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False "save corruption" during gameplay


Ramagast

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Good afternoon all. Well on one hand it's nice to know that I'm not the only one being driven slightly mad over this false corruption bug. On the other hand, it's sad to know that I'm not the only one being driven slightly mad over this false corruption bug. :smile:

 

Well they say missery loves company.

 

I've read through most of this post, certainly starting from page 27 on which is where my search landed me when I was looking for any information on this problem. I'll gather my information and see about providing it to Bethesda as well.

 

I've been running a significant number of mods and started a new game with all the mods I wanted just a few days ago. I had noticed this bug once or twice a few weeks ago, but now it's happening about every ten minitues or so. Just like others have reported. A recent change...I did enable the DLL loader for acheivements and skill uncapper. I had not been using that before the last few days. I was using Sky UI 2.2 though. I'm going to test a few things and see what happens. Maybe it is a combination of the two...that would be unfortunate as I really want to use both but....yea.

 

Thanks,

 

*Update* After five hours or so of play...no more corruption once I disabled Sky UI 2.2. I don't know if that's definitive but that's two of us now that had the bug with both Sky UI 2.2 AND the DLL loader enabled. I'd be interested to know if any others can confirm.

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I didn't even touched SkyUI with this install. Still got the bug. For me the recipe of avoiding it is "disable general subtitles", which is... crazy? With general subtitles disabled I can craft, travel, fight for hours without it ever appearing.
I'm still thinking that our game breaks when it tries to display more than a certain number of symbols or lines simultaneously or in a short amount of time.

Number of .esp files in Skyrim directory also seems to affect its frequency. Working theory - it jumps up sharply if there are more than 245 esps, including inactive.

EDIT: corrected esp number - I said 255 by mistake.

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Well I'm running near the limit right now with 254 active plug in's. The rest are "ghosted" with Rye Bash so the game doesn't see them. I can tell you without a doubt that just Monday night it was happening every few minuties much to my annoyance. The only change I made, I removed Sky UI 2.2 from my game and I played for several hours with no problem. One test doesn't make a conclusion yet, but it seemed telling.

 

I'll test more tonight.

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Edited my previous post - I meant 245, not the hard cap. It's possible that it's even lower. It doesn't seem to matter what are the mods in question.
Also got my first bug sighting with general subtitles turned off - followed relatively long crafting session with 20 minutes of non-stop combat. Checked my save with ReSaver afterwards - it shows as clean.

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Just redone my WHOLE mod list and I'm up to about 200 plugins now and so far I haven't seen the bug, I've switched to SkyUI but I uninstalled a lot of unnecessary mods and haven't created a bash patch yet, I also haven't experienced an unnecessary crash. If you guys use enbs I would recommend disabling them for a while until skse64 and a newer ENBseries comes out as that seemed to help my whole game in general, Re-shades work fine though.

 

Better horses is an evil mod btw so stay away from it

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NMM over here. I still don't know whether MO is working properly for SSE, or if it's still in the "spend more time tinkering with it than playing the game" stage.

 

Lethiel

Just stalking the fourms and just wanted to tell you that MO is working fine for me with about 109 mods. other than a few bugs which can be ignored. (like the ones i posted about.

Edited by blackknight676
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