PrometheusTS Posted January 4, 2012 Share Posted January 4, 2012 If someone knows I would like to know the following things: 1 how to add new custom presets for lips , eyebrows and eyes ( so I can create a customized set for Schwartzy look ) 2 How do create a tattoo layer over the body so to create alpha mask of tattoo painting for the nacked body 3 How to create a possible extra new Race to hold all those elements in ? Link to comment Share on other sites More sharing options...
throttlekitty Posted January 5, 2012 Share Posted January 5, 2012 http://www.tesnexus.com/downloads/file.php?id=18566This has the tools you'll need to import/export morphs. You'll probably need to use the 010 hex editor, I can't remember how much functionality the standalone apps have.The morphs are stored in *headchargen.tri files, and it looks like the morph scale multiplier is a constant value of 124. (I think oblivion/fallout files used the value actually stored for this, it's been a while, but that doesn't matter anyway.) I'm waiting on the CK to delve into this further, since the plugin dictates which morphs a given race uses. So we can create new morphs, but not actually use them right now. Unless the esm/esp editors have all that decoded, I haven't looked at those tools yet. For texture mods like tattoos, it's pretty basic, just white RGB images that act like alpha overlays. Take a look at the vanilla assets to see how they're set up and named. Link to comment Share on other sites More sharing options...
PrometheusTS Posted January 5, 2012 Author Share Posted January 5, 2012 http://www.tesnexus.com/downloads/file.php?id=18566This has the tools you'll need to import/export morphs. You'll probably need to use the 010 hex editor, I can't remember how much functionality the standalone apps have.The morphs are stored in *headchargen.tri files, and it looks like the morph scale multiplier is a constant value of 124. (I think oblivion/fallout files used the value actually stored for this, it's been a while, but that doesn't matter anyway.) I'm waiting on the CK to delve into this further, since the plugin dictates which morphs a given race uses. So we can create new morphs, but not actually use them right now. Unless the esm/esp editors have all that decoded, I haven't looked at those tools yet. For texture mods like tattoos, it's pretty basic, just white RGB images that act like alpha overlays. Take a look at the vanilla assets to see how they're set up and named.Yes but I mean for the body the tattoes , is that possible or not I know that there is some kind of shader like for blood and such and I was wondering if eventually is possible to duplicate this level may be reduce a buit and use as a tattoo .... Link to comment Share on other sites More sharing options...
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