PoptartJuniper Posted December 18, 2016 Posted December 18, 2016 I'm working on converting an Oldrim Mod to SSE for eyelashes. They seem to be casting shadows very strangely and look terrible in game. Anyone know if there are flags in Nifscope I need to change for the nif's alpha-shader-number or anything else that causes these shadows to form or how to correct them? http://i176.photobucket.com/albums/w187/io_121/Skyrim%20SSE/20161217062054_1_zpswdcp9wx2.jpgAn image from Inside of Breezehome near shadow casters.http://i176.photobucket.com/albums/w187/io_121/Skyrim%20SSE/20161216162022_1_zpsoysty60r.jpgImage from below outside during dayhttp://i176.photobucket.com/albums/w187/io_121/Skyrim%20SSE/20161217061716_1_zpsgb1hi89i.jpgFrom the side at duskhttp://i176.photobucket.com/albums/w187/io_121/Skyrim%20SSE/20161217061910_1_zpsu8uwg7wm.jpgSide view at night they almost look normal.
PoptartJuniper Posted December 27, 2016 Author Posted December 27, 2016 Still could use some direction if anyone knows what I am missing with these meshes.
Kroekr Posted December 27, 2016 Posted December 27, 2016 I realize this is for SSE, but have you looked at an eyelash mod for regular Skyrim?
PoptartJuniper Posted December 27, 2016 Author Posted December 27, 2016 (edited) I'm not certain what you mean. These are eyelashes from a vanilla mod. Edited December 27, 2016 by io121
Kroekr Posted December 27, 2016 Posted December 27, 2016 I'm not certain what you mean. These are eyelashes from a vanilla mod.Vanilla = Unmodded game What do you call a vanilla mod? Did you run the nif files through the converter?
SkyFireXxx Posted December 27, 2016 Posted December 27, 2016 Anyone know if there are flags in Nifscope I need to change for the nif's alpha-shader-number or anything else that causes these shadows to form or how to correct them? I trust you have a correct NiAlphaProperty for BSTriShape? If not then try adding it with a flag of 4844 and threshold of 127.
PoptartJuniper Posted December 27, 2016 Author Posted December 27, 2016 The issue is there regardless of mods loaded. I've compared all the flags between the SSE eyes and these eyes and they all match. The nifs have been run through the nifscan and through the nifoptimizer with the same results. Anyone know if there are flags in Nifscope I need to change for the nif's alpha-shader-number or anything else that causes these shadows to form or how to correct them?I trust you have a correct NiAlphaProperty for BSTriShape? If not then try adding it with a flag of 4844 and threshold of 127. The new flag and threshold worked. Thank you. Everything was identical otherwise to the SSE eye nif. What is the difference with the flags and threshold? Is that something new with SSE or just more experience working with nifs?
SkyFireXxx Posted December 28, 2016 Posted December 28, 2016 The Nif settings are a bit different in SSE. I dont have much experience with Nif (I'm mostly a coder with a limited knowledge of 3d modeling). I had a similar problem in the past, so changing the flag and threshold to these values fixed it for me, that's why I suggested these values.
PoptartJuniper Posted January 6, 2017 Author Posted January 6, 2017 Hi, thanks again. The issue now is that although the flag change corrected the shadows, in game the lashes appear clumpy and too dark. Any ideas? Beforehttp://i176.photobucket.com/albums/w187/io_121/Skyrim%20SSE/20170106074807_1_zpsxtukj79k.jpgAfterhttp://i176.photobucket.com/albums/w187/io_121/Skyrim%20SSE/20161227203157_1_zpsml8dxvhf.jpg Beforehttp://i176.photobucket.com/albums/w187/io_121/Skyrim%20SSE/20170106074901_1_zpsv9akenas.jpgAfterhttp://i176.photobucket.com/albums/w187/io_121/Skyrim%20SSE/20161227211646_1_zpsz4tfktsk.jpg
Recommended Posts