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Posted

Can somebody please provide instructions on how to move a 3D model from 3DS Max into the Creation Kit? I need step-by-step Written directions. No videos (assume I'm deaf). Also assume I know nothing outside of 3DS Max.

 

I've tried this on my own. Made a .nif file. Tried to change the path in what I think might be right spot inside the CK. Received "invalid directory" error.

 

Any help would be greatly appreciated.

Posted

Write "tutorial" on the fo4 nexus search.

There are already 5/6 tutorials about 3ds

These are all videos. I'm deaf, remember? I need it to be written.

Posted

 

Write "tutorial" on the fo4 nexus search.

There are already 5/6 tutorials about 3ds

These are all videos. I'm deaf, remember? I need it to be written.

 

All videos? were? They are all pdf. Use the search button, the third tutorial (made by tumbajamba) is what you search.

Posted

I already have tumbajamba's PDF. It doesn't seem to be accurate given the way he imports meshes from FO4. At the very least, it doesn't apply to me. I also can't seem to load a nif into NifSkope.

Posted

Well if you have 3ds 2013 or greater, use elrich.exe. You find it in the fo4 folder in Fallout4/tools and it convert 3ds into .nif.

If you don't install the creation kit, this folder don't show up.

Posted

Please try with xEdit before you pursue other avenues. CK is and has always been an incomplete tool, with various parts rewritten/ripped out of the base one due to reasons (copyrights etc). As such, it won't function completely correct. In your case the error happens due to CK thinking your meshes are not in the correct folder - Data/Meshes - that is what your invalid directory error means.

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