zerther Posted December 26, 2016 Share Posted December 26, 2016 (edited) I made a mod that added a custom, summonable dremora npc to my game. I have been using mod organizer for some time now, and was using it when I made this mod. Meaning I was opening the creation kit through mod organizer and all that required stuff. I'm also still using original skyrim, not special edition. Anyway, I had a strange malfunction with my pc that caused me to lose some installed programs on my computer. Skyrim was one of the programs that just disappeared. Luckly, mod organizer creates folders outside of skyrim's folder so most of my mods and information was still intact. That being said... When I first made this custom dremora mod, I had to create folders in my actual skyrim folder (like you do), containing all the meshes and textures for my custom dremora, so that the creation kit (opened through mod organizer) could use the files to create my npc. Problem with this was that these folders were in my skyrim directory when skyrim was wiped off my harddrive. But, like i mentioned the meshes and textures were still in my MO folder ready for me to copy/paste, and with a bit of detective work put them back in my skyrim folder so I could use them again. So, I recreated my dremora character, recreating all the folders housing my meshes/textures, not changing anything else in the .esp file, and now for some reason there is a clearly visible gap between my dremora's neck and torso. I am using the Dimonized UNP body and SG textures head. There was no neck gap before (I notice these things instantly), and I'm wondering why it's there now. **thing's I've tried** --tried exporting facegen textures many times (ctrl+f4) --tried opening up the console in-game and changing the npc weight (setnpcweight) to max, min and all kinds of random numbers in between. --tried removing armor to make sure it wasn't just the armor I was using. turns out the neck gap persists with or without armor. has anyone had a similar problem? anyone got any ideas on how I can remove this neck gap? Edited December 26, 2016 by zerther Link to comment Share on other sites More sharing options...
IsharaMeradin Posted December 26, 2016 Share Posted December 26, 2016 TIP: You can create a new mod folder in "Mod Organizer > Mods" and put your files there as if it were the game's Data folder. You then just activate that new "mod" so that the CK will have access to your assets. It also gives you a handy way to package your mod without having to dig around in the Data folder for the correct files. Make sure that you didn't accidentally make the _1 body the same size as the _0 body. But if its doing it even with armor and that armor is stock, that might not be the issue. You can also try a new game. If your save file was from before and your assets changed even slightly due to the problems you had, it is possible that the save game has baked data which is masking some of the changed data. Shouldn't with meshes and textures but this is Skyrim we are talking about.... :P Beyond that, no idea. Link to comment Share on other sites More sharing options...
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