NexBeth Posted December 26, 2016 Share Posted December 26, 2016 I'm trying to get WispMother to move back and forth and set up an AI package for Travel Back and Forth which allows you to set up back and forth points which I set up between xmarkerheadings. Set the time for 24 a day, even did a navmesh, but the Wespmother still won't move. I know this is not how these normally work, but I was hoping to be able to set this up to work like this so that she can be seen from a distance pacing. I did create my own actor so as not to disturb the vanilla. Any ideas? Link to comment Share on other sites More sharing options...
Masterofnet Posted December 26, 2016 Share Posted December 26, 2016 Why don't you do it the way they do in the Forts? The NPCs pacing back and forth. I have not attempted to do that yet but it did look fairly easy to do. Link to comment Share on other sites More sharing options...
Di0nysys Posted December 26, 2016 Share Posted December 26, 2016 Put a defaultmasterpackage on her, then place a number of patrol idles in the spots u want her to go. Then make a linked ref from her to Patrol Idle 1, then from Patrol Idle 1 to 2, etc, in the order you want her to move in. Bethesda made a good explanation video on patrol and sandbox if u wanna go in depth. Link to comment Share on other sites More sharing options...
NexBeth Posted December 26, 2016 Author Share Posted December 26, 2016 That worked, Di0nysys, thanks! Actually did this once before but completely drew a blank until you posted the vid. Now, trying to get the wispmom to float a bit above ground level. I tried moving the marker as well as navmesh up to the area I'd like her to float patrol, but she still stayed at ground level. Link to comment Share on other sites More sharing options...
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