Prenihility Posted December 21, 2016 Share Posted December 21, 2016 I'm trying to fix a WMX bug where I can't mod one particular gun. I go into the Mod Info tab on the weapon, and then I exit, it always asks me if I want to "Save changes to plugin file". Whatever the hell that means. I always assumed this was normal. I simply made a new .esp and gave it a name... Idk what good it does. How do you save changes? I just want to enable weapon mods on A Light Shining in Darkness. It won't accept any. WMX has been in use for months and it's worked flawlessly. Well, except for this one time when I had to simply reload my save. How yeah. I really don't know how to save changes in GECK. I'm not creating any mods, just want to know how to finalize my changes. Link to comment Share on other sites More sharing options...
JoKelly Posted December 21, 2016 Share Posted December 21, 2016 when you open it, do you click on the mod you named and save and set it as active? if not every time you open the GECK, it will save any changes you make as a new .ESP. Link to comment Share on other sites More sharing options...
Mktavish Posted December 22, 2016 Share Posted December 22, 2016 (edited) when you open it, do you click on the mod you named and save and set it as active? if not every time you open the GECK, it will save any changes you make as a new .ESP. There is no saving at that point ... just setting it as active. Then everything loads.Active meaning the file that you will then save any changes to.If you save before loading you will make an empty .esp Edited December 22, 2016 by Mktavish Link to comment Share on other sites More sharing options...
JoKelly Posted December 22, 2016 Share Posted December 22, 2016 when you open it, do you click on the mod you named and save and set it as active? if not every time you open the GECK, it will save any changes you make as a new .ESP. There is no saving at that point ... just setting it as active. Then everything loads.Active meaning the file that you will then save any changes to.If you save before loading you will make an empty .esp poor wording on my part, I meant are you making the previous saved esp as active. Link to comment Share on other sites More sharing options...
Prenihility Posted December 22, 2016 Author Share Posted December 22, 2016 Well... to be perfectly honest, guys. I think someone will have to walk me through exactly what to do because none of it makes sense. All i want to do is make it so Joshua Graham's gun can be modded. I have WMX installed. It refuses to allow me to mod ALSID. So someone told me to edit the weapon's Mod Info in GECK. How exactly would i do that? And what's best practice for doing such things? Link to comment Share on other sites More sharing options...
Mktavish Posted December 22, 2016 Share Posted December 22, 2016 (edited) What's ALSID ? And I guess furthermore what is WMX ? you're talking about it like it's a tool , not a mod file ? Edited December 22, 2016 by Mktavish Link to comment Share on other sites More sharing options...
Purr4me Posted December 22, 2016 Share Posted December 22, 2016 (edited) Well... to be perfectly honest, guys. I think someone will have to walk me through exactly what to do because none of it makes sense. All i want to do is make it so Joshua Graham's gun can be modded. I have WMX installed. It refuses to allow me to mod ALSID. So someone told me to edit the weapon's Mod Info in GECK. How exactly would i do that? And what's best practice for doing such things? provide link to the mod page and provide the gun name please.describe the changes you want to do also. This it? (http://www.nexusmods.com/newvegas/mods/39651/?) Edited December 22, 2016 by Purr4me Link to comment Share on other sites More sharing options...
Prenihility Posted December 22, 2016 Author Share Posted December 22, 2016 What's ALSID ? And I guess furthermore what is WMX ? you're talking about it like it's a tool , not a mod file ? A Light Shining in Darkness. Joshua Graham's handgun from the Honest Hearts DLC. WMX = Weapon Mods Expanded. Well... to be perfectly honest, guys. I think someone will have to walk me through exactly what to do because none of it makes sense. All i want to do is make it so Joshua Graham's gun can be modded. I have WMX installed. It refuses to allow me to mod ALSID. So someone told me to edit the weapon's Mod Info in GECK. How exactly would i do that? And what's best practice for doing such things? provide link to the mod page and provide the gun name please.describe the changes you want to do also. This it? (http://www.nexusmods.com/newvegas/mods/39651/?) Yes, that's Weapon Mods Expanded. I have that installed, and it works just fine. Except that the aforementioned weapon is not able to be modded for some reason. And someone had suggested I use the GECK to change it so it can accept weapon mods. Link to comment Share on other sites More sharing options...
Purr4me Posted December 22, 2016 Share Posted December 22, 2016 Yes, that's Weapon Mods Expanded. I have that installed, and it works just fine. Except that the aforementioned weapon is not able to be modded for some reason. And someone had suggested I use the GECK to change it so it can accept weapon mods. I just downloaded all of that data, take me a bit to see the materials and find a solution for you.your most likely trying to use the wrong tool for the job, in this case the GECK ? The geck produces changes into esp plugins only not actual materials. If you need to just edit the parts of that one item, I can do that. / show you how.Information is vital in understand your needs here. Link to comment Share on other sites More sharing options...
Purr4me Posted December 22, 2016 Share Posted December 22, 2016 (edited) Ok, I made a preliminary plugin to assess the required assets, you do not need WMX to provide you with what you want, it's a default Gun in HH DLC. Whats going on here is you have installed mods that target a default weapon so associated mods will get drawn into the mix, that my friend locks out the file on you.I'll make some more adjustments here and gather all the default required information to pack into this plugin for you so you "can" edit that weapon. That ok with you? Edited December 22, 2016 by Purr4me Link to comment Share on other sites More sharing options...
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