luddemann Posted January 4, 2012 Share Posted January 4, 2012 I really want to learn how now that it's officially allowed. Link to comment Share on other sites More sharing options...
Fatalmasterpiece Posted January 4, 2012 Share Posted January 4, 2012 http://www.thenexusforums.com/index.php?/topic/510109-triss-armor-allowed-or-not/page__pid__4198105#entry4198105 Link to comment Share on other sites More sharing options...
luddemann Posted January 5, 2012 Author Share Posted January 5, 2012 Why did you send me that? Can someone please answer my question? Link to comment Share on other sites More sharing options...
Psyke23 Posted January 5, 2012 Share Posted January 5, 2012 1. Buy Witcher 22. Download: Gibbed RedTools, Blender 2.49 + the plugin to open w2ent files3. Rip4. Save as .obj5. Import to whatever 3d program you desire6. Do magic (learn the program and what to do)7. Export as .nif8. Fiddle around in Nifskope9. ???10. Profit! And yes, this is enough info. Link to comment Share on other sites More sharing options...
luddemann Posted January 5, 2012 Author Share Posted January 5, 2012 Wow, ok. Harder than I thought. Ill see what I can do Link to comment Share on other sites More sharing options...
redxavier Posted February 7, 2012 Share Posted February 7, 2012 It's not easy at first. Even the simplest of items like the helmets need to be resized and adjusted to fit the Skyrim head. For the shields I did, I had to also move the handle to a place which worked best, a compromise between the 3 holding positions that Skyrim uses (rest, guard, defending). The armours are much more complicated and require extensive rigging. For starters, the arm default arm positions between the two games are completely different and you have to use an armature to move things around even before you can start making sure it fits both the _0 and _1 bodies (and then have to do this again for females). Unfortunately all the meshes require some cleaning work as well, in that some faces have to be manually flipped so you don't get see through parts when viewed from other angles. This seems to be a result of the Blender import script. The more you do it, the easier and faster it gets though. Link to comment Share on other sites More sharing options...
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