chibaking Posted January 10, 2012 Author Share Posted January 10, 2012 Thanks again so much for helping me out. It's not soooo different from 3dsmax but that was quite a few years ago that I messed around with that in school. I wish I could give you another kudos or something. I did it for you. That was a nice, concise tutorial for anyone who wants to dabble in texturing. Thanks! :) Link to comment Share on other sites More sharing options...
chibaking Posted January 10, 2012 Author Share Posted January 10, 2012 Np. Oh and regarding point 0) : Would be a bit silly to use the existing dds as stencil, so forget that point...just use any other reference picture you got. When you start to project the image onto the model he asks you to create a new paint layer...just use the size of the original dds (i guess it is 512x512) or higher ones should work as well...afaik the game supports up to 4096x4096, i use 1024x1024 for my models And always use high resolution reference images for a better quality. I would suggest to try out only minor changes and save them first...so you can see, if it works. Would be a waste of time if you spare hours just to end up with some kind of error. Is it possible to load the texture file right onto the model to simply recolor it there? Link to comment Share on other sites More sharing options...
ghosu Posted January 10, 2012 Share Posted January 10, 2012 (edited) Save the original .dds as jpg/png whatever, load the object into Mudbox, then... http://666kb.com/i/c09xot05mc1uxkfd9.jpg ...and select the jpg/png. greetings Edited January 10, 2012 by ghosu Link to comment Share on other sites More sharing options...
chibaking Posted January 10, 2012 Author Share Posted January 10, 2012 Save the original .dds as jpg/png whatever, load the object into Mudbox, then... http://666kb.com/i/c09xot05mc1uxkfd9.jpg ...and select the jpg/png. greetings Alright, I'm sure I tried this, but I might have been in the wrong window. Link to comment Share on other sites More sharing options...
ghosu Posted January 10, 2012 Share Posted January 10, 2012 (edited) http://666kb.com/i/c09yjl12k5ii8ndfx.jpg You have to be in Paint Mode with a selected brush to show the paint layers (red circle) Some models might have a weird oriantation, go to SELECT/MOVE TOOLS and use the rotate function. Choose a different object material to get rid of unwanted shiny effects (both => green circle) As you see the mane and tail have got their own models/textures...I marked the used textures for you so you can find them. http://666kb.com/i/c09ywqg8v6jhaatvx.jpg If you want to edit those parts as well, just open the horse in NIFSkope, click on the tail or mane and export it as object, load it into Mudbox, extract the used texture, save as jpg/png and import it as paint layer...same way as with the horse model. Just use the .dds for the start, the _n and _sk ones are different maps...can explain them later. And just a little hint in Mudbox, use the mirror function (painting/projection/sculpting) to draw on 2 sides at the same time: http://666kb.com/i/c09zf0d1h4g1iykst.jpg greetings Edited January 10, 2012 by ghosu Link to comment Share on other sites More sharing options...
chibaking Posted January 10, 2012 Author Share Posted January 10, 2012 (edited) http://666kb.com/i/c09yjl12k5ii8ndfx.jpg You have to be in Paint Mode with a selected brush to show the paint layers (red circle) Some models might have a weird oriantation, go to SELECT/MOVE TOOLS and use the rotate function. Choose a different object material to get rid of unwanted shiny effects (both => green circle) As you see the mane and tail have got their own models/textures...I marked the used textures for you so you can find them. http://666kb.com/i/c09ywqg8v6jhaatvx.jpg If you want to edit those parts as well, just open the horse in NIFSkope, click on the tail or mane and export it as object, load it into Mudbox, extract the used texture, save as jpg/png and import it as paint layer...same way as with the horse model. Just use the .dds for the start, the _n and _sk ones are different maps...can explain them later. And just a little hint in Mudbox, use the mirror function (painting/projection/sculpting) to draw on 2 sides at the same time: http://666kb.com/i/c09zf0d1h4g1iykst.jpg greetings Thanks, I had the mirror figured out, but I'm afraid my design won't work with the model. The face has several different surfaces that screw it up and don't let the lines connect. At least I don't think I can do it. Edited January 10, 2012 by chibaking Link to comment Share on other sites More sharing options...
ghosu Posted January 10, 2012 Share Posted January 10, 2012 (edited) You changed the 3D model by using the sculpture tools or what?That won't work well, after a few edits you would f*ck up the model, you have to add more polygons to the model and replace the UV map but this is a larger thing to do...my infos were just for changing the texture ;) Edited January 10, 2012 by ghosu Link to comment Share on other sites More sharing options...
chibaking Posted January 10, 2012 Author Share Posted January 10, 2012 (edited) You changed the 3D model by using the sculpture tools or what?That won't work well, after a few edits you would f*ck up the model, you have to add more polygons to the model and replace the UV map but this is a larger thing to do...my infos were just for changing the texture ;) No, i didn't change anything with sculpting at all, that's just what it looks like :/ When you paint by hand across the bottom part it goes onto the other sections by itself. Edited January 10, 2012 by chibaking Link to comment Share on other sites More sharing options...
ghosu Posted January 10, 2012 Share Posted January 10, 2012 (edited) Is it the correct nif as shown on my image? Model: meshes\actors\horse\character assets\horse.nifTexture: textures\actors\horse\horse01.dds Cause mine works, my throat looks normal as well (or it is just a display error)...and i have no eyes there.Looks like the wrong mesh/texture combination. Edited January 10, 2012 by ghosu Link to comment Share on other sites More sharing options...
chibaking Posted January 10, 2012 Author Share Posted January 10, 2012 Is it the correct nif as shown on my image? Model: meshes\actors\horse\character assets\horse.nifTexture: textures\actors\horse\horse01.dds Cause mine works, my throat looks normal as well (or it is just a display error)...and i have no eyes there.Looks like the wrong mesh/texture combination. Looks like that for me in Nifskope as well. I'll try restarting or something. Link to comment Share on other sites More sharing options...
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