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Get WispMother to move around


NexBeth

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I'm trying to get WispMother to move back and forth and set up an AI package for Travel Back and Forth which allows you to set up back and forth points which I set up between xmarkerheadings. Set the time for 24 a day, even did a navmesh, but the Wespmother still won't move. I know this is not how these normally work, but I was hoping to be able to set this up to work like this so that she can be seen from a distance pacing. I did create my own actor so as not to disturb the vanilla.

 

Any ideas?

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Put a defaultmasterpackage on her, then place a number of patrol idles in the spots u want her to go.
Then make a linked ref from her to Patrol Idle 1, then from Patrol Idle 1 to 2, etc, in the order you want her to move in.

Bethesda made a good explanation video on patrol and sandbox if u wanna go in depth.

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That worked, Di0nysys, thanks!

 

Actually did this once before but completely drew a blank until you posted the vid.

 

Now, trying to get the wispmom to float a bit above ground level. I tried moving the marker as well as navmesh up to the area I'd like her to float patrol, but she still stayed at ground level.

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