Skyviper086 Posted January 4, 2012 Share Posted January 4, 2012 I'm thinking about testing my amateur modding skills and will be setting a small encampment up. I'm thinking the Eldorado Dry Lake and call it Camp Desperado.I plan on throwing in some barracks and Vertibirds. See in my mind the courier is an agent for the Eagle Strike Force a faction that cares about restoring the waste without purging everything it sees. The courier wasn't a courier at all. Instead the courier is an agent on a scouting mission. The agent was to get a feel of the local area and report back. The agent decided to take a job as a Mojave Express Courier; that job would allow them to scout the area without drawing too much attention. The plan worked for the most part until the agent was assigned to deliver a chip to Mr. House. Getting shot in the head has a funny way of making a person forget who they really are. So the world sees a Courier but the ESF sees a well trained killing machine. Anyway I'm wanting to build a base so I can either sneak on to it and take out stuff or just assault it head on. I was wondering if anyone had any good ideas or suggestions for me. Thank you for taking the time to read this. Link to comment Share on other sites More sharing options...
Jeux Posted January 4, 2012 Share Posted January 4, 2012 (edited) I wish you the best! Here's a few quick tips: Best in your interest not to edit the NVWasteland landscape in any way or form. Not saying you intended to do so, just throwing that in there. If you're going for a more militaristic encampment, make an OPAL of statics you favor in some NCR encampments like Camp Golf, or even the Ranger Stations. If you want something with a little more "flash", use some enclave or mothership zeta assets in combination with the military themed assets. Your style, your call. It's generally understood you start your layout with the big, "landmark" statics like tents, barricades, fences, roads, or office buildings to get started. With your layout set, it will be much easier to start adding the more exciting details. I usually find custom OPALs extremely helpful when cluttering, but that's just me. Save NPCs, story, dialogue, etc for last. That's all of my **30 second ideas** Apologies if you already knew all this, you did say amateur modding skills. Cheers. Edited January 4, 2012 by Jeux Link to comment Share on other sites More sharing options...
Skyviper086 Posted January 4, 2012 Author Share Posted January 4, 2012 Thank you for taking the time to give me some advice. I have no idea what OPAL means but I can figure that out .. I hope. I'll post a screenshot when I get everything up. However I don't think I'll do anything with the ESF even though it sounds cool I don't think a lot of people would like it. Link to comment Share on other sites More sharing options...
Jeux Posted January 4, 2012 Share Posted January 4, 2012 Regarding your ESF idea....it is unique to you. If you can implement it into New Vegas the right way, and it is quality work, a good number of players will like it regardless. So don't mod solely on the though of if players will like it. Leave that for actual game developers sitting in the studios :tongue: Mod what you love, what you want in your game, You miss the essential point of modding if otherwise. Link to comment Share on other sites More sharing options...
Skyviper086 Posted January 4, 2012 Author Share Posted January 4, 2012 Cool. Thank you for the advice. I'm going to get started on it today. Link to comment Share on other sites More sharing options...
avianrave Posted January 6, 2012 Share Posted January 6, 2012 Going off Jeux: Think of every single thing you *change* could potentially cause bugs in the game. Editing landscape or moving seemingly harmless static objects is included. The best way then is to only *ADD* new records, and not change existing ones if necessary. For example: say If you want a flat area. First, make a platform and set it low to the ground. I build my plotforms out of retaining wall peices (more specifically, rwcorneroutsidestone01a_nv and rwstraightstone01_nv). Then fill in the middle with sidewalk pieces. Then, an optional step would be to select all the pieces in the platform and create a static collection out of them (by press Shift+G while all the pieces are selected). Creating a static collection will allow you to easily duplicate and/or move the platform. Placing the platform just above the ground will hide anything underneath without editing the records in your addon, which will make it much more stable and compatible with other mods. If you already have edited records, I could type out how you can revert them to their original status. Link to comment Share on other sites More sharing options...
Skyviper086 Posted January 7, 2012 Author Share Posted January 7, 2012 (edited) Cool. I've changed a little bit in the landscape and so far have and no problems when testing my mod. Well the mind field I placed I used the wrong freaking mines (static) and I'm going to have to back and put in the ones that will blow up when you cross them. And thank you for taking the time to give some pointers. I'll be sure to try and use that. Edited January 7, 2012 by Skyviper086 Link to comment Share on other sites More sharing options...
avianrave Posted January 7, 2012 Share Posted January 7, 2012 To replace objects, select one and press Ctrl+F. This will bring you up to the find and replace screen. Either select all of the times and replace them with their armed variants, or select one and replace all within that cell. I just learned about that about a month ago and it's a big time saver. Link to comment Share on other sites More sharing options...
Skyviper086 Posted January 8, 2012 Author Share Posted January 8, 2012 To replace objects, select one and press Ctrl+F. This will bring you up to the find and replace screen. Either select all of the times and replace them with their armed variants, or select one and replace all within that cell. I just learned about that about a month ago and it's a big time saver. You are a time saver. Thank you so much for that tip. Link to comment Share on other sites More sharing options...
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