Jump to content

False "save corruption" during gameplay


Ramagast

Recommended Posts

  • Replies 1.3k
  • Created
  • Last Reply

Top Posters In This Topic

... Vilja (she is very well made but her Swedish accent is horrendous) and Organic Factions (since it has been taken down from the nexus atm anyway). I also removed a bunch of armor and weapon mods I wasn't using. I still have three big companion mods installed (four if you count Interesting NPCs), namely M'rissi, ...

Didn't realize organic factions was removed but it does stand to make sense how it could cause trouble. I was considering removing it for a while now. I liked M'rissi but had to do her quest so many times due to something somewhere bugging out, so I just uninstalled, I got tired of doing it all over again. She's cute, but her driving capabilities on that sabrecat of hers was atrocious, the forefront of needing insurance in Skyrim.

 

Haven't quite gotten into Vilja yet but I mostly have only 5-6 followers I constantly actively use. I keep the rest around to try and make skyrim feel more populated. Probably should prune them some though... Though I don't imagine most basic followers absorb that many resources, the really hefty ones like Ambriel and M'rissi probably do.

Link to comment
Share on other sites

So, basically ...without the SKSE in 64... we can't have almost nothing but a couple dozen mods... without the corrupted saves!

I'd say it's less about the sheer amount of mods and more about how many big ones you have (big in the sense of script heavy mainly), but it is certainly a downer. I've been able to play for a bit over two hours now without it happening, though my character is only level 13 atm. Might be I run into more trouble later down the line as my save gets more bloated.

 

 

 

... Vilja (she is very well made but her Swedish accent is horrendous) and Organic Factions (since it has been taken down from the nexus atm anyway). I also removed a bunch of armor and weapon mods I wasn't using. I still have three big companion mods installed (four if you count Interesting NPCs), namely M'rissi, ...

Didn't realize organic factions was removed but it does stand to make sense how it could cause trouble. I was considering removing it for a while now. I liked M'rissi but had to do her quest so many times due to something somewhere bugging out, so I just uninstalled, I got tired of doing it all over again. She's cute, but her driving capabilities on that sabrecat of hers was atrocious, the forefront of needing insurance in Skyrim.

 

Haven't quite gotten into Vilja yet but I mostly have only 5-6 followers I constantly actively use. I keep the rest around to try and make skyrim feel more populated. Probably should prune them some though... Though I don't imagine most basic followers absorb that many resources, the really hefty ones like Ambriel and M'rissi probably do.

 

 

M'rissi is buggy sometimes, that is for sure. The worst part for me was trying to use a teleporter plate that was supposed to take me to a new location, but it never did. Had to reload about 10 times before it worked. Also forgot that I had Recorder installed as follower as well. I honestly don't like her that much so considered uninstalling her, but I am right in the middle of one of her quests, and I figured it's better to finish the quest before uninstalling the mod.

Edited by TheCruxis
Link to comment
Share on other sites

"What a lovely gift from Bethesda"...!!!!!

 

Because... don't tell me I'm wrong... THEY DID THIS!!! Because, before January, I was playing JUST FINE a huge build of 230 mods + 350 textures mods = 580 total ... WITHOUT any issue!!!

I NEVER had corrupted saves before January!!!!!

 

And again... my "theory"... after a couple months, Bethesda launched their OWN "MOD SHOP"! Even a 5 years old kid would said that is "QUITE SUSPICIOUS"!!!!

So, they launched a "campaign" against EVERYTHING is modding their games... outside THEIR PORTAL!

Link to comment
Share on other sites

What you're all saying about resources sounds reasonable and I'd absolutely believe that if it weren't for the amount of people who do not report this issue. I mean the handful of people in this thread cannot be the only ones with heavy mod lists in Skyrim SE, but if what you're saying is right anyone with 100+ mods will encounter corruption due to resources running out. I'll ask on the modding subreddit when I have the time, to see whether anyone over there runs more than a hundred mods in SE without save game corruption.

Edited by evenshadefalling
Link to comment
Share on other sites

"What a lovely gift from Bethesda"...!!!!!

 

Because... don't tell me I'm wrong... THEY DID THIS!!! Because, before January, I was playing JUST FINE a huge build of 230 mods + 350 textures mods = 580 total ... WITHOUT any issue!!!

I NEVER had corrupted saves before January!!!!!

 

And again... my "theory"... after a couple months, Bethesda launched their OWN "MOD SHOP"! Even a 5 years old kid would said that is "QUITE SUSPICIOUS"!!!!

So, they launched a "campaign" against EVERYTHING is modding their games... outside THEIR PORTAL!

 

Suspicious perhaps, but hardly conclusive. For example, if Bethesda wanted us to stop using free mods and start using theirs, why would they create a bug that makes most people believe mods just don't work in general? I mean let's face it, if you're running with 200+ mods and get this issue, your first conclusion isn't going to be "free mods caused this, I better pay for 'em instead". It is far more likely to be "mods caused this, I better reduce the amount of mods I play with." So my point is, while this may hurt free modding, it doesn't really benefit Bethesda because people will avoid their mods as much as the Nexus mods, if they think mods cause them trouble.

 

 

What you're all saying about resources sounds reasonable and I'd absolutely believe that if it weren't for the amount of people who do not report this issue. I mean the handful of people in this thread cannot be the only ones with heavy mod lists in Skyrim SE, but if what you're saying is right anyone with 100+ mods will encounter corruption due to resources running out. I'll ask on the modding subreddit when I have the time, to see whether anyone over there runs more than a hundred mods in SE without save game corruption.

 

Again, not necessarily about sheer quantity of mods, it's more likely about the quantity of scripts, and some mods can be big in size but light on scripts. It's entirely possible to play with 100 or perhaps even 200 mods, and not get this issue.

Edited by TheCruxis
Link to comment
Share on other sites

M'rissi is buggy sometimes, that is for sure. The worst part for me was trying to use a teleporter plate that was supposed to take me to a new location, but it never did. Had to reload about 10 times before it worked. Also forgot that I had Recorder installed as follower as well. I honestly don't like her that much so considered uninstalling her, but I am right in the middle of one of her quests, and I figured it's better to finish the quest before uninstalling the mod.

I had similar trouble with Ambriel (finally nailed it down to her) when they try to teleport you after the first bit of interaction outside the ruins, I ended up stuck in a rock getting killed by a bear. Tried to TCL out of it but never was able to ever actually move, with multiple attempts even, plus I had a massive amount of trouble tolerating some of the voice acting, so I just decided to end it there.

 

Think I might have just installed recorder (I love extra quests mods, and if I get a free follower, great.)

 

 

 

"What a lovely gift from Bethesda"...!!!!!

 

Because... don't tell me I'm wrong... THEY DID THIS!!! Because, before January, I was playing JUST FINE a huge build of 230 mods + 350 textures mods = 580 total ... WITHOUT any issue!!!

I NEVER had corrupted saves before January!!!!!

 

And again... my "theory"... after a couple months, Bethesda launched their OWN "MOD SHOP"! Even a 5 years old kid would said that is "QUITE SUSPICIOUS"!!!!

So, they launched a "campaign" against EVERYTHING is modding their games... outside THEIR PORTAL!

 

Suspicious perhaps, but hardly conclusive. For example, if Bethesda wanted us to stop using free mods and start using theirs, why would they create a bug that makes most people believe mods just don't work in general? I mean let's face it, if you're running with 200+ mods and get this issue, your first conclusion isn't going to be "free mods caused this, I better pay for 'em instead". It is far more likely to be "mods caused this, I better reduce the amount of mods I play with." So my point is, while this may hurt free modding, it doesn't really benefit Bethesda because people will avoid their mods as much as the Nexus mods, if they think mods cause them trouble.

It seems to stand that the last update at the start of the year seemed to introduce all of this issue. I highly doubt it was intentional, but it seems to be the point where everything started to go haywire. I had also never had this issue until I came back again (there's only so much to do in FO4 until you've seen it all, back to the new mods in skyrim that added more stuff, cycle repeats till TES:VI anyways :tongue: ). *edit* It MAY also stem from NOT having SKSE64 yet, and there could have very well been a similar issue in oldrim that may have occurred had we not had skse at the time. I also think everyone just wants to cry 'wolf' over the creation club, and nobody remembers that even though they tried the paid mods thing before, there were still ways to get free mods from other sources, that become no more difficult to do so after their announcement. Not to mention that people were modding FO4 well before the creation kit was released and Beth didn't officially support it. There will be ways.

 

My biggest complaint is there are a couple of followers that I liked in oldrim that aren't working in SE, and the lack of Archery Gameplay Overhaul. It's so... painful... to use bows in SE now. If they would at least draw faster (I'm gimped in one arm and I can still draw a bow faster... my lack of ability to actually hit anything stems from elsewhere), then I would be perfectly happy moving completely over to SE and being done with oldrim. I just hit so much resource loading latency in oldrim that its sometimes unbearable, and I don't have those issues in SE. That and finding an ENB I wouldn't have to butcher to work with night-eye/predator vision. I like nights dark, I like interiors dark, but seeable. I'm night blind and love playing as khajiits, and I think night-eye is such a wonderful addition to the game I want to actually USE it, and have a reason to do so.

Edited by Gothpunk4Christ
Link to comment
Share on other sites

taking into consideration, how sse got closer to fallout 4, speaking about the core engine, do you guys think that fallout 4 is also affected?

I mean, if it has the same 65,535 forms of data limitation for saves?

Link to comment
Share on other sites

  • Recently Browsing   0 members

    • No registered users viewing this page.

×
×
  • Create New...