from creation.
  17. This may not even be as hard as people may think. They're already a function in the game to push actors accessible by the command "PushActorAway RefID X". The command sends the specified actor playing away from the targeted object (to target the player either click in the console or type "prid 14") where RefID is the serial code reference ID of the actor you wish to push away (the chicken in this case) and X is the numerical value for the force at which you want to push the actor away, I think 5 is a good kick strength, sends a grown man back a meter. This command works with the physics engine well since it doesn't send them flying back as far if they're running at you when you do it, momentum and all that. Hope this helps to get this mod on its feet.
  18. Anyone else think that holding their two handed sword like it was a baseball bat is not proper form? Especially when its a katana... I request that someone with the know how and motivation create a combat stance where the sword is held out infront with the feet facing forward. One of the legs can be back, whichever looks better. The sword tilted down slightly so it's pointed at the enemy's neck. I think this is a more professional looking stance, the vanilla one is so barbaric looking and looks terrible with most swords. This may mean creating new animations for the basic swings, i think most of the power attacks will still work since they're full body motions anyway.
  19. I noticed this a lot during gameplay, whenever you get a bandit to low health he'll yell something like " I Yeild, I Yeild!" or "Please don't kill me!" And I sheath my weapons, but in 4 seconds or so he just gets back up and continues combat. There should be an AI system where if you dominated them really hard in combat they accept that they're insignificant and puny lifeforms and scurry off to die another day. If you do more than 50% of their health in damage on one hit then they just drop and beg for mercy or retreat or something, and if you sheath your weapons they should stop combat and not be hostile and run away. I can understand them getting back up and fighting if during combat they actually stood a chance, but with my current character tearing through entire bandit camps with one hit one kill, having these losers think they can win if they just get 5 seconds to recuperate doesn't make any sense.
  20. The game was obviously designed to not allow multiple rings because of the gamebreaking nature of wearing ten enchanted rings. Additionally the lore of the game talks about how if you wear more than one magic ring the powers of the rings clash with each other and they die or explode or something.
  21. Markarth's palace, Understone Keep, is unforgivably dirty! It reminds me of fallout 3, yeah there was an apocalype 255 years ago but why is there still garbage on the floor! You've been living here for 20 years! Markarth was once a dwemer city and 1000 years later is still a dwemer ruin. I'm not sure if it was intended but the palace of the second richest city in skyrim is a dump, rocks laying around everywhere, dirt marks on all the walls, not a single polished piece of metal to be seen. Holes in the carpets... You get the point. If any of you modders out there know an easy way to retexture the interior of a few palaces to make them beautiful I'd be forever grateful.
  22. If you're just with one guard you can open the command menu click on the guard and type "stopcombat" and then type "prid 14" and type "activate <ID>" where <ID> is the serial code for the guard you had clicked on. This will cause the guard to sheath his weapons and talk to you repeating the dialog. If there are more than one or if you have a follower this may not work as the guard will continue the combat with your follower instead of talking to you. In that case I suggest using either "tgm" or "kill". "tgm" is god mode as described above and kill is an instant kill command, just click on the target and then type it in. If you feel bad about it later you can resurrect them with the command "resurrect 1", it respawns them.
  23. If you're playing on the pc you can open up your command menu with the ~ key and type tgm. It stands for toggle god mode, in that mode you don't take damage, you cant get poisoned or diseased, you do not consume stamina, magicka, arrows or charge from any enchanted weapons. So yeah, if you don't want to die and you can't load the game just open the menu and type tgm. Type it again to turn off god mode if you want to continue normally later.
  24. Found this on http://www.gamefaqs.com/boards/615805-the-elder-scrolls-v-skyrim/61167628 and thought I'd share the love. I was having a ton of issues with the glitch. I wanted to liberate the hold but i couldnt get in the city without everyone telling me that nobody escapes cihdna mine. I was trying player.payfines, player.setcrimegold 0, none of those work at all. the one you want is paycrimegold TrojanKilla Posted 11/27/2011 1:59:49 PM message detail Ok, had this same thing happen to me, finished the mine quest and then had the guards harass me in markath for a bounty that i picked up for an unrelated crime which respawned the go to jail dialogue with no option to pay the fine. You can tab out of the conflict, but then all guards are then hostile and will kill you. The key is to pay your bounty, but you are not given the option to do so. Here is how: Fast travel to Markarth Stables, do not fast travel to Markarth because for some reason when you pay the fine in the city the guards are still hostile. Check your bounty in the reach prior to fast travel and make sure you have enough gold to pay your bounty. In my case it was a 1000 dollar bounty that i picked up. A guard will run up to you, wait for him to start dialogue with you demanding you go to jail. Once in dialogue, bring up the console command line which is done with the ` or ~ key. Do this when in the dialogue screen with the guard. Now click on the guard which will bring up his ID then type in the command line: paycrimegold You do not need to specify ID or any other commands. You should respawn in markarth city proper with no bounty and no hostile guards. If you do it in markarth city you respawn with hostile guards.
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