Jump to content

Horse texture request/help.


chibaking

Recommended Posts

Hello, I had an account here during the Oblivion hayday but for the life of me I couldn't remember it, and I definitely don't have that e-mail anymore.

 

I'm requesting a horse texture to make one look like the Denver Broncos logo. It would not matter which horse was overridden, Shadowmere would be preferable since that's the one I'll probably use.

 

http://i842.photobucket.com/albums/zz350/kespecialties/nfl%20team%20logos/DenverBroncosLogo.jpg http://content.sportslogos.net/logos/7/161/full/452.gif

 

Orange hair/eyes with the white fur and navy lines is what I'm really asking for I guess.

 

Also, I realize how silly of a request this is. I'm fairly artistically and technologically inclined, so if no one is up for it I wouldn't mind being pointed in the direction of the tools I'll need to work on it myself. I'm exceptional with Photoshop but I have a feeling I'll need much more than that.

 

Thanks in advance.

Link to comment
Share on other sites

Well if you can handle PS then just download the Fallout III Archive Utility:

http://www.fallout3nexus.com/downloads/file.php?id=34

 

And the dds plugin for PS:

http://developer.nvidia.com/nvidia-texture-tools-adobe-photoshop

 

Open the textures.bsa (located in the Skyrim folder), extract the horse textures (textures/actors/horse), edit them in PS and save them with the same folder-tree as shown in the archive utility (in this case it would be something like steamapps/Skyrim/Data/textures/actors/horse/xxxxxx.dds

 

When saving the dds file you have to choose a profile (the fist DXT5 option should work, DXT1 works as well as far as i know).

 

You could extract the whole textures.bsa as well, copy the whole textures folder to Skyrim/data and edit/save all files in there as well...the game takes the files (textures,meshes,sounds...) from the .bsa archives, but if those archives are extracted it takes them from there - if you want to undo your changes you just have to delete the edited files, Skyrim will take them from the archive then.

 

There are different textures in this folder for all horses, so just edit the one you want. The files look like this:

 

http://666kb.com/i/c063zhq32rnl3lsfg.jpg

 

I guess you don't use any 3D software so if you dont recognize a part on the texture just paint it with a bright color, save the texture and check its position ingame...or download Nifskope to preview it but you would have to set up the texture path in the mesh properties then to display the new textures...so version 1 would be easier. But this one looks pretty simple so there should be no problem. :D

 

greetings

Edited by ghosu
Link to comment
Share on other sites

Well i use Mudbox...you can load the model, lay the texture over it and paint it in real time or you can use a photo and copy areas to the model with a brush. As said before, if you don't recognize a part just paint it with a color and load the model into the game or nifskope (this is a tool to replace models/textures and preview them).

 

When using Nifskope you can load the model, change the dds and it will be updated when you save in Photoshop. Version 1.1.0-rc4 can handle Skyrim files.

Edited by ghosu
Link to comment
Share on other sites

Well i use Mudbox...you can load the model, lay the texture over it and paint it in real time or you can use a photo and copy areas to the model with a brush. As said before, if you don't recognize a part just paint it with a color and load the model into the game or nifskope (this is a tool to replace models/textures and preview them).

 

When using Nifskope you can load the model, change the dds and it will be updated when you save in Photoshop. Version 1.1.0-rc4 can handle Skyrim files.

 

 

Hi again, making progress.

 

Decided to give mudbox a try, but I don't seem to be able to load dds files with it. Albeit I don't know what I'm doing, but do I have to convert the files to something else?

Link to comment
Share on other sites

1. Use Fallout 3 Archive Tool to extract the fitting horse model (NIF-file) from the meshes.esm.

2. Download NIFSkope (1.1.0-RC4 should work with Skyrim models)

3. Start NIFSkope, open the extracted horse nif, click on the model, then FILE => EXPORT => OBJ

4. Start Mudbox, FILE => IMPORT, load the exported horse.obj.

5.

6. When finished the texture, right side LAYERS, choose your paint layer, right click and EXPORT SELECTED,open in PS,save as .dds

Edited by ghosu
Link to comment
Share on other sites

0. Open the horse texture, save as jpg or png. (will need them as STENCIL in Mudbox)

1. Use Fallout 3 Archive Tool to extract the fitting horse model (NIF-file) from the meshes.esm.

2. Download NIFSkope (1.1.0-RC4 should work with Skyrim models)

3. Start NIFSkope, open the extracted horse nif, click on the model, then FILE => EXPORT => OBJ

4. Start Mudbox, FILE => IMPORT, load the exported horse.obj.

5.

6. When finished the texture, right side LAYERS, choose your paint layer, right click and EXPORT SELECTED,open in PS,save as .dds

 

Thanks again so much for helping me out. It's not soooo different from 3dsmax but that was quite a few years ago that I messed around with that in school. I wish I could give you another kudos or something.

Link to comment
Share on other sites

Thanks again so much for helping me out. It's not soooo different from 3dsmax but that was quite a few years ago that I messed around with that in school. I wish I could give you another kudos or something.

 

I did it for you.

 

That was a nice, concise tutorial for anyone who wants to dabble in texturing.

Link to comment
Share on other sites

Np.

 

Oh and regarding point 0) : Would be a bit silly to use the existing dds as stencil, so forget that point...just use any other reference picture you got.

 

When you start to project the image onto the model he asks you to create a new paint layer...just use the size of the original dds (i guess it is 512x512) or higher ones should work as well...afaik the game supports up to 4096x4096, i use 1024x1024 for my models

 

And always use high resolution reference images for a better quality. I would suggest to try out only minor changes and save them first...so you can see, if it works. Would be a waste of time if you spare hours just to end up with some kind of error.

Edited by ghosu
Link to comment
Share on other sites

  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...