boogiebot257 Posted December 18, 2016 Share Posted December 18, 2016 So, I got back into Fallout 4 and I got a bunch of new weapon mods, plus others. I get a bit into the game and I start finding enemies carrying "Pipe" weapons. Not like pipe pistols or rifles like normal. And not the melee "Lead Pipe". Just "Pipe." The weird thing about "Pipe" is that, well...it doesn't seem to exist? No enemies actually use it, instead using their fists. Getting it from enemies reveals it has 0 weight and 0 value and that it has no model. Equipping it seems to use the Hunting Rifle animations, but the thing cannot be used. I'm very much at a loss of what enabled this weapon to appear. None of the mods I downloaded make obvious that they add anything like this. In addition, though this isn't nearly as broken, something added a "Pipe Machinegun", kind of like a minigun pipe weapon. It spawns early in the game, in fact I found one right outside Sanctuary at the start. It sounds OP, but I'm actually okay with it being in the game since I realized it's balanced according to its low-level appearance with a high recoil and low accuracy. Again though, I don't know what added this! I don't have any weapon packs or overhauls, and Googling the weapon brings up nothing relevant. Below are some images of "Pipe" and the "Pipe Machinegun", as well as my load order. http://images.akamai.steamusercontent.com/ugc/197428236133394949/B9708AB0624F65FBB0F070EC8247F380285D8C77/ http://images.akamai.steamusercontent.com/ugc/197428236133395474/3590335FD50CEE6E87F4D90282A0C578EA6D6AF0/ http://images.akamai.steamusercontent.com/ugc/197428236133422069/DAAE8387BFA797AFC78006F78C562B1D28109218/ http://images.akamai.steamusercontent.com/ugc/197428236133422447/CA0A68112D026803E54859BF7FFC73951E64AB41/ GameMode=Fallout4Fallout4.esm=1DLCRobot.esm=1DLCworkshop01.esm=1DLCCoast.esm=1ArmorKeywords.esm=1Arbitration - Resources.esm=1DLCNukaWorld.esm=1DLCworkshop02.esm=1DLCworkshop03.esm=1ConcealedArmor.esm=180sradiomix.esp=1OSM_AlternateStart_Protocol-InfiniteAnswer.esp=0Insignificant Object Remover.esp=1AWKCR - Automatron.esp=1AWKCR - Far Harbor.esp=1StumbleUponInteriors.esp=1Quick Save.esp=1SurvivalTransitionSave.esp=1console.esp=1Plenty 'O' Exploration.esp=1Skibs-223PistolRedux.esp=1CutWeaponModsRestored.esp=1CutWeaponModsRestored-Automatron.esp=1CutWeaponModsRestored-FarHarbor.esp=1CWMR-Patch-AWKCR.esp=1Extended weapon mods.esp=1CWMR-Patch-Extended weapon mods.esp=1ClassicSniper.esp=1Skibs-IF54Redux.esp=1Skibs-IF88Redux.esp=1Family Mauser.esp=1Mauser.esp=1m82a.esp=1Bozar.esp=1Kanabo.esp=1LaserCannon.esp=1MMsLaserRCW.esp=1VarmintRifle.esp=1VarmintRifle - AWKCR.esp=1WM Chinese Assault Rifle - Standalone.esp=1Skibs-WH77Redux.esp=1Armorsmith Extended.esp=1Armorsmith Automatron.esp=1Armorsmith Far Harbor.esp=1everyonesbestfriend.esp=1Arbitration - Button Lowered Weapons.esp=1mergepatcherino.esp=0SC_ExpandedScrapList.esp=1def_inv_scrap_en.esp=1mege.esp=0Scrap Everything - Core.esp=1Scrap Everything - Far Harbor.esp=1Scrap Everything - Nuka World.esp=1BTB- Beyond the Borders FO4.esp=1FieldScribeBackpack.esp=1MoreWeaves.esp=1AnS Wearable Backpacks and Pouches.esp=1AnV Camo Backpacks.esp=1EferasShoulderBag.esp=1ALD Travel Backpack.esp=1Craftable Armor Size - Fix Material Requirements.esp=1Craftable Armor Size.esp=1Crafting Workbench.esp=1HubrisShoulderBags.esp=1Crafting Workbenches - Ammo.esp=1Crafting Workbenches - Ammo Special.esp=1Crafting Workbenches - Automatron DLC.esp=1Dogmeat's Backpack.esp=1ProvisionerBackPack.esp=1Survivalist Go-Bags_AE_AWKCR.esp=1Tactical Flashlights.esp=1Tactical Flashlights - Settings.esp=1Lever Action Reload Fix.esp=1InteriorsEnhanced-All-In-One.esp=1BTInteriors_Project.esp=1Armorsmith Pack It Up.esp=1TrenchGun.esp=1ValdacilsItemSorting-00-ValsPicks-DLCVersion-VanillaWeight.esp=1ValdacilsItemSorting-ExplosivesSortBottom.esp=1ValdacilsItemSorting-JunkBetter+DEF_INV.esp=13dscopes.esp=13dscopes-framework.esp=13dscopes-AddToSpawnList - CWMR Compatible.esp=13dscopes-FarHarbor.esp=1DarkerNights.esp=1Pip-Boy Flashlight.esp=1DarkerNightsDetection.esp=1Armorsmith Nuka World.esp=1Armorsmith Vault-Tec DLC.esp=1ConcealedArmor.esp=1mergem.esp=1 Link to comment Share on other sites More sharing options...
ma1025 Posted December 18, 2016 Share Posted December 18, 2016 I think Extended Weapon Mods adds the Pipe Machinegun. As for the "Pipe" that doesn't exist, there's a few items like that in game. There's some kind of pistol that doesn't exist in the same way.As for why it's appearing in the leveled list, I don't know. The two Pipe weapons that appear for me on the console are 00024F55 and 03054448; one from the base game and one from the Far Harbor DLC.Whenever I use the console to add either of these weapons to my inventory, it gives me a randomly generated pipe gun. The one from the base game is usable but the ones from the Far Harbor ID don't appear in my inventory and I have to remove them with the console. What is the ID number for these pipe weapons you keep finding? The first two digits should tell you what mod/DLC is creating them. Link to comment Share on other sites More sharing options...
boogiebot257 Posted December 18, 2016 Author Share Posted December 18, 2016 I tried to get the ID for a pipe by clicking on it via console, but since there's no model or texture to find, it just tells me it's a non-ref object. I searched through the ID database as you did, and both results for weapons matched up with what you gave. So, we know it's either the base game or Far Harbor, but unless there's a way to get the weapon ID without clicking on it, it's going to be difficult figuring out what's doing it. Link to comment Share on other sites More sharing options...
ma1025 Posted December 19, 2016 Share Posted December 19, 2016 You can try using player.showinventory and scrolling with page up/down until you find the "pipe" weapon in your inventory. Link to comment Share on other sites More sharing options...
Worxle Posted June 6, 2017 Share Posted June 6, 2017 Has anyone found a fix for this Issue it is happening in my game as well Link to comment Share on other sites More sharing options...
GrayWolf04 Posted June 7, 2017 Share Posted June 7, 2017 I would suggest disabling mods one by one starting with the ones that would seem to be the most likely culprit. If you reach the end of the list and you still have a problem, you can try doing a clean install. Link to comment Share on other sites More sharing options...
NinjahGlitch Posted October 27, 2017 Share Posted October 27, 2017 The ID for the 'pipe' is 00024F55. I hope there is a way to remove it from the spawn table as quite a lot of enemies are spawning with it. Link to comment Share on other sites More sharing options...
Anvillior Posted November 27, 2017 Share Posted November 27, 2017 Did anyone figure this out finally? Link to comment Share on other sites More sharing options...
ELKID23 Posted January 4, 2018 Share Posted January 4, 2018 In my case it was a patch for extended weapons mod (Radrose vis patch). Load all your plugin in FO4Edit and look for the ref id 00024f55. Look at the last plugin that modify the pipe gun, it's probably the one in cause. If you can, simply move that plugin higher than another one that modify the pipe gun (In my case i had gunsmith extended). It should solve your problem. Link to comment Share on other sites More sharing options...
SaihsBaxton Posted September 8, 2019 Share Posted September 8, 2019 Well hello, i just located the source of this problem (in my case) to the mod called: Weaponsmith Extended https://www.nexusmods.com/fallout4/mods/10737?tab=files Link to comment Share on other sites More sharing options...
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