ThatBrazilianGuy Posted January 5, 2012 Share Posted January 5, 2012 I'm aware of the "tmm" console command which makes all locations fast-travelable... However, I want to know if anyone knows a variant of the command that makes a single, specific location discovered and fast-travelable in the map (there's gotta be an isolated command conditional to the player entering a certain cell that makes the map marker available...) . This will help with certain locations the game engine refuses to acknowledge as discovered, no matter how long I walk around that cell... Thank you and good day. Link to comment Share on other sites More sharing options...
Quetzlsacatanango Posted January 5, 2012 Share Posted January 5, 2012 You could mark it initially disabled and then enable it when you want it to show up. Link to comment Share on other sites More sharing options...
ThatBrazilianGuy Posted January 6, 2012 Author Share Posted January 6, 2012 You could mark it initially disabled and then enable it when you want it to show up. Yes, but how? Or are you referring to tmm? Link to comment Share on other sites More sharing options...
Quetzlsacatanango Posted January 6, 2012 Share Posted January 6, 2012 Make the marker persistent, give it a refID, and tick the initially disabled box. Then later, via script, do refID.enable Link to comment Share on other sites More sharing options...
ThatBrazilianGuy Posted January 7, 2012 Author Share Posted January 7, 2012 Thank you very much for your support! I figure then, via console, if I wanted to enable REPCONN Headquarters, I would write: 000ddf0b.enable (refid for exterior) I don't get however, what you mean by make the map marker "persistent". Could you please be more specific Quetzlsacatanango? Thanks again! Link to comment Share on other sites More sharing options...
Quetzlsacatanango Posted January 8, 2012 Share Posted January 8, 2012 When you double click your map marker, there is a box at the bottom to make it persistent. Link to comment Share on other sites More sharing options...
phoneyLogic Posted January 8, 2012 Share Posted January 8, 2012 (edited) There also is a function which does it, showMap.Strangely hard to find on the GECK-Wiki and the name is somehow misleading. Edited January 8, 2012 by tortured Tomato Link to comment Share on other sites More sharing options...
ThatBrazilianGuy Posted January 8, 2012 Author Share Posted January 8, 2012 Once again, thank you very much for your time. Specially that enablefasttravel function which I couldn't find anywhere before and gave me some hope to fix this. But I believe there is a misfortune cloud hovering over my head in this case. No matter how I input this in the console, it doesn't work. For example, Boulder City shows in my pip boy World Map (map marker given by Manny Vargas computer). Been there. Explored it completely, but the game doesn't recognize it as discovered and fast-travellable. If for example, I use the "coc" command and input "coc bouldercity" (no question marks whne inputting in the console) it takes me there. But when I use "showmap" as in "showmap bouldercity" it says bouldercity is an invalid parameter for a map marker. I've tried this every possible way in the console: showmap bouldercityshowmap bouldercity 1showmap bouldercitymapmarkershowmap bouldercitymapmarker 1showmap bouldercitymapmarker, 1bouldercity.enablefasttravelbouldercity.enablefasttravel 1 player.enablefasttravel 1 is computed... but nothing happens >_< You all have been really helpful. Fallout New Vegas is the one refusing to be >_< Wish you all a great day! And also that you can play without these moodstroying bugs that pop up to haunt us from time to time >_< Link to comment Share on other sites More sharing options...
phoneyLogic Posted January 8, 2012 Share Posted January 8, 2012 (edited) try: showMap 000CDF06 1 The console works with the Reference ID in this case.In scripts you can use the Reference Editor ID. Edited January 8, 2012 by tortured Tomato Link to comment Share on other sites More sharing options...
ThatBrazilianGuy Posted January 8, 2012 Author Share Posted January 8, 2012 And it works. You made someone very happy today mate. You're the best^^ May I ask though, where did you get that Ref ID? I did try it before using the reference I got from Fallout Wiki, where Boulder City's is erroneously stated as 000dde2f. If I can get the right IDs I will be able to fix the issue with the other locations that weren't working such a Forlorn Hope and Repconn Headquarters. May the hapiness gnomes watch over you, friend. Link to comment Share on other sites More sharing options...
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