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Ripping Witcher armors


luddemann

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1. Buy Witcher 2

2. Download: Gibbed RedTools, Blender 2.49 + the plugin to open w2ent files

3. Rip

4. Save as .obj

5. Import to whatever 3d program you desire

6. Do magic (learn the program and what to do)

7. Export as .nif

8. Fiddle around in Nifskope

9. ???

10. Profit!

 

And yes, this is enough info.

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  • 1 month later...

It's not easy at first. Even the simplest of items like the helmets need to be resized and adjusted to fit the Skyrim head. For the shields I did, I had to also move the handle to a place which worked best, a compromise between the 3 holding positions that Skyrim uses (rest, guard, defending). The armours are much more complicated and require extensive rigging. For starters, the arm default arm positions between the two games are completely different and you have to use an armature to move things around even before you can start making sure it fits both the _0 and _1 bodies (and then have to do this again for females).

 

Unfortunately all the meshes require some cleaning work as well, in that some faces have to be manually flipped so you don't get see through parts when viewed from other angles. This seems to be a result of the Blender import script.

 

The more you do it, the easier and faster it gets though.

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