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pathtopower

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Everything posted by pathtopower

  1. Yes. You can easily convert simple hdt tits and ass armors to work with smp physics. But anything that is related to jewels or clothes related physics. You going to have to do a lot and i really mean a huge amount of reading in how to get smp to work in the LL forum threads.
  2. Yes, almost every necessary tools to make skyrim feel like oldrim got released a few days ago. -Skse mods work.. most of em. -Adults mods works just fine if you know where to find em. -A new improved hdt engine for skyrim SE from hydrogen sama was released from her chinese website and it works only for smp physics mods.
  3. Yes it works as advertised. To get the new mod physics, you need to make a account to that chinese website and post a thank you notice IN CHINESE on the thread where hydrogen sama posted to get the password to get the file in question. You also need to download the high heel hdt, HdtssePhysics and high heel sound mod as well. Most of the few existing smp files require both. Ok now on to the bad news. Every hdt cloth mods will need to be converted to the smp format used by hydrogen sama new smp hdt engine. The havoc engine and the smp engine are not compatible. Oldrim smp files that exist will work under the new engine if you use a mesh optimiser on the mesh files for the outfits. I tested a few and it does work. If you do not use mesh optimiser, the physics will not work and you will have a ctd instead. The CBP and the smp format for the clothes physics seem to work in some kind of weird harmony so far.. but i may be completely wrong still i did notice a few glitches where it simply stop working for some strange reason i can't put my finger on. Very bad news, the amount of working smp armors and outfits are very slim but the few that do exist are really well designed. It will take a lot of dedicated modders to rework them old hdt clothes to make it all work again in smp format. Where are them smp clothes? Google em and find smp armor or outfits mods in youtube. Most of em are used in dance videos and got links + pw to get em. I did try a few of the smp clothes in the nexus with disasteriffic results. I got maybe 1 piece with working cloth physics and the rest was a absolute mess.
  4. Got to the my document and purge skyrim document files including saves. You may have edited some important ini files and screwed up big time. Erase em. Restart the game to generate new ini files to replace em. The game will play just fine for short burst but I'll randomly get infinite loading screens or, upon trying to save, the game will lock up entirely. I'm on a fresh install again (outside of program files this time) and again, within 10 minutes of play I was stung by an infinite loading screen and when I got back in, couldn't save when I left Whiterun. I am gonna be very nasty about this. Put all your freaking mods you got and throw it down a trash compactor. Restart with a fresh new skyrim and install 1 mod at a time. Use Wyre bash with every mod and skyrim edit to clean all dirty mod files/skyrim dlc files and finish with loot for optimal placement. Test the game via alternate start because doing the whole intro is a huge time sink you can't afford and walk for 10-15 minutes in out of a inn and slap a guard or 2 just to see if combat will freeze the game or not. If your game does not crash or freeze then it passed the test and move to the next mod. Do this until your game crashes or freezes in order to find the culprit then delete the mofo from your hard drive. Some mods do not play nice with other mods and may create some nasty conflict that may screw up the game engine.
  5. Most likely a faulty mod texture replacement that was added that changed the vampire gear or skin texture. Did you install anything that could change the vampire spawning level group like a monster mod that added more mobs? A lot of em can sometimes have faulty texture or mesh files replacements that were not properly converted into the new edition format.
  6. Erase both inis files in the /mygames /skyrimSE folder. Ok this part is gonna suck. Erase the game from the steam and do a complete full reinstall. This way should clear any possibly corrupt files that somehow f*#@ed up the inner working of the game + with both ini files erased should also help in clearing out any possibly bugs. Once you are done installing the entire game in a clean slate. Only install alternate start. Start the game in a new save game and do a clean save. DON'T load a old save. They are gone, kaput. With this clean save, install a single mod, test the game running around, entering caves, buildings. Don't bother doing quests just f*#@ around and see if there is any corruptions in a few places a lot of folks b&@*$ about when their game go postal and ctd on em. This is a method that requires time, effort and should work. The only mods that you ought to install without testing should be textures mods, skin replacements, eye balls and other character improvements. Usually those work without any hassle. Anything that changes the game script on the other hand like Ordinator. Tend to f*#@ something deep into the system depending on what else you already overwritten with other mods.
  7. I am simply gonna copy and paste a previous reply i did that will help fix your problem. Turn off every mod you got. Only mod you are gonna let active is alternate start to skip on time. Start a new game and go to the door of Dragonsreach. Make a save game. This will be your clean save. Click the first mod in the list and load your game, make sure you save your game manually *VERY IMPORTANT* and turn off autosave. Enter Dragonsreach, if you don't crash. Turn off the game and click on the next mod and reload your clean save. Repeat this until you crash. Have fun. :smile: This process works all the time. It is long and tedious but it has been proving to work in almost 99% of the time. The main factors are mod conflicts and because each mod load order is different for every mod users. What works fine with Mod A with user A will most likely CTD with user B because user B uses Mod F that runs in conflict with Mod A. And the 2 mod creators of Mod A and Mod F have never tested their mods for lack of compatibility issues. Most f*#@ ups happen to folks who don't bother reading the FAQ on the mods that ain't compatible with other mods if it's written in their respective mod author pages. Just be careful loading a s*** ton of mods. When you load a freaking mod, test it one at a time to see if you get any ctd, from entering inns, fighting mobs and in dungeons. This way, you will slowly build a load order of mods that will serve as a solid foundation of mods that does enter in conflict with one another.
  8. It's a normal thing, just wait it out. The thing is that the vanilla racemenu is trying to load all of the modded hair packs you installed or any other very very ram heavy modded assets and it will take time before it all loads in. Until the racemenu from skse is reintroduced, we gotta endure it.
  9. You got rigmor mixed with immersive armor. Turn rigmor off, start the game wait a few hours then turn rigmor on. Hell just remove rigmor, that mod does not work well with other mods at all.
  10. Solution is simple, don't start the dragon spawning issue by never doing the quest to fight the very first dragon. There are hundred of better written story quest mods that will replace the boring as hell main quest storyline.
  11. Download a bodyslide + replace the armor with a bodyslide files and rebuild the body so it all fits with no clipping. Download fairskin or demoniac 1.1 skin textures 1k textures and replace your old skin textures to repair the neckseam.
  12. We need to see the mod load order in the loot order. But what i can see is that the log 0 screams save corruption due to scripts missing variables and the constant repeats of said script non stop is a massive red flag. Have you removed a mod during the playthrough and forgot to use a save cleaner to remove the orphan scripts leftovers?
  13. Frankly the only solution i can give you. Is this, restart a whole new save clean game with only alternate start. Start a new fresh game, wait 15-20 minutes just running around and see if you get any ctd, the goal is to see if the problem is the vanilla game itself.Alright let's assume it ain't and you can play without any ctd, pat yourself in the back because the next part is gonna suck.Turn off the game, activate 5-10 mods. Only activate 5 to 10 mods you cannot live without. This is where you only activate mods, EVERYONE USE, write down every mods you activate in groups of 5 or 10. Repeat this annoying process until you hit the batch of broken mods that will suddenly do the whole 15 minute ctd problem you got.Put on a sherlock holms hat and Investigate each of them suspected mods, go read the nexus forum of the mod maker, see if folks have made complaints.Turn off all 5-10 mods, and repeat the previous steps with each mod till you ctd and find the perp. Terminate said perp, no mercy shall be given, no second chances and no bloody excuses. This is frankly a brutal manner to find whatever it is that is f*#@ing up your fun. Everyone got a different load order of mods and sometimes having a certain mod with another mod will cause ctd issues. Half of the fun of modding is fixing the ctd and getting it all to work in harmony.
  14. Anything that adds a insane amount of script. Active script that work in a cloak like manner is a constant repetitive script in the background is a engine killer. A handful is alright, a whole gang of em is a ctd disaster waiting to happen. Anything that can change the AI of ALL of the npc's is a bad thing, adding even more npc's is a very bad idea since that means the ai changing script will be working in overtime. Adding open cities can also cause this because it forces a already complex environment to suddenly have to deal with a huge amount of data like npc's ai's, buildings and all them nice mod changing attributes that increases the textures to the point it may clog the engine. The engine suuuucks ass when it comes to dealing with a insane amount of mods that changes the papyrus engine. A lot of em required Skse in the past because it help regulate most of em. But without skse to help make things run smoother, you playing with fire.
  15. Means 2 things, if your ctd issues may be stemming to save corruption due to a overload of script in the skyrim engine. You ought to get your save cleaned out for any orphan scripts. See the papyrus logs for any insane repetitive long script that seems to be non stop.
  16. When you crash after bethesda logo means you are missing a master file in your mod load order. You only got 1 solution. Turn off all the mods. ALL of em no exceptions.Turn on the game, see if it gets to the menu screen. Good if you can, bad means you gotta deinstall and do a complete clean reinstall skyrim.Turn on a mod at a time and start skyrim. Repeat this process till you get a ctd after bethesda logo shows up.Terminate the mofo responsible with extreme prejudice.Profit.
  17. Join the empire, that is the requirement. If you want to be the thane on the other opposite city, gotta join the other side. Can't have em both.
  18. Did you install any skin mod that adds 4k textures? You might simply be running out of vram doing all these actions since everyone of em will tax the system in various ways. Maybe reduce the 4k or 2k textures to 1k textures?
  19. Start a new game with alternate start, head to the palace and see if you get a ctd, if you do, means you got a mod that isn't compatible with your load order, if not your save is corrupted and may require a save cleaning from orphan scripts. We just gonna assume this is a mod that isn't compatible with your mod order because we seen so far dozens of cases of folks complaining this exact problem but in different homes, dungeons and jarl houses. Make a new save if it ain't a save corruption issue, this will have no mods installed except alternate start. We want to skip and save time. Start in Windhelm inn asap. Head to the problematic palace door, SAVE YOUR GAME, we will call this your clean save state. Disable autosave when you enter a new room. We want to easily access the most recent save everytime you boot skyrim fast without going to the load menu. This will save you around 5 seconds each time. Turn the game off, activate 1 mod at a time, launch the game and enter said door, if there is a ctd. You found your target of rage and murder it with your teeth, if not, see step 5 Turn the game off, activate the next mod and keep doing this until you go nuts or find the bastard responsible for your misery. This process sucks balls the more mods you got but it works everytime.
  20. Enderal is mass effect plotwise. It has a entirely different storyline, different lore, different combat system with a whole new experience point system. It also lightyears ahead in storytelling and how mature the whole story is. Just be prepared to be invested in a good story with a lot of plot twists. Make sure you install the whole thing exactly as it is meant to be by reading the faq. It will only affect the oldrim folder and will not in anyway whatsoever touch SkyrimSE folder. Just be prepare to have CTD happen from time to time because the game will hit the ram limitations from time to time.
  21. In my old skyrim I had over 380 mods, all merged...mostly. It was a piece of art that actually worked for 3 hours of pure hdt good adult blissful fun before the inevitable ctd happened due to the original game ram limitations. Skyrim 64 does not have that limitation anymore but it has annoying mods from the old skyrim format that just do not work in the new format. Currently at 61 mods plugins in a total of 85 mods. Best to wait until skse64 with its patches to help stabilise the whole freaking mess before adding the REAL mods to make the game more fun. Alright as for the riften jail and dungeons ctd, ok there are certain tools that can, might, could possibly work. It worked for me when i had to do major fixes in the past when some mods just did not want to play nice and I had to to hit them with a shovel in the face to make em work. SSE NIF Optimizer http://www.nexusmods.com/skyrimspecialedition/mods/4089/? This tool helps makes the mesh files in the meshes folder that includes environnements folders, clothes and other meshes work in more optimal manner. You put the file in the mesh folder (NOT IN THE /data/mesh but in the data/mesh/xxxx), click on it and it gets the job done by rebuilding them so they will work in skyrim SE efficiently. This fixes armors, weapons and environnemental meshes. Do not use this in the actor files that include facial tint or body skin. Just follow the faq. I had issues with monster mods and armor mods that had the big triangle spawn and this tool fixed that issue. SkyrimTools -- Script Cleaner and more http://www.nexusmods.com/skyrimspecialedition/mods/5031/? This utility tool is your god of mercy when it comes to giving corrupted save files a second chance at coming back from the brink of being unsalvageable. Read the faq in how to use without blowing up your save files. This removes orphan scripts if you guys commit blasphemy in remove mods in your playthrough. We all do this mistake from time to time and this tool help fixes it. Just be sure to follow the instructions to the letter. Specially the Save as a new name part. Else you won't be able to load the fixed save. Instructions See the Videos section for more detailed instructions. Getting started: Unzip the SkyrimTools archive somewhere. Double-click on ReSaver.exe. Choose your savegame. You should see a tree structure that has all of the save's script elements. The #1 thing that most people need is to remove script instances that are not attached to anything. Go to the "Clean" menu and select "Show Unattached Instances". This will filter the list and show only the script instances that aren't attached to anything. Go to the "Clean" menu and select "Remove Unattached Instances". Save to a new file. <==== "Save as" option do not overwrite your old save file. Rename it like 1234 or it won't work. Load your savegame in Skyrim and make sure it's working properly. Restore Vanilla Skyrim SE http://www.nexusmods.com/skyrimspecialedition/mods/4697/? This one, this one might help you out Bluegunk. This will help restore the skyrim vanilla settings to its original state without having to do a complete full deinstallation and reinstall. This would in theory help remove whatever file that edited some obscure navmesh file in Skybound Watch Pass. After that, you need to pretty much make a clean save right next to skybound watch pass, and do the standard activate 1 mod at a time and walk into the dungeon until you ctd to find the culprit and terminate his ass with extreme prejudice preferably with your teeth at its jugular. :devil:
  22. Alternate start straight at the end. and unofficial legendary patch at the VERY START of the load order. Dear god almighty, you are in the freaking red. So many mods, i don't even know where to start. This is the best guide i found that you ought to give a good read to understand what could be wrong. https://forums.nexusmods.com/index.php?/topic/753253-only-you-can-prevent-forest-fires/
  23. What is it with you people all wanting 200+ mods load order and expecting this to work flawlessly without a problem? I checked the log0 and it ain't a papyrus script problem but most likely a mesh issue from a item a mod replaced with something else. Start a new game, without ANY mods activated. Also turn off any mods that are textures replacers that have no plugins but are mainly environnemental texture mods from the nmm. We want a clean start. Just keep alternate start to save on time. Make a clean save. This will be your test save. Turn the game off, activate 1 mod and turn the game back on and make sure you turned off autosave when heading into bleak falls barrow and enter the cavern. Repeat this process with your 196 mods until you get a ctd. This is annoying, this is a long process, but it works.
  24. I had this annoying problem and found out that, in my case anyway, that this was because of script overflow. If you have a lot of mods that use scripts this can slow down everything in the background and thus delay a lot of scripts from functioning, including the vampire lord transform scripts. The culprit can be any mod that uses a ton of scripting that includes cloak effect, or npc doing a lot of different AI changes. The only suggestion I can give is pretty much remove as many script heavy mods until you notice the whole slow down goes away then..slowly very slowly reactivate em until you find the sweet spot. The engine cannot handle to many script heavy mods. It ain't a ferrari, it is a goddamn house of cards.
  25. Go to mydocuments/mygames/skyrimSE/skyrim.ini Once in there you will notice a few 0's in the following lines. turn em to 1 like indicated down below. This will create a log folder where the game will write down 4 logs of data of the papyrus engine. We only need to check log 0. The main reason is to see if there is any error script that is repeating like a damn jackhammer non stop. This may clog the engine. These are NOT CRASH logs. Mainly logs that indicate what was active in the script engine at the time. Skyrim.ini: [Papyrus] fPostLoadUpdateTimeMS=500.0 bEnableLogging=1 bEnableTrace=1 bLoadDebugInformation=1
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