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False "save corruption" during gameplay


Ramagast

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Feck me, it's fixed engine problemo, we've been saying that from start, but in a round-about way, thinking it was strings, thinking it was something else. I suppose we were looking for a specific cause, when in reality it was the engine itself. Hiding in plain sight I guess, I thought it was related to ESM/ESP count when meh321 sorted the performance issue with the engine handling esp's effecting framerate. I knew we weren't going mad. Award that man the crown of the INTERWEBS! Well this is what happens when one guy in an office works on the Official Port/Re-master, things are going to get overlooked or broken. A general engine brain fart when the file loader breaks, welp I'm not a software engineer, I'm a network systems engineer, whoda thunk, we were kinda looking in the right direction! Thanks aers for this, really have to give it to the modding community once again, we did have at one point a Beth employee allegedly looking into this but that help disappeared into the ether! Again thanks ares for this, really thank-you!

 

(Edited for spelling and grammar, stickler like that I guess)

Edited by walshy71
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I verified it fixed it on my test setup that replicates it pretty much as soon as I start playing, but its pretty hard to test all the cases.

 

Thank you so much for your effort into looking at this, and your efforts into solving it.

 

I always sort of felt it was an inherent engine issue, as some of the methods to duplicate it couldn't specifically be nailed down to exactly one thing or another, and similar scenarios between setups yielded wildly different results.

 

I think a bit of a bounty is in order for this.

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  • 4 weeks later...
  • 2 months later...

Save corruption bug reappeared after 140 hours in game...
Used aers' fix since start cause I had the bug and it worked miracles, up until now. Anyone had the same issue before?

 

EDIT: Must've been the 1.5.50 game update, waiting for a SKSE update for this patch to confirm.

Edited by Melampus
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I read where the memory for scripts, in SSE fixes, was increased from like 500 to 2500. but! is it possible with a huge modded game that one could even have more scripts then even this large 2500 can hold?! Or, now maybe certain mod combinations could cause this problem; now unmasked due to the fixes.

 

freestone

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  • 7 months later...

So I have this issue on skyrim VR. I've installed SSE engine Fixes in the hope that'd work, but i'm guessing it's not vr compatible? Is there anything else I can try to combat this? I have the SSE fixes vr version installed too. It happens on fresh saved games and i'm super close to max active plugins but my total plugins including disabled ones are only 311. Other than this my game is running pretty smoothly and after days of work i finally got to a point where I get pretty much zero ctd's. But this issue replaced those...

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  • 3 months later...
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Yes, I have been having this problem for months. I have read all of the posts from the very beginning to this point. I have had SSE Fixes since the beginning. I have adjusted my load order, removed mods, tweaked my ini settings as advised throughout the many prior posts. So far, no luck on my end. I have done my best to make sure that all of my mods were updated to Form 44 via Creation Kit. I may need to skim down all of my mods to the most basic Skyrim setup and work up from there with various profiles to see if there is a/some poorly structured mod(s) causing my current issues. The odd thing, I didn't have this issue a few months back, I recall having this issue when SSE first came out, and then it was cleared. So, something is triggering it again if not, I added some bad mods without realizing it.

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Well,

 

I similar to many before me was absolutely floored with the amount of mods that I had which were 'ported' over from Skyrim 32 bit to SSE and they were Form 43 and some even Form 40's. I have gone through my many, many merged patches updating the mods and restructuring the merged patches. I decided to not even bother converting master files from ESM to ESPs to update them and then convert them back over to ESMs afterwards, I figured that if the mod author him or herself didn't care to show some pride and update their major mods then I will not waste my time either. There are some mods that are staples to our gaming community that were not converted as of 08/19/2019. One in particular I checked the Nexus and not only is the exact same file there from 2016, but the mod author is still active as of 2 days ago, commenting on his forum. I may send a PM to him to notify him, but honestly 3 years? I figure that many active modders are aware of updating their mods properly. Anyway, I had to remove a lot of mods that I absolutely loved for years, and I am certain that it will clear up my issue and most definitely give me a much better game. I am certain that there were so many problems that I was never aware of based upon the volume of old plugin mods that I had merged throughout my time playing SSE.

 

If I have any updates or any problems after all of this I will report back, but honestly I think removing old Master Files (ESMs) that were not converted and updating all of the ESPs that were Form 43s will help. Also, I checked SSE Engine Fixes. I downloaded the most recent file, apparently I must have downloaded it when it was last updated but perhaps due to my fiddling around with profiles I failed to install the latest file. So, I feel I made some significant strides towards clearing up this Save Game Corruption and perhaps other underlying issues.

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Well,

 

I wanted to take my time and make certain that I was not 'jumping the gun' as it were. I made certain that every single mod that I had were all updated to the proper format, Form 44 via Creation Kit. I decided that any mod that had a Master File (ESM) that was a Form 43 would not stay active. I actually removed those mods. So, with all of my current mods updated properly, and with the most updated SSE Engine Fixes mod installed, my game no longer has any more of those weird save bloats or false save corruption issues. My plugin count is in the high 240 range, and I have tons of mods that are merged. My game now very rarely has any CTDs. I think that I really have a more stable game than I ever had before, as a result of confirming that all mods are Form 44 via SSE Edit. I just wanted to come back to give my final statement regarding this in case some other person is running into this issue in the future and happens upon this thread as I had. Who ever you may be, I hope the experiences that we had found collectively and individually help you come to a better modded Skyrim SE / VR game in a much easier and faster time than many of us.

 

Best regards.

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