WrathofOmega666 Posted December 18, 2016 Share Posted December 18, 2016 ok so first i'd like to mention i'm playing on a laptop that has integrated gpu AND an nvidia 850mand i'm also using the injector version (or trying to anyway)so basically i followed every step in every guide i could find without successevery single time i run the game PEROID (nvse, falloutnv.exe, through MO, etc) i don't get the enb dev logo or whatever in the upper left corneri did these steps:extracted, Enbhost.exe, Enbinjecter.exe, enbseries.dll,enbseries.ini,enbinjector.iniand placed them in my main FONV folderi'm also using the 4gb patch (not the loader) ENB Injector.ini[LIBRARY]LibraryName=enbseries.dll[TARGETPROCESS]ProcessName0=nvse_loader.exeProcessName1=FalloutNV.exeProcessName2=FalloutNVLauncher.exeProcessName3=ProcessName4=ProcessName5=ProcessName6=ProcessName7=ProcessName8=ProcessName9=ProcessName10=ProcessName11=ProcessName12=ProcessName13=ProcessName14=ProcessName15= Specs: Operating SystemWindows 7 Ultimate 64-bit SP1CPUIntel Core i7 4710HQ @ 2.50GHz 70 °CHaswell 22nm TechnologyRAM8.00GB Dual-Channel DDR3 @ 798MHz (11-11-11-28)MotherboardASUSTeK COMPUTER INC. X550JK (SOCKET 0) 71 °CGraphicsGeneric PnP Monitor (1920x1080@59Hz)VX238 (1920x1080@59Hz)Intel (ASUStek Computer Inc)2047MB NVIDIA GeForce GTX 850M (ASUStek Computer Inc) 60 °CForceWare version: 376.33SLI DisabledStorage931GB Hitachi HGST HTS721010A9E630 ATA Device (SATA) Load Order:# This file was automatically generated by Mod Organizer.FalloutNV.esmDeadMoney.esmHonestHearts.esmOldWorldBlues.esmLonesomeRoad.esmGunRunnersArsenal.esmClassicPack.esmMercenaryPack.esmTribalPack.esmCaravanPack.esmYUP - Base Game + All DLC.esmFallout3.esmAnchorage.esmThePitt.esmBrokenSteel.esmPointLookout.esmZeta.esmTaleOfTwoWastelands.esmFOOK - New Vegas.esmFOOK - New Vegas DLCs.esmIWS-Core.esmAWorldOfPain(Preview).esmProject Nevada - Core.esmProject Nevada - Equipment.esmCaliber.esmHonestHearts-CaliberX.esmMo'.esmJIP Selective-Fire.esmLings.esmMikotoBeauty.esmProject Nevada - Rebalance.espProject Nevada - Cyberware.espMore Perks.esmWMVM.esmMRRadioactivs Weapon Collection.esmProject Nevada - Extra Options.esmWeapons.of.the.New.Millenia.esmVanessaFollowerNV.esmLazarusProject.esmYUP - NPC Fixes (Base Game + All DLC).espTTW_AnchorageCustomization.espTTW_NoKarmaDCFollowers.espTTW_OutcastTrading.espTTW_Reputation.espTTW_SpeechChecks.espTTW_StartupMenu.espTTW_StashPackOptions.espttw_wildwasteland.espTTWOptions.espRX-Auto Incremental Save.espFOOK - New Vegas.espFOOK - New Vegas DLCs.espAWOPCaliberXAmmoPatch.espProject Nevada - Rebalance Complete.espProject Nevada - All DLC.espEVE FNV - ALL DLC.espProject Nevada - TTW.espWeaponModsExpanded.espMo'Gals.espMikotoBeauty.espBouncing Natural Breasts.espAWOP-BOEWeaponPatch.espWMX-DLCMerged.espMo'DLC.espAWOP-BOE-DLC.espMo'Guns.espMo'Guns_WMX_DLC.espMo'Guns_WMX.espAWOP-BOE-WMX.espNVWillow.espMo'haveAmmoDepot.espMo'Suite.espMo'Willow.espOCD-Cass outfits.espH4DMR.espEasy Unlocking and Easy Hacking and Guaranteed Pick Pocket.espghostopspip_stealth-only.espMod Loot - 4. Just Plain Cheating.espGlock Pack.espIWS-Core-Civilians.espIWS-Core-Guards.espIWS-Core-Patrols.espIWS-DM.espIWS-HH.espIWS-LR.espIWS-OWB.espM40a5.espLFox Magic Fingers Perk Level 24.espLFox Magic Fingers Perk.espThe Mod Configuration Menu.espMojaveDelight.espMWC_content_update.espOmega's Wrath.espSunnyCompanion.espmapmarkers.espCasVer Overhaul.espSmoke's Pwnage.espMo' Cheat Safe.espReadius_NV.espProject Nevada - Cyberware Additions.espGSWeaponsCache.espBarrett 98B.espLight Fifty Sniper Rifle.espCrysis Nanosuit.espgunrunnersarsenalchest.espHK PSG-1 Snipers.espMo'IPP.espThe Weapon Mod Menu.espWMX-POPMerged.espWeapons.of.the.New.Millenia.Cheat.Cabinet.espWeapons.of.the.New.Millenia.Honest.Hearts.Grunt.Patch.espWeapons.of.the.New.Millenia.Leveled.Lists.espweapons.of_.the_.new_.millenia.ttw_.unified.distribution.esp as you can see i'm using TTW and i'm running the injector.exe BEFORE i launch FONV like you're supposed to but nothing shows up in game telliing me i was successful when launchedi'm not sure what i'm doing wrong but if someone could help me that would be amazing and i would oh so very grateful loli think i covered everythingnow mind you i've tried this with just the vanilla game with no luckUNLESS TTW is the issue and i need a special guide to run enboost with it..if so, could someone link it? (then again i doubt it's TTW that's the issue as it's not working with the base vanilla game either)as always, any and all help is greatly appreciated! thanks!!! Link to comment Share on other sites More sharing options...
dubiousintent Posted December 18, 2016 Share Posted December 18, 2016 (edited) Clarification: You do NOT need the rest of ENBSeries if all you want is ENBoost. Neither "injector" nor "wrapper" versions. You do need ENBHost and the D3D9.DLL file, and when installed correctly it will display the logo you are looking for. See this entry in the "Fallout NV Mod Conflict Troubleshooting" guide, which has the link to the STEP guide to installing ENBoost. With the 4GB patch, just follow the basic install instructions. (With the loader, you would need to put the D3D9.DLL file in the "exes" folder instead.) When you have both an embedded GPU and an added video card, you probably want to use the added card and you need to go into the BIOS and disable the embedded GPU. When you look at the "Control Panel" | "Hardware and Sound" | "Devices and Printers" | "Device Manager", it should only indicate one is active under "Display Adapters". While it is possible to have more than one adapter active, the system assigns a priority as "primary display" to the order in which it detects them. If you don't have a monitor attached to both, it's best to disable the unused one. -Dubious- Edited December 18, 2016 by dubiousintent Link to comment Share on other sites More sharing options...
WrathofOmega666 Posted December 19, 2016 Author Share Posted December 19, 2016 (edited) just tried that. the dll just makes my game freeze upon startevery single timei need enboost to get rid of the awful 3-5 second freezes i get evedry 10-15 secondsi currently have the stutter remover but it's not helping thatand all i can find are the wrapper and injector versionsand if i use the wrapper, i can't record game footage or even talk on steam cause of the way the dll is codedso far neither method worksi put the dll in my FONV folder along with enblocal.ini and enbhost.exei run the game. 5 seconds later i need to task manager to close itit just freezes. i'm at a lossEDIT: i fogot to mention. i can NOT disable my intel hd gfx. i checked the bios and the option wasn't there...HOWEVER i CAN change the default to the nvidia. i'm hooked up to a single monitor anyway but ugh! this stuttering! it makes the game unplayable! it's so bad!and new vegas stutter remover isn't working or is configed wrong or idk what.so i'm open to suggestions here. thanksEDIT2: removed the stutter remover and it still takes 45 seconds to qiucksave! Edit3: just tried to load a random enb with just the vanilla game...didn't work. gonna keep trying, thought i've exhusted every option it seems....nvsr doesn't workenboost doesn't workenb doesn't workmy game stutters so bad that it's unplayablei've tried all the fixes i could find to no availi don't know what else to do Edited December 19, 2016 by WrathofOmega666 Link to comment Share on other sites More sharing options...
dubiousintent Posted December 19, 2016 Share Posted December 19, 2016 Have you tried "defragmenting" your disk drive? Stuttering is usually caused by a bottleneck, usually between the slow disk drive and the faster video card. Giving the video card more "buffer space" is the usual solution, so it can "read ahead" from the disk and have data available in memory to render. Stuttering means the video is having to wait on retrieving data from the disk instead of from memory. There is an interaction between various graphic settings in the INI file and NVSR. These are indirectly covered in the "Solutions to Performance Problems" section of the "Fallout NV Mod Conflict Troubleshooting" guide. From what I understand, you need the D3D9.dll provided by ENB for Boost to work. So, you need to bring that problem to that forum. The rest of ENB is not going to help with your stutter. It imparts an FPS hit after the image has been rendered, so don't attempt to use it or any presets until you have resolved the ENBoost issue. As to your problems with NVSR, what exactly have you tried? -Dubious- Link to comment Share on other sites More sharing options...
WrathofOmega666 Posted December 19, 2016 Author Share Posted December 19, 2016 (edited) ok ran a defrag and the disk had no fragements here's my nvsr ini: Master = {_comment = You can turn on or off each distinct feature from here.bManageFPS = 0bHookCriticalSections = 1bHookLightCriticalSections = 0bHookHashtables = 1bReplaceHeap = 1bReplaceGetTickCount = 1bLogToConsole = 1bFastExit = 1bFlushLog = 1iSchedulingResolution = 1bReplaceRandom = 1bExperimentalStuff = 0iMainHookPoint = 1}Experimental = {_comment =bReduceSleep and iThreadsFixedToCPUs can probably reasonably be used at 1. > 1 is a bad idea atm._comment =other settings here you're probably better off not touchingbReduceSleep = 1iThreadsFixedToCPUs = 1bSuppressRandomSeeding = 0bBenchmarkHeap = 0bAlternateHeapHooks = 0iHeapMainBlockAddress = 0}FPS_Management = {_comment =Absent a good reason otherwise, bInject_iFPSClamp=1, fMaximumFPS= 30 to 85 (or 0), fMinimumFPS= 10 to 20, iFPS_Report_Period = 2000 to 60000, fExtraSleepPercent = 0.0 to 0.2bInject_iFPSClamp = 0fMaximumFPS = 60fMinimumFPS = 20iFPS_Report_Period = 15000fExtraSleepPercent =0.05}GetTickCount = {_comment =This section is disabled by default - see Master/bReplaceGetTickCountbForceResolution = 1bPreserveDC_Bias = 1bPreserveHighFreqComponents = 0bForceSync = 0iSyncLimitMilliseconds = 50}CriticalSections = {_comment = CS stuff helps Oblivion, Fallout, and New Vegas significantly_comment = much of the benefit comes from the Renderer+0x180 suppression (see overrides below)_comment = modes: 1=vanilla, 2=fair, 3=staggering(hybrid of 1 & 2), 5=suppressedbUseOverrides = 1iDefaultMode = 3iDefaultSpin = 1000iStaggerLevel = 5bEnableMessages = 1bEnableProfiling = 0}LightCriticalSections = {_comment =LCS stuff is like CS stuff, but with a Bethesda implementation. And inlined sometimes, so difficult for me to work withbEnableProfiling = 0bEnableMessages = 1iDefaultMode = 3iDefaultSpin = 1000iStaggerLevel = 5bFullHooks = 0bUseOverrides = 0}Heap = {_comment =This section is disabled by default - see Master/bReplaceHeap_comment =I recommend enabling it however._comment = Heap replacement can produce MAJOR improvements in performance on Oblivion at a significant cost in stability_comment = It crashes instantly on Fallout3 last I remember checking_comment = It seems to work on Fallout: New Vegas ?_comment = Algorithms: 1=FastMM4, 2=Microsoft (slow on XP), 3=SimpleHeap1, 4=TBBMalloc, 5=ThreadHeap2, 6=ThreadHeap3, 8=tcmalloc_comment = Algorithms numbers 1, 4, and 8 require external DLL files in the Data/OBSE/Plugins/ComponentDLLs folder_comment = Size is in units of megabytes, and only effects algorithms 3, 5, and 6 (other algorithms dynamically determine their own size)iHeapAlgorithm = 6bEnableProfiling = 0iHeapSize = 400bEnableMessages = 0bZeroAllocations = 0}Hashtables = {bUseOverrides = 1bEnableMessages = 0bEnableExtraMessages = 0bEnableProfiling = 0}OverrideList = {CriticalSection = {CallerAddress = 0xA62B29comment = Renderer+0x180, recommendation=suppress (mode 5)Mode = 5Version =FalloutNV 1.4.0.525}CriticalSection = {CallerAddress = 0xA62B17comment = Renderer+0x080, recommendation=fair (mode 2) or stagger (mode 3) or suppress (mode 5)Mode = 2Version =FalloutNV 1.4.0.525}CriticalSection = {CallerAddress = 0xA044FEcomment = ?, recommendation=stagger (mode 3), maybe high spin?Mode = 3Spin = 6000Version =FalloutNV 1.4.0.525}CriticalSection = {CallerAddress = 0xA5B577comment = ?, recommendation=stagger (mode 3)Mode = 3Version =FalloutNV 1.4.0.525}CriticalSection = {CallerAddress = 0x4538F1comment = ?, recommendation=fair (mode 2)Mode = 2Version =FalloutNV 1.4.0.525}HashtableEarly = {comment = vtable:0x01094e7cAddress = 0x011F3358OldSize = 37NewSize = 8701Version =FalloutNV 1.4.0.525}HashtableEarly = {comment = vtable:0x01094e3c, caller 0x00A0D777, important during initial game loading?Address = 0x011F3308OldSize = 37NewSize = 371Version =FalloutNV 1.4.0.525}Hashtable = {comment =caller 0x0084B7AB, vtable 0x0107f494, may be active during loading?SizeAddress = 0x0084AB60OldSize = 37NewSize = 117WordBits = 8Version =FalloutNV 1.4.0.525}Hashtable = {comment =caller 0x004746BBSizeAddress = 0x00473F69OldSize = 1001NewSize = 5005Version =FalloutNV 1.4.0.525}Hashtable = {comment =caller 0x0058911bSizeAddress = 0x00582CA2OldSize = 37NewSize = 119WordBits = 8Version =FalloutNV 1.4.0.525}Hashtable = {comment =also caller 0x0058911bSizeAddress = 0x00587AC9OldSize = 37NewSize = 43WordBits = 8Version =FalloutNV 1.4.0.525}Hashtable = {comment =caller 0x0058921BSizeAddress = 0x00582CEFOldSize = 37NewSize = 49WordBits = 8Version =FalloutNV 1.4.0.525}Hashtable = {comment =caller 0x0058931bSizeAddress = 0x00582D64OldSize = 37NewSize = 31WordBits = 8Version =FalloutNV 1.4.0.525}Hashtable = {comment =also caller 0x0058931bSizeAddress = 0x00583F90OldSize = 7001NewSize = 7001Version =FalloutNV 1.4.0.525}Hashtable = {comment =also caller 0x0058931bSizeAddress = 0x00583FF6OldSize = 701NewSize = 1703Version =FalloutNV 1.4.0.525}Hashtable = {comment =caller 0x006b7f0bSizeAddress = 0x006B5C76OldSize = 10009NewSize = 10009Version =FalloutNV 1.4.0.525}Hashtable = {comment =caller 0x006B81BBSizeAddress = 0x006B7A30OldSize = 1009NewSize = 2809Version =FalloutNV 1.4.0.525}Hashtable = {comment =caller 0x006c62bb - this one is importantSizeAddress = 0x006C02F8OldSize = 37NewSize = 121WordBits = 8Version =FalloutNV 1.4.0.525}Hashtable = {comment =also caller 0x006c62bbSizeAddress = 0x006C035FOldSize = 37NewSize = 95WordBits = 8Version =FalloutNV 1.4.0.525}Hashtable = {comment =also caller 0x006c62bbSizeAddress = 0x006C0397OldSize = 37NewSize = 97WordBits = 8Version =FalloutNV 1.4.0.525}Hashtable = {comment =caller 0x006c6b6bSizeAddress = 0x006C03ABOldSize = 37NewSize = 89WordBits = 8Version =FalloutNV 1.4.0.525}Hashtable = {comment =caller 0x006e213bSizeAddress = 0x006E13AFOldSize = 37NewSize = 53WordBits = 8Version =FalloutNV 1.4.0.525}Hashtable = {comment =caller 0x00845BEBSizeAddress = 0x00845558OldSize = 5039NewSize = 7049Version =FalloutNV 1.4.0.525}Hashtable = {comment =also caller 0x006e213bSizeAddress = 0x008470FAOldSize = 37NewSize = 55WordBits = 8Version =FalloutNV 1.4.0.525}Hashtable = {comment =also caller 0x006e213bSizeAddress = 0x00846FFBOldSize = 5039NewSize = 5031Version =FalloutNV 1.4.0.525}Hashtable = {comment =also caller 0x006e213bSizeAddress = 0x0084703EOldSize = 37NewSize = 57WordBits = 8Version =FalloutNV 1.4.0.525}Hashtable = {comment =also caller 0x006e213bSizeAddress = 0x00848072OldSize = 5039NewSize = 12041Version =FalloutNV 1.4.0.525}Hashtable = {comment =caller 0x00558F0BSizeAddress = 0x00544FA7OldSize = 37NewSize = 39WordBits = 8Version =FalloutNV 1.4.0.525}Hashtable = {comment =also caller 0x00558F0BSizeAddress = 0x00544FC9OldSize = 37NewSize = 29WordBits = 8Version =FalloutNV 1.4.0.525}Hashtable = {comment =address 0x011F6F44, should be caller 0x00AE7BA7, but showing up as NULLSizeAddress = 0x00AD9169OldSize = 37NewSize = 111WordBits = 8Version =FalloutNV 1.4.0.525}Hashtable = {comment =address 0x011F6F54, should be caller 0x00AE7C27, but showing up as NULLSizeAddress = 0x00AD9189OldSize = 37NewSize = 111WordBits = 8Version =FalloutNV 1.4.0.525}Hashtable = {comment =address 0x011F6F64, should be caller 0x00AE7C27, but showing up as NULLSizeAddress = 0x00AD91A9OldSize = 37NewSize = 111WordBits = 8Version =FalloutNV 1.4.0.525}Hashtable = {comment =address 0x011F6F74, should be caller 0x00AE7CA7, but showing up as NULLSizeAddress = 0x00AD91CCOldSize = 37NewSize = 39WordBits = 8Version =FalloutNV 1.4.0.525}Hashtable = {comment =caller 0x00a2f00b, multiplied by 4SizeAddress = 0x00A2EFDFOldSize = 148NewSize = 604Version =FalloutNV 1.4.0.525}Hashtable = {comment =caller 0x00a2f00b, must be 1/4th of the preceding oneSizeAddress = 0x00A2EFEDOldSize = 37NewSize = 151Version =FalloutNV 1.4.0.525}Hashtable = {comment =caller 0x00a660e2, multiplied by 4SizeAddress = 0x00A660B7OldSize = 236NewSize = 636Version =FalloutNV 1.4.0.525}Hashtable = {comment =caller 0x00a660e2, must be 1/4th of the preceding oneSizeAddress = 0x00A660C4OldSize = 59NewSize = 159Version =FalloutNV 1.4.0.525}Hashtable = {comment =caller 0x00B61872, multiplied by 4SizeAddress = 0x00B61841OldSize = 404NewSize = 1204Version =FalloutNV 1.4.0.525}Hashtable = {comment =caller 0x00B61872, must be 1/4th of the preceding oneSizeAddress = 0x00B61854OldSize = 101NewSize = 301Version =FalloutNV 1.4.0.525}Hashtable = {comment =caller 0x00B7FFA8, multiplied by 4SizeAddress = 0x00B7FF73OldSize = 148NewSize = 988Version =FalloutNV 1.4.0.525}Hashtable = {comment =caller 0x00B7FFA8, must be 1/4th of the preceding oneSizeAddress = 0x00B7FF85OldSize = 37NewSize = 247Version =FalloutNV 1.4.0.525}Hashtable = {comment =caller 0x00b9a61b, multiplied by 4SizeAddress = 0x00B9A5EBOldSize = 148NewSize = 628Version =FalloutNV 1.4.0.525}Hashtable = {comment =caller 0x00b9a61b, must be 1/4th of the preceding oneSizeAddress = 0x00B9A5FDOldSize = 37NewSize = 157Version =FalloutNV 1.4.0.525}CriticalSection = {CallerAddress = 0xA5D9F7comment = Renderer+0x180, recommendation=suppress (mode 5)Mode = 5Version =FalloutNV 1.3.0.452}CriticalSection = {CallerAddress = 0xA5FA67comment = Renderer+0x080, recommendation=fair (mode 2) or suppress (mode 5)Mode = 2Version =FalloutNV 1.3.0.452}CriticalSection = {CallerAddress = 0xA5D9F7comment = Renderer+0x180, recommendation=suppress (mode 5)Mode = 5Version =FalloutNV 1.2.0.352}CriticalSection = {CallerAddress = 0xA5D9E5comment = Renderer+0x080, recommendation=fair (mode 2) or suppress (mode 5)Mode = 2Version =FalloutNV 1.2.0.352}CriticalSection = {CallerAddress = 0xA5DB09comment = Renderer+0x180, recommendation=suppress (mode 5)Mode = 5Version =FalloutNV 1.2.0.314}CriticalSection = {CallerAddress = 0xA5DAF7comment = Renderer+0x080, recommendation=fair (mode 2) or suppress (mode 5)Mode = 2Version =FalloutNV 1.2.0.314}CriticalSection = {CallerAddress = 0x9FF32Ecomment = ???, recommendation=stagger (mode 3)Mode = 3Version =FalloutNV 1.2.0.314}CriticalSection = {CallerAddress = 0xAFCE77comment = ???, recommendation=stagger (mode 3)Mode = 3Version =FalloutNV 1.2.0.314}CriticalSection = {CallerAddress = 0xAD40E8comment = ???, recommendation=???Version =FalloutNV 1.2.0.314}CriticalSection = {CallerAddress = 0xA56607comment = ???, recommendation=stagger (mode 3)Mode = 3Version =FalloutNV 1.2.0.314}HashtableEarlyIndirect = {comment =vtable 0x010169C8Address = 0x011BE3C0OldSize = 131213NewSize = 161219Version =FalloutNV 1.2.0.314}Hashtable = {comment =caller 0x004AFA4BSizeAddress = 0x4ACBA7OldSize = 257NewSize = 307Version =FalloutNV 1.2.0.314}Hashtable = {comment =also caller 0x004AFA4BSizeAddress = 0x4EE211OldSize = 257NewSize = 311Version =FalloutNV 1.2.0.314}Hashtable = {comment =also caller 0x004AFA4BSizeAddress = 0x652607OldSize = 257NewSize = 313Version =FalloutNV 1.2.0.314}Hashtable = {comment =also caller 0x004AFA4BSizeAddress = 0x8724C4OldSize = 257NewSize = 317Version =FalloutNV 1.2.0.314}Hashtable = {comment =also caller 0x004AFA4BSizeAddress = 0xA586F8OldSize = 257NewSize = 319Version =FalloutNV 1.2.0.314}Hashtable = {comment =also caller 0x004AFA4BSizeAddress = 0xB525E9OldSize = 257NewSize = 323Version =FalloutNV 1.2.0.314}Hashtable = {comment =also caller 0x004AFA4BSizeAddress = 0xB65467OldSize = 257NewSize = 329Version =FalloutNV 1.2.0.314}Hashtable = {comment =also caller 0x004AFA4BSizeAddress = 0xCB4F06OldSize = 257NewSize = 331Version =FalloutNV 1.2.0.314}Hashtable = {comment =caller 0x006B670BSizeAddress = 0x6B6030OldSize = 1009NewSize = 2501Version =FalloutNV 1.2.0.314}Hashtable = {comment =caller 0x006E01DBSizeAddress = 0x84441BOldSize = 5039NewSize = 51121Version =FalloutNV 1.2.0.314}Hashtable = {comment =also caller 0x006E01DBSizeAddress = 0x845492OldSize = 5039NewSize = 52213Version =FalloutNV 1.2.0.314}Hashtable = {comment =caller 0x0084302BSizeAddress = 0x842958OldSize = 5039NewSize = 70103Version =FalloutNV 1.2.0.314}Hashtable = {comment =caller 0x0084FF9B, max 127SizeAddress = 0x84F698OldSize = 37NewSize = 121WordBits = 8Version =FalloutNV 1.2.0.314}Hashtable = {comment =caller 0x0085014B, max 127SizeAddress = 0x84F917OldSize = 37NewSize = 121WordBits = 8Version =FalloutNV 1.2.0.314}Hashtable = {comment =caller 0x0085024B, max 127SizeAddress = 0x84F937OldSize = 37NewSize = 121WordBits = 8Version =FalloutNV 1.2.0.314}Hashtable = {comment =caller 0x008604ABSizeAddress = 0x851D28OldSize = 5039NewSize = 5039Version =FalloutNV 1.2.0.314}Hashtable = {comment =caller 0x00A61082, 1 of 2, multiplied by 4SizeAddress = 0xA61057OldSize = 236NewSize = 1172Version =FalloutNV 1.2.0.314}Hashtable = {comment =caller 0x00A61082, 2 of 2SizeAddress = 0xA61064OldSize = 59NewSize = 293Version =FalloutNV 1.2.0.314}Hashtable = {comment =caller 0x00A29ECB, 1 of 2, multiplied by 4SizeAddress = 0xA29E9FOldSize = 148NewSize = 1604Version =FalloutNV 1.2.0.314}Hashtable = {comment =caller 0x00A29ECB, 2 of 2SizeAddress = 0xA29EADOldSize = 37NewSize = 401Version =FalloutNV 1.2.0.314}Hashtable = {comment =caller 0x00AE25F7, max 127SizeAddress = 0xAD4009OldSize = 37NewSize = 71WordBits = 8Version =FalloutNV 1.2.0.314}Hashtable = {comment =caller 0x00AE2677, max 127SizeAddress = 0xAD4029OldSize = 37NewSize = 73WordBits = 8Version =FalloutNV 1.2.0.314}Hashtable = {comment =also caller 0x00AE2677, max 127SizeAddress = 0xAD4049OldSize = 37NewSize = 79WordBits = 8Version =FalloutNV 1.2.0.314}Hashtable = {comment =caller 0x00AE26F7, max 127SizeAddress = 0xAD406COldSize = 37NewSize = 81WordBits = 8Version =FalloutNV 1.2.0.314}CriticalSection = {CallerAddress = 0xA5D129comment = Renderer+0x180, recommendation=suppress (mode 5)Mode = 5Version =FalloutNV 1.2.0.285}CriticalSection = {CallerAddress = 0xA5D117comment = Renderer+0x080, recommendation=fair (mode 2)Mode = 2Spin = 1500Version =FalloutNV 1.2.0.285}CriticalSection = {CallerAddress = 0xFACB0Ecomment = high contention CS, recommendation=stagger (mode 3)Mode = 3Spin = 1500Version =FalloutNV 1.2.0.285}CriticalSection = {CallerAddress = 0x6805A1comment = unknown set of CSes, recommendationfair (mode 2)Mode = 2Version =FalloutNV 1.2.0.285}CriticalSection = {CallerAddress = 0xAA3302comment = unkown CS, recommendation=fair (mode 2)Mode = 2Version =FalloutNV 1.2.0.285}} the only changes i can remember making was turning off bHookLightCriticalSections (the youtube guy Gopher suggested in a video to do that)and then i messed around with the fps settings trying various values (it's set to off at the moment but i'll try it with it on see if that does anything)then i messed around with the heap setting put it at 512 (found out later that's too high thus lowered in to 400)i tried enabling the experimental stuffalthough i have NOT tried limiting the cores like you have to do for fo3 because i thought that was fixed in FoNVwould that help? i'm willing to try anything at this point lolas for the enboost i'll post my issue with it there. thanks for that link as i didn't know about it. EDIT: wow what the actual blue hell...Enboost works FINE on my Desktop with windows 10 on itmy guess is this...my win 7 machine isn't updated fully with all the correct drivers OR have corrupted driver installs. which would make sense since the damn thing will not update through windows D:it was a fresh install of win7 so i had to find all my drivers and d/l them on my desktop and transfer them over to the laptop via disc since the usb ports would not work at first. so it's clear i've missed a few or somethingso if i had to guess... the missing updates that weren't downloading have something to do with all this *groan* OK! i just gotta find all my drivers and install them loli'll keep you posted! Edited December 19, 2016 by WrathofOmega666 Link to comment Share on other sites More sharing options...
dubiousintent Posted December 19, 2016 Share Posted December 19, 2016 Try making these initial changes to your "Data\NVSE\plugins\sr_New_Vegas_Stutter_Remover.INI" file: bManageFPS = 1 bHookLightCriticalSections = 1 bReplaceHeap = 0 bReduceSleep = 0 bInject_iFPSClamp = 1 fMinimumFPS = 20 bEnableProfiling = 1 iHeapSize = 448 bEnableMessages = 1These assume you have enabled the NVSE "Sheson memory patch" and the "Purge Cell" options found here in the "Mod Conflict" guide. Fire up the game again until you encounter your problem, and then exit and check the "sr_New_Vegas_Stutter_Remover.log" in the game root folder for any errors. -Dubious- Link to comment Share on other sites More sharing options...
WrathofOmega666 Posted December 20, 2016 Author Share Posted December 20, 2016 i literally have NO Idea what to even look for in the log nor do i even understand it...maybe you can make some sense of it... initialize0() running in thread 3f4initialize1() running in thread 3f4FalloutNV 1.4.0.525 (update 7)console interface not foundinitialize2() running in thread 3f4 at Mon Dec 19 19:35:17 2016hook_GetTickCount bPreserveDC_Bias=1 Sync=0ms bForceResolution=1 bPreserveHighFreqComponents=0 bPreserveHighFreqComponents=0replacing libc rand(), srand()Critical Sections mode 3 (staggered prioritization)hooking LCS functions with profiling (partial hooks, 3, 1000)used 38 hashtable size overrideshook point 1: hooking call to main game functiontimeBeginPeriod: 0 -> 1CS 0x18072088 (caller 0xA5B577, path 0, spin1000), by-caller, set to mode 3CS 0x18082FD0 (caller 0xA62B17, path 0, spin1000), by-caller, set to mode 2CS 0x180830D0 (caller 0xA62B29, path 0, spin1000), by-caller, set to mode 5thread 03F4 assigned PT 09277EC8, serial# 1CS 0x011F3330 (caller 0xA044FE, path 2, spin1000), by-caller, set to mode 3CS 0x011F3330 (caller 0xA044FE, path 2, spin1000), by-caller, set to spin 6000CS 0x011DD3D8 (caller 0x4538F1, path 2, spin1000), by-caller, set to mode 2thread 19B4 assigned PT 55813708, serial# 2CS 0x011CA60C (caller 0x4538F1, path 2, spin1000), by-caller, set to mode 2thread 1B58 assigned PT 55CB7D90, serial# 3time 28.71: 1:4:00A5BBC0 waited on CS 011f4380 for 10 msthread 12D0 assigned PT 55CB7E18, serial# 4time 28.92: 4:0:00A5BBC0 waited on CS 011f4380 for 6 msthread 18F8 assigned PT 55C562D8, serial# 5thread 1370 assigned PT 55C56360, serial# 6Critical Sections summary(PD3): time 30 tt: 0.0s tc:1kdynamic CS 4500DC00 15ms 351 42us 1ms -99 C3F20F C3F2CF C40E8Fdynamic CS 0B660044 10ms 250 40us 1ms -99 AA6AB9dynamic CS 0B661FDC 1ms 80 9us 0ms -99 AA6AB9CS 0x011CACF8 (caller 0x4538F1, path 2, spin1000), by-caller, set to mode 2time 30.41: 2:6:00A0101B waited on CS 011f3330 for 856 mstime 31.27: 1:0:00A0101B waited on CS 011f3330 for 11 mstime 31.28: 1:0:00A044FE waited on CS 011f3330 for 3 mstime 31.33: 2:3:00A0101B waited on CS 011f3330 for 728 msinitialize3() running in thread 3f4, renderer at 18082F50time 32.07: 1:0:0082F1C1 waited on CS 18082fd0 for 2 mstime 32.08: 2:3:0082F1C1 waited on CS 18082fd0 for 9 msCS 0x011D8C18 (caller 0x4538F1, path 2, spin1000), by-caller, set to mode 2FPS time:47.7s-32.1s,FPS: 0.9, mean:1117.6/537.5ms, min-max: 4.0-8658ms, now:920msFPS time:62.7s-47.7s,FPS:39.2, mean:22.6/21.0ms, min-max: 2.0-961ms, now: 7msFPS time:77.7s-62.7s,FPS:59.9, mean:16.0/15.9ms, min-max: 3.0- 90ms, now: 16msFPS time:92.8s-77.7s,FPS:59.8, mean:15.9/15.8ms, min-max: 2.0-115ms, now: 17msFPS time:107.8s-92.8s,FPS:60.1, mean:15.3/15.2ms, min-max: 3.0- 63ms, now: 17msFPS time:122.8s-107.8s,FPS:60.0, mean:15.9/15.8ms, min-max: 3.0- 73ms, now: 17msthread 3 dieingFPS time:137.8s-122.8s,FPS:59.9, mean:15.4/15.2ms, min-max: 2.0-121ms, now: 17msFPS time:152.8s-137.8s,FPS:60.0, mean:15.3/15.2ms, min-max: 2.0-108ms, now: 17msCS 0x011C3D84 (caller 0x4538F1, path 2, spin1000), by-caller, set to mode 2thread 187C assigned PT 56068F58, serial# 7CS 0x011D5CC0 (caller 0x4538F1, path 2, spin1000), by-caller, set to mode 2CS 0x011D5DF8 (caller 0x4538F1, path 2, spin1000), by-caller, set to mode 2time 183.85: 4:3:00A5BBC0 waited on CS 011f4380 for 9 msthread 1B6C assigned PT 57CCB7F8, serial# 8time 184.20: 4:0:00A5BDFB waited on CS 011f4380 for 13 msCritical Sections summary(PD3): time 184 tt: 0.1s tc:2kdynamic CS 0B660044 54ms 1710 32us 1ms -99 AA6AB9 AA6C91dynamic CS 4500DC00 15ms 351 42us 1ms -99 C3F20F C3F2CF C40E8Fdynamic CS 3B015F20 2ms 26 76us 1ms -99 449296dynamic CS 0B661754 1ms 18 35us 1ms -99 AA6AB9 AA6C91dynamic CS 0B661FDC 1ms 88 8us 0ms -99 AA6AB9static CS 011F42A0 0ms 1 351us 0ms -99 A5A058static CS 011F4480 0ms 1 93us 0ms -99 A61C68time 184.70: 4:6:00A5BBC0 waited on CS 011f4380 for 9 mstime 184.70: 1:0:00A5BDFB waited on CS 011f4380 for 7 mstime 185.05: 4:6:00A5BBC0 waited on CS 011f4380 for 8 mstime 186.50: 1:3:00A5BDFB waited on CS 011f4380 for 11 mstime 186.70: 1:0:00A5BDFB waited on CS 011f4380 for 13 mstime 186.91: 4:3:00A5BBC0 waited on CS 011f4380 for 6 mstime 187.00: 7:0:00A5BDFB waited on CS 011f4380 for 2 mstime 187.05: 1:0:00A5BDFB waited on CS 011f4380 for 2 mstime 187.30: 4:6:00A5BBC0 waited on CS 011f4380 for 11 mstime 187.31: 1:0:00A5BDFB waited on CS 011f4380 for 5 msCS 0x011C5CF0 (caller 0x4538F1, path 2, spin1000), by-caller, set to mode 2CS 0x011D5A9C (caller 0x4538F1, path 2, spin1000), by-caller, set to mode 2time 189.06: 7:6:004538F1 waited on CS 011d5a9c for 24 mstime 189.08: 7:6:004538F1 waited on CS 011d5a9c for 179 mstime 189.28: 7:6:004538F1 waited on CS 011d5a9c for 18 mstime 189.50: 1:0:00A5BDFB waited on CS 011f4380 for 8 msthread 08E4 assigned PT 6AF84638, serial# 9thread 16F4 assigned PT 6AF845B0, serial# 10thread 1A20 assigned PT 6AF846C0, serial# 11thread 159C assigned PT 6AFAE468, serial# 12thread 156C assigned PT 6AF84748, serial# 13thread 0CB8 assigned PT 6AF847D0, serial# 14CS 0x011DD5E8 (caller 0x4538F1, path 2, spin1000), by-caller, set to mode 2FPS time:190.2s-152.8s,FPS:17.9, mean:52.9/13.7ms, min-max: 2.0-26225ms, now:26225msCS 0x011D9730 (caller 0x4538F1, path 2, spin1000), by-caller, set to mode 2FPS time:246.9s-190.2s,FPS: 1.0, mean:1030.5/40.1ms, min-max:28.0-54517ms, now:54517msFPS time:309.3s-246.9s,FPS: 0.7, mean:1521.0/38.3ms, min-max:31.0-60829ms, now:60829msCritical Sections summary(PD3): time 312 tt: 0.2s tc:5kdynamic CS 0B660044 102ms 3205 32us 1ms -99 AA6AB9 AA6C91dynamic CS 4500DC00 15ms 351 42us 1ms -99 C3F20F C3F2CF C40E8Fdynamic CS 3B015F20 11ms 105 101us 1ms -99 449296 449254dynamic CS 0B661754 9ms 189 50us 2ms -99 AA6AB9 AA6C91static CS 011F42A0 10ms 68 140us 1ms -99 A5A058 A5ABED A80B1Estatic CS 011C3920 8ms 567 15us 1ms -99 410274 411FE8dynamic CS 0B661FDC 3ms 166 19us 1ms -99 AA6AB9static CS 011C5F80 2ms 334 7us 1ms -99 45CEF5 43A025 B65023 E75084 ...dynamic CS 0B6638EC 2ms 77 26us 1ms -99 AA6AB9dynamic CS 0B660CCC 2ms 114 15us 1ms -99 AA6C91 AA6AB9dynamic CS 3B0142A0 1ms 12 81us 1ms -99 449254 C3E4A6dynamic CS 3B014320 1ms 40 20us 1ms -99 C3E4A6 449254static CS 011C4000 1ms 5 151us 0ms -99 469818static CS 011F4480 1ms 3 171us 0ms -99 A61C68 A61BB0FPS time:379.9s-309.3s,FPS: 9.9, mean:99.8/18.7ms, min-max: 4.0-56446ms, now:56446msCritical Sections summary(PD3): time 382 tt: 0.2s tc:7kdynamic CS 0B660044 120ms 3826 31us 1ms -99 AA6AB9 AA6C91static CS 011C3920 25ms 1437 17us 1ms -99 410274 411FE8dynamic CS 4500DC00 15ms 351 42us 1ms -99 C3F20F C3F2CF C40E8Fdynamic CS 3B015F20 11ms 105 101us 1ms -99 449296 449254dynamic CS 0B661754 9ms 189 50us 2ms -99 AA6AB9 AA6C91static CS 011F42A0 10ms 68 140us 1ms -99 A5A058 A5ABED A80B1Edynamic CS 0B661FDC 5ms 210 22us 1ms -99 AA6AB9static CS 011C5F80 2ms 335 7us 1ms -99 45CEF5 43A025 B65023 E75084 ...dynamic CS 0B6638EC 2ms 77 26us 1ms -99 AA6AB9dynamic CS 0B660CCC 2ms 114 15us 1ms -99 AA6C91 AA6AB9dynamic CS 3B0142A0 1ms 12 81us 1ms -99 449254 C3E4A6dynamic CS 3B014320 1ms 40 20us 1ms -99 C3E4A6 449254static CS 011C4000 1ms 5 151us 0ms -99 469818static CS 011F4480 1ms 3 171us 0ms -99 A61C68 A61BB0FPS time:394.9s-379.9s,FPS:49.6, mean:18.5/18.4ms, min-max: 4.0- 96ms, now: 17msthread 1078 assigned PT 0923D168, serial# 15time 398.76:15:2:004538F1 waited on CS 011dd3d8 for 2 msFPS time:410.0s-394.9s,FPS:60.0, mean:16.6/16.6ms, min-max:14.0- 19ms, now: 16ms Link to comment Share on other sites More sharing options...
dubiousintent Posted December 20, 2016 Share Posted December 20, 2016 (edited) My initial take is this a report of the "profiling" of Critical Sections NVSR is measuring. I have no idea what those "Critical Sections" are, but it is logging the time various sections as "threads" take to return a result (in milliseconds). There is a line "Critical Sections summary(PD3): time 30 tt: 0.0s tc:1k" which is then followed by various section reports and then lines reporting "FPS time:47.7s-32.1s,FPS: 0.9, mean:1117.6/537.5ms, min-max: 4.0-8658ms, now:920ms". In this line the "FPS: 0.9", which is extremely low. It shows a minimum of "4.0" and a maximum of "8658" milliseconds. The "now:920ms" is some sort of total as it keeps increasing as more reports are accumulated. Other summary FPS lines show different FPS results, but they are all relatively low. There is also another "Critical Sections summary(PD3): time 382 tt: 0.2s tc:7k" line near the bottom with much better FPS results in the 40-60ms range. But most likely that was while you were exiting the game. All I can get from this is that you do indeed have some serious bottlenecks. But I would have to know what the CS entries are referring to in order to offer specific suggestions and I don't know that. The best I can suggest is to save this log for later comparison. Then enable the "Heap replacement", select and test each of the NVSR heap algorithms while trying to duplicate the same actions in the game, and see how their FPS results compare. IIRC, that's what I did in determining my settings, before I opted to try without using NVSR's heap. Your best bet in interpreting these results in order to determine what needs to be adjusted is to contact the author of NVSR and provide him with the log. Bear in mind that performance is a multi-faceted problem. It is best tackled by getting the best performance you can out of each tool available to you, one tool at a time. The overall combination will then hopefully yield the best possible result. The good news is that once you have accomplished that, you should be stable in that performance until something changes with the hardware. -Dubious- Edited December 20, 2016 by dubiousintent Link to comment Share on other sites More sharing options...
WrathofOmega666 Posted December 27, 2016 Author Share Posted December 27, 2016 OK! so after literally stumbling across the issue i found it!!!!!and it's something i never would have guessed! it wasn't my os or my load order! it was the CRYSIS SUIT MOD!!!!!!!the suit's HUD causes a MASSIVE fps drop. no clue why but while it's a fun mod it's not a must haveso to anyone that has this issue and uses the Crysis suit mod. i'd save yourself the stress and just not use itunless you can find a workaround of course Link to comment Share on other sites More sharing options...
dubiousintent Posted December 27, 2016 Share Posted December 27, 2016 Great to hear that you solved your problem. It was a puzzler. Just goes to show that the cornerstone of successful use of mods is still to install and test them one at a time. -Dubious- Link to comment Share on other sites More sharing options...
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