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Game CTDs almost immediately


JordanJ

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Turn off Immersive Patrols. You need to remove most mods that increase the amount of npc's roaming around in the open world, remove any mods that add a ton of script to the papyrus engine. Once you removed a lot of them script heavy mods, then you start doing some testing and see if the decrease in bugs is noticeable then increase by only 1 mod at a time to see if you don't have any bugs. This is a very slow process and will take time but it's the only method that actually works. Oh and clean your save with clean saver program you can find in the nexus to make sure you don't get any nasty leftovers, them orphan scripts are always a pain and they need a good scrubbing.

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  • 2 weeks later...

Thanks! I've noticed an improvement in performance since I started a new character, so I think I may have had a corrupt save.

 

I've run into a new, small but annoying problem - I installed two mods from the Oldrim Nexus, Thrassian Plaguesword and Bandit's Eyepatch (Sharlikran's version). I am aware these were made for Oldrim but in the case of the Thrassian Plaguesword mod at least, the posts on the forum assured me that the mod works with SSE if manually installed. Yet when I try to load the game with the plugins active, the game simply won't launch. I had this issue once before, which I fixed by deleting my plugins.txt file under AppData, but now when I try that it just deactivates all my plugins instead.

 

The only way I can get the game to run again is by deactivating BanditsEyepatch.esp and FH_Plaguesword.esp. Otherwise, my load order is the same.

 

It's not a big deal but I would really like the Eyepatch mod to work as it's important to the character I'm roleplaying.

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I'm not 100% certain this will work for you, I've not used either of the Oldrim mods you mentioned, but I have had the problem of the game not launching when I installed Oldrim mods and it was an issue with some meshes. I used SSE NIF Optimizer on the problematic mods and the game ran and worked fine afterwards. This might not fix your problem - no promises!

 

Have a read through of the info on the page/in the documentation and try running it. Little tip! I derped thinking I couldn't make it work for a couple of minutes as there didn't seem to be a way to make it run. Make the window a bit bigger if yours comes up too small - there is a button there!

 

As for performance issues, Vivid and RWT should be MUCH lower in your load order. This isn't total science on my part but observation. I played with Vivid and RWT where LOOT suggested they go, and had a lot of stutter and FPS drops. RWT comes with a recommendation that it goes close to, if not at, the very bottom. Vivid should be before RWT but not much else, and should certainly be after anything that alters weathers, including some sound mods.

 

The stuck in combat combat music thing is a base game problem that crops up from time to time. It can be an enemy you can't see. Often if this is the case you will see a little red dot on your compass somewhere, indicating the direction they're in. Your horse could be fighting something. An NPC who is supposed to be following you but isn't your active follower could also be fighting something. It's an annoying one.

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Thank you greatly for your help, I'll try those things out and see if it helps. :)

Problems like getting stuck in combat seem not to be happening as often since I started a new savefile. I also identified a mod called Better Dialog Controls (or something alike) that was the cause of the "stuck in the conversation box" problem, so I uninstalled that.

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