Jump to content

Novocaine69

Premium Member
  • Posts

    47
  • Joined

  • Last visited

Everything posted by Novocaine69

  1. Congratulations to Tannin and the nexus staff on the beta :)
  2. While i do agree on the fact that most followers are Female, sexy, etc, i also think people should create what they wanna create, thats what they love to create, let the authors do what they wanna do, if you wanted Male followers/bros/homies then start learning to mod cuz i don't see this "trend" going away in like.. ever.
  3. Hello to you too good sir. I am using MO which means my Skyrim folder is untouched since i fresh installed it, how could something go missing after 35+ hours of gameplay?
  4. Hello all, i have this problem, where i cant save anymore or it will CTD and im deep into my game progress, be it autosave, quicksave, save from pause menu, save using console command, nothing works, instant CTD, ive searched for solutions/forums about similar issue and was not able to solve the problem, here are things i've already tried doing and didnt work out: -Player.kill "trick" that ive read about in one post, it worked, but it happened again later, not a solution -Save cleaners: ive checked my save files for anything, save cleaners didnt find a thing -Loading an older save that didnt have the save glitch and trying do something different, same happened later. Notes: -No ENB -No Deleted mods mid playthrough -I have crash fixes activated. -Im using MO. -Masters cleaned with TES5edit. Any help would be appreciated, i was asking myself "whens last time i ever finished a playthrough" and remembered this was a reason, i made good progress with this save file, i reached level 22 in requiem of all things with Immersive Creatures installed =p that wasnt easy hehh
  5. you should treat Skyrim Special Edition like a completely different game than Classic Skyrim, unless your an advanced mod user.
  6. It was the same for me, had my SE setup ready with a clean install and a new character, release came around, only LE version, ditched that and got on LE lol.. not the way i wanted it but.. im not a patient woman.
  7. Your comment has being commented here like 10x already. haha im getting that feeling as well
  8. Skyrim without script extender is like.. a plane that doesn't fly a pothead that isn't high a suicidal thought that doesn't die a fat man without boobs a hoe that doesn't suck a hooker with no luck a s!@£ that doesn't f*#@ a shoe with no laces a nerd without braces a sentencewithoutspaces a gay guy without style a s#*! without a pile a phone without a dial a desk without a seat socks without feet a heart missing its beat
  9. hey, any news/progress update? been awhile =)
  10. hmmm.. thats sad, sorry for your loss, my only problem with current NMM version is that it doesnt tell me about mod updates, and shows that its latest version even though its not, its really annoying, some mods it detects new version but 90% of the time says "3.0/3.0" and theres a 3.1 for example.. anyways, its not like we have much choice for SE do we? will have to wait and see what the new NMM version is like
  11. idk which mods your talking about, but usually when a mod gets "ported" to SE page or whatever, i usually stay away from it unless i see its been done by the original author and properly "converted" otherwise when a mod page looks sketchy.. then it probably is
  12. Yeah, umm why is this happening? anyone find a solution
  13. March it is then, that behippo voice though <3 heheh
  14. very nice, would make more sense in "mod" section anyways =) do tell when the thread is live and running, i only follow this one for the time being ;s i like your little updates here and there and about how things work :3 merry xmas, cheers
  15. such passion dude, i admire that i have come to a decision to lay off skyrim until the special edition gets more modded, ive had a brief playthrough with it i moded what i could, ive had 0 problems ! 0 crashes but what got to me was the UI... when skyrim launched what i hated the most was the UI, i cant take the UI in the vanilla state, ive actually stopped the playthrough because of that and went back to try out some mods on vanilla skyrim and now im back at the start, hoping its a few months away to get a nicely moded special edition hmmm...
  16. yeah i thought so, meaning my save is toast now, i sadly dont have a viable older save so, might just quit this and stick to watching others do it on youtube...i just keep getting problems then i solve them then i get more problems then i solve them, then i start an entire new playthrough/save and then i get more problems, i read all mod instructions, i solve problems, it just never ends unless i just play requiem and only its requirements, meaning vanilla requiem skyrim, which... blah i forgot what vanilla skyrim was like at this point ive been a mod user for a long time now, hence why i got the ability to solve problems but some things are just beyond my level! i have not finished a single playthrough in years, i forgot what daedric armor looked like! and what do i do wrong just a simple f*#@ up here and there to permanently damage a playthrough lol sorry for the rant eh.. im tired i lay my case to the eight now
  17. so ive been on a playthrough revolved around Requiem, i finally gotten to the point where i can become a werewolf (it took a lot of grind btw) and i used Moonlight tales essentials for the skins and some other immersive options the mod gives, but as soon as i turn back into human, requiem counts me as dead, i can open my menu but no im dead, my hp still same as it was, requiem just thinks im dead, so i reloaded a save before i had turned into a werewolf and without the werewolf mod, my character became so fast o.O weird he used to run semi-slow maybe normal i have half perked heavy armor around 53, got farkas to train me, but wierd stuff my character runs at insane speed why? i know becoming a werewolf in requiem means more stamina and maybe hp.. but that doesnt mean unrealistic move speed... hmm am i missing something here? heres my load order.. btw i have no idea how it became such a huge load order... all i wanted was a playthrough with requiem and a few mods to work with it and add to the immersion but here i am.. nearly 150 plugins minus the mods that dont have an esp... Active Mod Files: think you notice just before the end of my mod list, theres the 2 werewolf mods i wanted to work with requiem, i have made some research and read on multi able posts to load werewolf mods after requiem, otherwise they wouldnt work for example: cant change skin from moonlight tales MCM, and i have no way of testing if my character is gonna die after revert without a werewolf mod that lets me revert (intending to disable that feature anyways because why am i playing requiem if im gonna cheese some mechanics?) it is my understanding that requiem doesnt change any of the werewolf vanilla perks, all it does was add stats to character with the werewolf blood, so naturally and logically, moonlight tales + werewolf perks expanded shouldnt be doing me these problems yet its happening. EDIT: ive just tested being a werewolf without moonlight tales and only perk mod, i shape shifted and waited (didnt wait using the wait option i actually let the transformation play out) i instantly died after turning back to human, it is now time to test without any werewolf mods at all and see if when i revert i'll still be alive -.- SECOND EDIT: tested without both of werewolf mods, as soon as werewolf timer runs out and i revert back, im dead, my body just falls to the ground naked, PLUS im still moving in an unrealistic way, can run so fast, even in human form, can run faster than a deer, or a passing fireball my second issue being, some settings in MCM menu dont save, others do, no matter what i do they go back to their default (why give me the ability to change a setting if its gonna revert the next time i load my game?) third issue im having being, is real shelter, you notice in my load order i have it alongside frostfall/campfire, ive done the realshelter patch using what the patcher automatically chooses of my ESP's, and in anyways, if i choose all of them, i get errors that make no sense such as, examplemodpatch.esp has to be loaded after its master examplemod.esp, it makes no sense because it IS loaded after it, NMM doesnt let me anyways to load a patch for a mod before its master so the patching dont continue, long story short: real shelter cannot detect frostfall in mcm menu, ive tried having real shelter load after and before it and played around with the patch also, nothing, still doesnt detect frostfall, it works though, ive tested it, rain, and snow, it works completely, rain doesnt clip through and i even get a messege saying shelter protects you from w'e.. also its worth mentioning, i get completely random crashes/freezes any help would be greatly appreciated, note that yes ive tried to ask mod authors about compatibility no response.
  18. ahh, i see thanks, well ive eventually done the logical thing which is: 1 audio mod 1 weather mod 1 music mod, seems to work fine now minus the much less audio effects i was hearing before removing all those
  19. yeah i get that, even though i got patches for them to work together, thats beside the point, my question was which set of mod or even 1 mod that can change entirely the sounds in skyrim?
  20. hello everyone, im currently building my first maximum immersion mod list, and audio mods i have seem to overwrite each other/dont play well with each other, im using SOS all 3 mods, immersive sounds mod, audio overhaul 2, things seem to be mixed up but that is not the point, id like a list of audio mods that cover everything and play well with each other to completely change up the vanilla sounds, ive also heard of a mod that adds daggerfall music into the game hmmmm...
  21. ahh i see, i know that early releases of SKSE64 would be limited and have less functionality than the original one, i just wondered if a fully or at least on par with the 32bit one would been able to have more features. thanks for the reply <3
  22. Oh hell yeah it will be able to do more! Just imagine how much easier it will be to implement stuff like this in a more stable fashion: Physics in Cloaks of Skyrim/Winter Is Coming Kahjiit/Argonian Hair & Tail Physics Hair Physics for Vanilla and Modded Hair models Physics for Clothing/Armour (Armour pieces that move separately). This will allow Modders that specialise in 3d modelling to make each individual skirt strap on the imperial armour a separate 3d mesh and move freely with physics. Basically all this will also allow to have HDT Physics for stuff like cloaks, hair, clothing, armour, and more to be both enabled for the player and NPC'S at the same time, as i saw it work in 32 bit Skyrim but it was glitchy AF because NPC cloaks kept dragging of into the horizon. yes but on the 32bit system, such physics already can happen and doesnt demand that much of a rig, basically what your telling me is, the number of things will be better alongside being alot more stable/bug/glitch free? yes on my 32bit skyrim set up the HDT physics are glitchy as f*#@, you are right on that. still doesnt answer my question, besides the same features but less buggy and can handle more numbers, what do you think as a new feature can we expect? hmm i gotta admit, having HDT on EVERYTHING in the game AND have it stable would be amazing, but that is waaay too much work to be done, we're talking every vanilla hair style, female and male, every vanilla piece of clothing, necklaces (maybe?)
  23. great explanation, even though i have to admit i still have no idea what they're doing, except that now that i think of it as a book written in a dead language or written in puzzles needing translation. i have a real question though, will the SKSE64 be able to do more than the 32bit version? will we be able to do more as mod users and as mod creators? or will it be just the same features
  24. so ive tried putting on for show on my mannequin, Falmer heavy armor and the boots, it didnt work out so well, so i took them out then put them in my safe upstairs, my house is in solitude, now everytime i enter the house, these 2 pieces of armor spawn in my inventory its really annoying specially that they're heavy as hell, what's the solution for this?
×
×
  • Create New...