JackRob Posted December 26, 2016 Share Posted December 26, 2016 (edited) I haven't seen this question around so I'd thought I would ask: Is there a way to make a gun consume more than one ammo from its magazine per shot? This was used quite well in New Vegas to balance certain unique Energy weapons and I would also like to use this attribute in Fallout 4. I know of a way to make a script to tell a gun to remove extra ammo from the inventory every time it fires, but would very much prefer it to be taken directly from the magazine, which to me is the hardest part to figure out. Or, taking the Fusion Core for example, be able to damage the battery's health in a weapon per shot (again pointing to the magazine is the part that's hard to figure out). If anyone knows how to script this or even seen a mod utilizing this feature, I would like to know and it would be very much appreciated. Edited December 26, 2016 by JackRob Link to comment Share on other sites More sharing options...
orangedeal Posted June 11, 2017 Share Posted June 11, 2017 (edited) Same question. It was also in CK for Fallout 3. I guess Bethesda forgot to do this. Some weapon would have it (Laser sniper rifle or else). But Bethesda simply reduced mag capacity (Fusion cell) Edited June 11, 2017 by orangedeal Link to comment Share on other sites More sharing options...
N7R Posted June 11, 2017 Share Posted June 11, 2017 If you find a way to do this I'd be very interested in the answer as well. Link to comment Share on other sites More sharing options...
JackRob Posted July 29, 2017 Author Share Posted July 29, 2017 (edited) This is the closest I got to doing this which is fairly good in its own way: Fusion Cells are Batteries Essentially I edited the Fusion Cells (and other ammo) to have health like a Fusion Core, and used a Perk Effect "Mod Ammo Health Mult" to determine how many shots come out of each cell. Edited September 18, 2017 by JackRob Link to comment Share on other sites More sharing options...
retakrew7 Posted July 30, 2017 Share Posted July 30, 2017 Pretty sure this would be something where we have to wait for a F4SE function. If at some point we get a way to modify the fusion core charge, you could do it at least for the gatling laser. Normal weapons would need another function. Link to comment Share on other sites More sharing options...
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