ebkidd Posted July 10, 2017 Share Posted July 10, 2017 It has to be a resource problem. I think it is caused by not having SKSE64. I lot of mod authors used scripts in the place of SKSE64 to allow the player to control or modify the mod. So we end up with a lot more scripts running than in Oldrim. Link to comment Share on other sites More sharing options...
Gothpunk4Christ Posted July 11, 2017 Share Posted July 11, 2017 Not only that but some mod authors aren't properly transferring resources over and making things with the new CK. There are slews of oldrim mods "ported" over, and not properly. I have a good feeling this is compounding the issue. Link to comment Share on other sites More sharing options...
ebkidd Posted July 11, 2017 Share Posted July 11, 2017 I was getting the corrupt saves about every ten minutes of play. I took out the following mods which have scripts or are patches for mods with scripts: Follower Trap SafetyMoonpath to Elsweyr SSEJR's Immersive Start PatchAmbriel - The Lost Princess (Fully Voiced and Quest) SEL u n aLuna UNP Dry SkinEven Better Quest Objectives - 1.5.8aAlternate Start - Live Another Life PatchCutting Room Floor Patch - UpdatedThe Paarthurnax Dilemma PatchPopulated Skyrim HELL EDITIONAmazing Follower Tweaks SSE (Dheuster's Original)My Home is Your HomeTrue BatForm  and was able to play for over a hour before I got the corrupt saves. Next I am going to start running mods through the CK and see if that helps any. Link to comment Share on other sites More sharing options...
Gothpunk4Christ Posted July 12, 2017 Share Posted July 12, 2017 I did have Ambriel installed at one point, but I never actually got into doing the questing, and I hate to say it but the initial voice acting really turned me off to it (I'm very very picky about custom voice acting) and ran through resaver and found it was the 2nd heaviest string mod I had (at that point in the game, anyways). So I did remove her, I also have Luna, but I had never gotten to the point of being able to recruit her (I install a bunch of random follower mods and just play through normally, I want to find everything on my own), but am a bit surprised to see that's she's script heavy? EBQO I'm running, AS-LAL, and Paarth are shared as well. Not sure I could give up LAL, though the other 2 I could do without. I'm currently playing around in oldrim atm though (Archery Gameplay Overhaul has been sorely missed in SE) to see if I might be able to reproduce the issue, but it seems to be SE only.  Might try removing EBQO and Paarth mods and see what results that gives me. Link to comment Share on other sites More sharing options...
ebkidd Posted July 12, 2017 Share Posted July 12, 2017 If you are using SKSE in oldrim then that fixes for the most part the resource problem. Link to comment Share on other sites More sharing options...
Gothpunk4Christ Posted July 12, 2017 Share Posted July 12, 2017 If you are using SKSE in oldrim then that fixes for the most part the resource problem. Ah... well.... that explains a lot.  I had a hunch when SKSE64 was released, some of the issues in SE would go away. I wasn't sure on the actual mechanics though, I just figured. Link to comment Share on other sites More sharing options...
ebkidd Posted July 13, 2017 Share Posted July 13, 2017 Here is a list of mods and how many strings they start out with. Alternate Start - Live Another Life Patch - 104Amazing Follower Tweaks SSE (Dheuster's Original) -390My Home is Your Home - 251Wet and Cold - 261Bring Out Your Dead - 244Run For Your Lives - 163When Vampires Attack - 168Campfire - 131Followers can Relax - 100Falskaar - 220Gray Fox Cowl - 122Hartmere Isle - 100Vilja in Skyrim - 298Bathing Beauties or Beefcake - Luxury Suite - 201Notice board - 230Undeath - 122Unread Books Glow - 104Wet and Cold - 262Ordinator - Perks of Skyrim - 125 I took out most of these in my build and got my starting string count to less than 35000. I have to test it out now and see how long I can play without the false save corruption showing up. Link to comment Share on other sites More sharing options...
tonycubed2 Posted July 13, 2017 Share Posted July 13, 2017 This should be interesting. Let's see. Link to comment Share on other sites More sharing options...
TheCruxis Posted July 13, 2017 Share Posted July 13, 2017 (edited) Already said this in an earlier post here in June, but I concur that this must be a resource issue of some sort. Whether Bethesda did it deliberately or not is pointless to speculate about. I tend to get the issue after an hour or two of playing. Recently I decided to remove a bunch of mods I wasn't using, some small and some bigger.Among the bigger I removed was Vilja (she is very well made but her Swedish accent is horrendous) and Organic Factions (since it has been taken down from the nexus atm anyway). I also removed a bunch of armor and weapon mods I wasn't using. I still have three big companion mods installed (four if you count Interesting NPCs), namely M'rissi, Inigo and Aurlyn. I don't really want to get rid of them, so I'll test my game out now see if there is any difference. I also still have AFT installed but I might remove that as well, since frankly I very seldom use more than two companions at most. Any more is just a mess. Edited July 13, 2017 by TheCruxis Link to comment Share on other sites More sharing options...
LupusHegemonia Posted July 13, 2017 Share Posted July 13, 2017 So, basically ...without the SKSE in 64... we can't have almost nothing but a couple dozen mods... without the corrupted saves! Link to comment Share on other sites More sharing options...
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