genolune Posted December 29, 2016 Share Posted December 29, 2016 @Jones177 Can I get you to run a test for me using Fallout 4 Performance Monitor? I want to see the difference bUseCombinedObjects=1 and bUseCombinedObjects=0 as depicted in this video: . Basically, go into your .ini files and set bUseCombinedObjects=1, run the length of Boston (say from west to east), record the results and then turn bUseCombinedObjects=0 and do the same test. It'll be another day or two before I get everything typed up so feel free to do anything patching related without me. Link to comment Share on other sites More sharing options...
jones177 Posted December 30, 2016 Share Posted December 30, 2016 Ok. bUseCombinedObjects=1Frame rateAverage 59Min 33GPU useaverage 40%Max 67%CPUAverage 41%Max 61%I/OAverage 37 mb/sMax 190 mb/s bUseCombinedObjects=0Frame rateAverage 54Min 25GPU usageAverage 44%Max 89%CPUAverage 46%Max 69%I/OAverage 33 mb/sMax 226 MB/s No line added to iniFrame rateAverage 59Min 33GPUaverage 37%Max 66%CPUAverage 39%Max 65%I/OAverage 45 mb/sMax 230 mb/s Vram was the same on all runs 3gbs average & 5gbs max. The 5gbs was dew to me getting too close the Hangman's Ally that is maxed out & full of high end NPCs. The Church area stayed around 4.5. I did the "no line added to the ini" run because I did not have that line in my Fallout4.ini & both runs with the line added were not smooth. Without the line my game was back to normal, totally smooth except for the slight I/O pause approaching the church. I am not even going to try to guess why that is.The bUseCombinedObjects=0 run was really bad. There were pauses in turning like you get in a improperly configured ENB. All three runs spawned different NPCs. The first run mostly Super Mutants. The second Bugs & raiders. The third power armor units & Gunners. This could be why the I/O was different in the runs My games terrain & lighting is vanilla, Godrays on ultimate & shadows on medium. NPC count is more than double vanilla & CBBE is used. All custom armor is only used on settlers & followers. Hope this helps. Later Link to comment Share on other sites More sharing options...
Purr4me Posted December 30, 2016 Share Posted December 30, 2016 totally smooth except for the slight I/O pause approaching the church Where at? Link to comment Share on other sites More sharing options...
genolune Posted December 30, 2016 Share Posted December 30, 2016 @Purr4me Feel free to make whatever patches you want. I'll preface this by saying I haven't had any problems until recently when I tried to fly over Boston with Paladin Danse to the Prydwen. Last time I did that, was before any DLCs came out and with very few if any mods. I'm going to list all my research here. I don't have any information on Linux or Mac or other operating systems since I don't own them. INI fixes: BethINI I prefer to use this utility and then tweak it from there. It's by the same people involved in the Skyrim Total Enhancement Project (S.T.E.P.) and they've done extensive research into the variables in Bethesda .ini files. You can manually lower shadows and godrays even further since other than detailing, they add nothing major in gameplay to warrant their strain on the system.BethINI thread at S.T.E.P. should you wish to read that. Speaking of .ini files and tweaking there is the matter of Precombined References. I still don't know a whole lot about the technical details but the test you ran confirms that the game works better with it on. However, Scrap Everything and others require the bUseCombinedObjects=0 for reasons unknown to me at this time.Precombined References General Modding:Obviously, the more mods you use the more system resources you will use. I advise against a lot of high definition textures, and try to keep the amount of graphical objects added to that which you use most frequently as the game itself is already bloated. I unpacked all the texture .ba2 files for the Wasteland 512 experiment I ran and it totalled about 20 GB if I remember correctly. As mentioned in the Boston, will it ever be optimized, Bethesda placed a lot of items in each cell, sometimes partially hidden just to show things like part of a rock. All that information is data that adds to the strain on the PC. Textures Replacers:I recommend the following in order:Wasteland 512 (when properly replacing the .ba2 files this should be the least intensive on system resources because of how much is replaced)Texture Optimization Project (second option, replaces less than Wasteland 512, but still more than Vivid Textures)Vivid Textures (this is still pretty good but does not replace the majority of textures with more optimized ones, however it does give graphical enhancement and looks better than ones it replaces) Operating System: Windows 7 Ultimate vs Windows 10 ProWindows 10 had and maybe still has an issue with utilizing more than 4GB of VRAM. Windows 7 does not and is the preferred gaming operating system. The Creation Kit is much more stable on Windows 7 as well. The game itself may work better overall on Windows 7 since it was most likely developed on a Windows 7 platform. Desktop vs laptop & heatingIn the thread Multi-colored Rainbow Texture Bug, Purr4me and the others gave me some insight as to what was causing a multi-colored texture glitch. I was using the Wasteland 512 textures packed into a .ba2 format on the Windows 10 Pro laptop. When I swapped back to my Windows 7 desktop and used a single .zip file I had no issue. It could have been from heat issues or the .ba2 issue. I have yet to try to pack everything into .ba2 for a Windows 7 trial. I have had the game lock up due to either heating or hitting close to the 4GB cap on the Windows 10 platform. No heating issues with the desktop. Other framerate stuff:I haven't tweaked ENBoost for Fallout 4 yet, but I would recommend using an FPS limiter function to cap your frames at 60 because of Bethesda's tendency to tie things to the framerate. Additional Reading for Ideas:Optimizing Fallout 4Patching and optimizing the Creation Kit Link to comment Share on other sites More sharing options...
Purr4me Posted December 30, 2016 Share Posted December 30, 2016 what is required is a setup as default as possible, those that use other outside items ENBhost, tweaks, ini funnies must designate that use of.Patches made will deal strictly with the most updated steam involved software for each and every entry. Vanilla all the way. I order to keep things In order so every one benefits, then other things can come into play, and it makes things that other tools, and teaks a lot easier to fix, less to chase down in the long run. I need to make sure this rocket ship makes it all the way to Mars and back.Nuka is the key for other mods breaking made before it was published. All Settler mods, settlement mods are effected By Nuka. Due to steam resetting files on the fly, and it does while your playing the game, you can not edit the master files in any way.the only thing that ca be in that data folder are Bethesda Kit's produced files and archives made in it's kit while online and logged in to Bethesda thru the kits interface. the reason is, the game will cry foul on loose files, it draws data from "a ba2" compressed archive and each one has other files else where that the "engine" ad steam are parsing while the game is hot. Now. if you do not know about this, I can provide the data VIA a screen shot. This engine is being tweaked all along as updates continue to take place. An established map is required, some time down to a rock or crevices is required to out lie the defenses I need to isolate and attempt to liquidate the issues involved. I have in the past offered and rendered assistance on the fly to fix badly made things, mistakes unknown to others that took place.But, the settlement thing requires just about ten items reset back to vanilla settings in "Nuka" so the game will stop looping. an irresistible object hitting an unmovable wall. :wallbash: :wallbash: :wallbash: :wallbash: :nuke: Link to comment Share on other sites More sharing options...
jones177 Posted December 31, 2016 Share Posted December 31, 2016 The I/O pause is on the left side of the Church. It may be kind of pointless though. A load-in would be about 30 seconds away in any direction. It also moves with the direction you take to the Church. After the pause It is 60fps all around the church. About a month ago I put the game & this save on a WD 5tb Black, The slight pauses that I got on my WD Raptor(died) turned into heavy stutter to the point that the game was unplayable. I replaced the WD Black with a 1tb SSD & I was back to the slight pauses again. The pause or stutter is in a ring approximately 30 seconds away from the objects that cause it. In Boston my game has a ring around Hangman's Ally. Going from Diamond City to Hangman's Ally the ring is between the burnt out car & van. Count to 30 & you are at Hangman's Ally. If the Settlers are out engaging enemy NPCs the ring shifts with them. In a new game the rings around settlements don't exist.A stutter area much larger than the one at the church is on the road from Concord to Lexington. It is around the Wicked Shipping trailer just before were the tracks intersect the road. Even with an SSD I get stutter there but after the load-in, frame rate is back up to 60. This one is a cell border so it is easily explained. So the Church is a bit of a mystery to me. There are no settlements near by & no cell boards. There are high concentrations of NPCs to the south but they are a bit out of range. Before I started modding this game I ran a few tests. What troubled me most is that it loaded data in smaller chunks more often than Skyrim. Comparing Skyrim SE vanilla & this game vanilla, they both had minimum load-ins at about 10mb/s but Skrim SE max load-ins are more than 5 times larger. My modded Fallout 4 does not even load in half the data at a time that vanilla SE dose. That makes Skyrim silky smooth everywhere with decent hardware(not overwhelming cache). This game remind me of Oblivion. It loaded constantly with mods. Even turning around my HD light would flicker. Back in 2007 WD Raptors fix it. For this game I think it will take SSDs more than twice as fast as the ones I currently use. I am going to start saving my pennies. Later Link to comment Share on other sites More sharing options...
genolune Posted December 31, 2016 Share Posted December 31, 2016 I don't know about that. I'm on a 1TB SSD right now and the laptop I was using was an M2 SSD (which is supposed to be twice as face read & write speed as a regular M2). I think overall the whole system needs to be tuned, but if you want to go ahead and try to give a vanilla game run through for Purr4Me to help with, that would be great. Link to comment Share on other sites More sharing options...
Purr4me Posted December 31, 2016 Share Posted December 31, 2016 (edited) The I/O pause is on the left side of the Church. " needs a screen shot to identity of your right side" "After the pause It is 60fps all around the church." load the FOV to near zero and test again ,see what takes place. walk backwards at that point and see what takes place? In Boston my game has a ring around Hangman's Ally---I will inspect that. In Boston my game has a ring around Hangman's Ally (Going from Diamond City to Hangman's Ally the ring is between the burnt out car & van)--I will inspect that too. If the Settlers are out engaging enemy NPCs the ring shifts with them. what is this ring you describe so I am sure we are talking about an object or an instance? "is on the road from Concord to Lexington. It is around the Wicked Shipping trailer just before were the tracks intersect the road." need a screen shot and a saved game file to test with. No script extenders please. screen shot and possibly any extra info about how your running your game and where it's at helps remove doubts. Edited December 31, 2016 by Purr4me Link to comment Share on other sites More sharing options...
genolune Posted December 31, 2016 Share Posted December 31, 2016 a) Other than what you are doing for jones177, what tests would you like me to perform on a vanilla installation?b) Any particular areas you want me to visit?c)Also, when I reset to vanilla, what settings should I use when the launcher detects hardware? Do you want the settings on Ultra to test it at its max load or something lower like medium? So my to-do list is:1. Reset everything to vanilla2. No script extenders, ENB, ini file tweaks, or mods3. Set launcher settings to whatever you specify. Link to comment Share on other sites More sharing options...
Purr4me Posted December 31, 2016 Share Posted December 31, 2016 a) Other than what you are doing for jones177, what tests would you like me to perform on a vanilla installation?b) Any particular areas you want me to visit?c)Also, when I reset to vanilla, what settings should I use when the launcher detects hardware? Do you want the settings on Ultra to test it at its max load or something lower like medium? So my to-do list is:1. Reset everything to vanilla2. No script extenders, ENB, ini file tweaks, or mods3. Set launcher settings to whatever you specify.in a few moments, I am going to upload a test plugin, load it last and run with it.report what takes place, ignore stages if they do not take place, I am only interested in the complaints areas and Boston sections. Link to comment Share on other sites More sharing options...
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