Deleted1558078User Posted January 5, 2012 Share Posted January 5, 2012 (edited) Hello, first, This was the first time i'm using nifskope. i followed a lot of tutorials, even got people to explain it to me via screensharing. I did everything how it's supposed to be... at least i think, probably not because the armor is invisable :')I'ts really frustrating, i double, triple checked everything, switched out the DismemberInstance things maybe 20 times... said yes to ''has vertex colors'' in NifSkope.... While I exported it from 3Ds max without checking vertex colers.Í hope it's just something really small and stupid that i missed... but still, i've been at it for 4 hours now and i kinda get really frustrated haha xD I hope somebody can help and tell me what i did wrong. thanks in advance! here's a screenshot and the files i'm using. it's a start on the Uruk-Hai armor, i wanted to test if i could get it in-game.. so i made it to replace the PrisonerClothes or Roughspun Tunic Files: http://dl.dropbox.com/u/41702024/files.rarSCreenshot: http://i292.photobucket.com/albums/mm12/hexecc/2012-01-05_00002.jpg it's for skyrim.. just be be clear :') Edited January 5, 2012 by Guest Link to comment Share on other sites More sharing options...
ghastley Posted January 5, 2012 Share Posted January 5, 2012 There are two standard reasons for invisible armor. One is that there is a problem with one of the texture maps that results in nothing being rendered. NifSkope's rendering is much more simplistic and forgiving. It may be totally transparent, or all the faces point away from the viewer.The other is missing vertex weights, causing the mesh to collapse to a point at the root node of the skeleton. It's now too small to see. Link to comment Share on other sites More sharing options...
Deleted1558078User Posted January 5, 2012 Author Share Posted January 5, 2012 thanks ghastley, inverted faces can't be the problem, when i switch them in nifskope, the mesh gets weird and you can see through the front, to the back so to say.the textures might be a problem if you say it like that, i have an alpha channel, for tranparency because i pasted my armor over the roughspun tunic, and the roughspun tunic uses transparency for small parts, i copied that alpha channel, and pasted it into the alpha channel in my diffuse texture. is this wrong? the vertex weights can cause the problem too, but i did it the way like the tutorial, and how someone (with working custom armor) did it.. so i think the vertex weights are alright. Link to comment Share on other sites More sharing options...
Deleted1558078User Posted January 5, 2012 Author Share Posted January 5, 2012 My problem has been resolved, I had to copy the ''BSLightingShaderProperty'' from an original skyrim mesh, and assign the textures properly Link to comment Share on other sites More sharing options...
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