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Requiem and Werewolf mods and some other issues..


Novocaine69

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so ive been on a playthrough revolved around Requiem, i finally gotten to the point where i can become a werewolf (it took a lot of grind btw) and i used Moonlight tales essentials for the skins and some other immersive options the mod gives, but as soon as i turn back into human, requiem counts me as dead, i can open my menu but no im dead, my hp still same as it was, requiem just thinks im dead, so i reloaded a save before i had turned into a werewolf and without the werewolf mod, my character became so fast o.O weird he used to run semi-slow maybe normal i have half perked heavy armor around 53, got farkas to train me, but wierd stuff my character runs at insane speed why? i know becoming a werewolf in requiem means more stamina and maybe hp.. but that doesnt mean unrealistic move speed... hmm am i missing something here? heres my load order.. btw i have no idea how it became such a huge load order... all i wanted was a playthrough with requiem and a few mods to work with it and add to the immersion but here i am.. nearly 150 plugins minus the mods that dont have an esp...

 

Active Mod Files:

00  Skyrim.esm
01  Update.esm
02  Dawnguard.esm
03  HearthFires.esm
04  Dragonborn.esm
05  Unofficial Skyrim Legendary Edition Patch.esp  [Version 3.0.4]
06  SkyTEST-RealisticAnimals&Predators.esm
07  Campfire.esm
08  EFFCore.esm
09  RSkyrimChildren.esm
0A  ETaC - RESOURCES.esm
0B  HighResTexturePack01.esp
0C  HighResTexturePack02.esp
0D  HighResTexturePack03.esp
0E  Unofficial High Resolution Patch.esp  [Version 1.2.0]
0F  TouringCarriages.esp      this mods gives me immersion with the fast travel disabled and frostfall being active
10  Cutting Room Floor.esp  [Version 2.0.3]
11  FISS.esp
12  AMatterOfTime.esp  [Version 2.00]
13  Weapons & Armor Fixes_Remade.esp
14  ETaC - Complete.esp ------------> because i dont think it makes any sense a whole village/town has like 4-6 people
15  Immersive Citizens - AI Overhaul.esp ---->more immersion? 
16  Clothing & Clutter Fixes.esp
17  Relationship Dialogue Overhaul.esp ---->even more immersion?
18  Complete Crafting Overhaul_Remade.esp
19  Skyrim Immersive Creatures.esp  [Version v6.5.2b] ---->because i dont like all wolves/any creature being the exact the same
1A  WetandCold.esp
1B  Immersive Orc Strongholds.esp
1C  RealShelter.esp
1D  HearthfireMultiKid.esp
1E  MultiMarriage_JAMCE.esp
1F  Skyrim Immersive Creatures - DLC2.esp  [Version v6.5.2a]
20  Animallica.esp  ---->immersion
21  Auto Unequip Ammo.esp
22  BF.esp
23  Cloaks - Dawnguard.esp
24  Immersive Sounds - Compendium.esp --------->this is the only audio mod ive got here
25  dD - Enhanced Blood Main.esp
26  dD-Dragonborn-Dawnguard-EBT Patch.esp
27  towConversation.esp
28  FNIS.esp
29  Footprints.esp  ------->IMMERSION!
2A  MultiMarriage_JAMCE_HMA_PATCH.esp
2B  HearthfireMultiKid_LastName.esp
2C  Hothtrooper44_Armor_Ecksstra.esp
2D  iHUD.esp
2E  Chesko_LoreBasedLoadingScreens.esp
2F  dD-No Spinning Death Animation Merged.esp
30  Headtracking.esp
31  RaceMenu.esp
32  RaceMenuPlugin.esp
33  Real Feeding V3.esp
34  RSChildren - CRF Patch.esp
35  SkyUI.esp
36  SkyTweak.esp
37  UIExtensions.esp
38  VioLens.esp  [Version 2.11]
39  Immersive Whiterun.esp
3A  Hothtrooper44_ArmorCompilation.esp
3B  Immersive Weapons.esp
3C  WeaponsArmorFixes_ImmersiveWeapons_Patch.esp
3D  Training Dummies XP.esp
3E  Cloaks.esp
3F  Illustrious HDT Cloaks.esp
40  Tentapalooza.esp ---->this is campfire expansion
41  Training Dummies XP Dawnguard.esp
42  BrighterTorchesBiggerMagelight.esp
43  dD - Realistic Ragdoll Force - Realistic.esp
44  BetterQuestObjectives.esp  [Version 1.5.8a]
45  FCO - Follower Commentary Overhaul.esp
46  RDO - EFF v4.0.2 Patch.esp
47  EFFDialogue.esp
48  Immersive Solstheim.esp
49  ETaC - Complete CRF Patch.esp
4A  RSChildren - Complete.esp
4B  TradeBarter.esp
4C  Bring Out Your Dead - Legendary Edition.esp  [Version 3.0]
4D  Immersive Patrols II.esp
4E  ETaC - Dragon Bridge South.esp
4F  Frostfall.esp
50  Vivid Weathers.esp ---------->this is the only weather mod ive got on this list
51  The Paarthurnax Dilemma.esp  [Version 1.2.9]
52  iNeed.esp
53  FNISspells.esp
54  BetterQuestObjectives-CRFPatch.esp
55  BetterQuestObjectives-EFFPatch.esp
56  BetterQuestObjectives-PaarDilemmaPatch.esp
57  VVE.esp  [Version 0.7]
58  RDO - Cutting Room Floor Patch.esp
59  AddItemMenu2.esp
5A  BLEED.esp
5B  YourMarketStall.esp
5C  ETaC - Complete RS Patch.esp
5D  spelleraser.esp
5E  XPMSE.esp
5F  Modern Brawl Bug Fix.esp
60  alesCampBedrollsSupplies.esp
61  WetandCold - Ashes.esp
62  RSPatch.esp
63  ISCompendium CCO Patch.esp
64  ISC CCF Patch.esp
65  ISCompendium Enhanced Blood Patch.esp
66  ISC WAFR Patch.esp
67  Alternate Start - Live Another Life.esp  [Version 3.1.5a]
68  ETaC - Complete AS-LAL Patch.esp
69  BetterQuestObjectives-AlternateStartPatch.esp
6A  Requiem.esp  [Version 1.9.4.1]
6B  Requiem - Legendary Bugsmasher Edition.esp
6C  Requiem - Immersive Armors.esp
6D  Requiem - Immersive Weapons.esp
6E  Requiem - Hearthfire.esp
6F  ETaC - Complete Requiem Patch.esp
70  Requiem - Restored Saving Messages.esp
71  VioLens - Requiem Patch.esp  [Version 2.11]
72  BetterQuestObjectives-RequiemPatch.esp
73  Requiem - Immersive Sounds Compendium.esp
74  ISC Requiem Patch.esp
75  Requiem - Immersive Creatures.esp
76  Requiem - Animallica.esp
77  Requiem - Campfire.esp
78  Requiem - Cutting Room Floor.esp
79  Requiem - Frostfall.esp
7A  Requiem - Immersive Patrols.esp
7B  Requiem - Live Another Life.esp
7C  Requiem - RS Children Overhaul.esp
7D  Requiem - SkyTEST.esp
7E  Requiem - Trade and Barter.esp
7F  Requiem - VioLens.esp
80  Brevi_MoonlightTalesEssentials.esp
81  WerewolfPerksExpanded.esp
82  Requiem for the Indifferent.esp

think you notice just before the end of my mod list, theres the 2 werewolf mods i wanted to work with requiem, i have made some research and read on multi able posts to load werewolf mods after requiem, otherwise they wouldnt work for example: cant change skin from moonlight tales MCM, and i have no way of testing if my character is gonna die after revert without a werewolf mod that lets me revert (intending to disable that feature anyways because why am i playing requiem if im gonna cheese some mechanics?) it is my understanding that requiem doesnt change any of the werewolf vanilla perks, all it does was add stats to character with the werewolf blood, so naturally and logically, moonlight tales + werewolf perks expanded shouldnt be doing me these problems yet its happening.
EDIT: ive just tested being a werewolf without moonlight tales and only perk mod, i shape shifted and waited (didnt wait using the wait option i actually let the transformation play out) i instantly died after turning back to human, it is now time to test without any werewolf mods at all and see if when i revert i'll still be alive -.-
SECOND EDIT: tested without both of werewolf mods, as soon as werewolf timer runs out and i revert back, im dead, my body just falls to the ground naked, PLUS im still moving in an unrealistic way, can run so fast, even in human form, can run faster than a deer, or a passing fireball
my second issue being, some settings in MCM menu dont save, others do, no matter what i do they go back to their default (why give me the ability to change a setting if its gonna revert the next time i load my game?)
third issue im having being, is real shelter, you notice in my load order i have it alongside frostfall/campfire, ive done the realshelter patch using what the patcher automatically chooses of my ESP's, and in anyways, if i choose all of them, i get errors that make no sense such as, examplemodpatch.esp has to be loaded after its master examplemod.esp, it makes no sense because it IS loaded after it, NMM doesnt let me anyways to load a patch for a mod before its master so the patching dont continue, long story short: real shelter cannot detect frostfall in mcm menu, ive tried having real shelter load after and before it and played around with the patch also, nothing, still doesnt detect frostfall, it works though, ive tested it, rain, and snow, it works completely, rain doesnt clip through and i even get a messege saying shelter protects you from w'e..
also its worth mentioning, i get completely random crashes/freezes
any help would be greatly appreciated, note that yes ive tried to ask mod authors about compatibility no response.
Edited by DarkFadi
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To do any type of test here you would need to go back to a save before both them mods were installed.

Once saved in game it don't matter if you remove them or not they are still in the save to a point.

yeah i thought so, meaning my save is toast now, i sadly dont have a viable older save so, might just quit this and stick to watching others do it on youtube...i just keep getting problems then i solve them then i get more problems then i solve them, then i start an entire new playthrough/save and then i get more problems, i read all mod instructions, i solve problems, it just never ends unless i just play requiem and only its requirements, meaning vanilla requiem skyrim, which... blah i forgot what vanilla skyrim was like at this point

 

ive been a mod user for a long time now, hence why i got the ability to solve problems but some things are just beyond my level!

i have not finished a single playthrough in years, i forgot what daedric armor looked like! and what do i do wrong just a simple f*#@ up here and there to permanently damage a playthrough lol sorry for the rant eh.. im tired i lay my case to the eight now

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"hence why i got the ability to solve problems"

 

This is what you got out of it ... you are a better at creating a modded Skyrim then you were last year. Gratz!

This time you learned the value of backups. Btw, I've been modding from the start of this game

​and I have never made it pass level 30 or finished any play through. I can't seem to get very far before

I feel the need to mod (as in creating mods). Pretty sure at this point I never even paid for a d&d style game.

I paid for a let's mod Skyrim game and as it turns out, I love that game! ... ;)

 

Also: It took me years to get a stable Skyrim that looked great and was filled with exciting mods.

If ever the day came when I seen on my Skyrim screen: GAME OVER, I'm pretty sure a part of me would die.

To me the game is still filled with wonders I have yet to see. I am happy right where I am, delusionally happy!

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"hence why i got the ability to solve problems"

 

This is what you got out of it ... you are a better at creating a modded Skyrim then you were last year. Gratz!

This time you learned the value of backups. Btw, I've been modding from the start of this game

​and I have never made it pass level 30 or finished any play through. I can't seem to get very far before

I feel the need to mod (as in creating mods). Pretty sure at this point I never even paid for a d&d style game.

I paid for a let's mod Skyrim game and as it turns out, I love that game! ... :wink:

 

Also: It took me years to get a stable Skyrim that looked great and was filled with exciting mods.

If ever the day came when I seen on my Skyrim screen: GAME OVER, I'm pretty sure a part of me would die.

To me the game is still filled with wonders I have yet to see. I am happy right where I am, delusionally happy!

such passion dude, i admire that

i have come to a decision to lay off skyrim until the special edition gets more modded, ive had a brief playthrough with it i moded what i could, ive had 0 problems ! 0 crashes but what got to me was the UI... when skyrim launched what i hated the most was the UI, i cant take the UI in the vanilla state, ive actually stopped the playthrough because of that and went back to try out some mods on vanilla skyrim and now im back at the start, hoping its a few months away to get a nicely moded special edition hmmm...

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