chibaking Posted January 10, 2012 Author Share Posted January 10, 2012 same thing. here it is with no texture, yours does not look like this? Link to comment Share on other sites More sharing options...
ghosu Posted January 10, 2012 Share Posted January 10, 2012 Nope, i guess i know your mistake...you exported the whole nif as obj, including eyes, mane, tail, extra fur. You just have to click on the body (or the NiTriShape entry on the left) until those areas are marked... http://666kb.com/i/c0a1evhj77bmdgo99.jpg ... and then export as object. Link to comment Share on other sites More sharing options...
chibaking Posted January 10, 2012 Author Share Posted January 10, 2012 Nope, i guess i know your mistake...you exported the whole nif as obj, including eyes, mane, tail, extra fur. You just have to click on the body (or the NiTriShape entry on the left) until those areas are marked... http://666kb.com/i/c0a1evhj77bmdgo99.jpg ... and then export as object. ah ok, that does make a difference. Link to comment Share on other sites More sharing options...
chibaking Posted January 11, 2012 Author Share Posted January 11, 2012 much better eh Link to comment Share on other sites More sharing options...
ghosu Posted January 11, 2012 Share Posted January 11, 2012 Jeah, that works much better. And as i said before, if you want to texture the other parts you have to select and export them in Nifskope..tail, mane and all that stuff. Link to comment Share on other sites More sharing options...
chibaking Posted January 11, 2012 Author Share Posted January 11, 2012 Jeah, that works much better. And as i said before, if you want to texture the other parts you have to select and export them in Nifskope..tail, mane and all that stuff. I opened the dds in PS and just made it orange, easy enough. How might I turn this completed .mud file back into an nif, and should I just save over the old one? Link to comment Share on other sites More sharing options...
ghosu Posted January 11, 2012 Share Posted January 11, 2012 (edited) You just created a texture in Mudbox so you don't have to take care for the nif file.In Mudbox click on the paint layer and choose export, open it in PS and save it as .dds with the same name and folder-tree like the edited one. For example, if you extracted this file:textures.bsa => actors\horse\horse01.dds Then you have to save it in your Skyrim-Folder, likesteamapps\Skyrim\data\textures\actors\horse\horse01.dds Same with the other files, they might have different folders (you have to create and place them there). See my first posting in this thread. Edited January 11, 2012 by ghosu Link to comment Share on other sites More sharing options...
chibaking Posted January 11, 2012 Author Share Posted January 11, 2012 (edited) ok, yeah i got that. But it either saves black and white, or its like neon green and blue and stuff in the preview. set it to DX5 or whatever too. The tail and mane dds that i made orange saved black and white too....... Edited January 11, 2012 by chibaking Link to comment Share on other sites More sharing options...
ghosu Posted January 11, 2012 Share Posted January 11, 2012 (edited) http://666kb.com/i/c0a5bsuso2sswx2in.jpg Afaik the "normal" format is DXT1 if there is no alpha in the image but i always use this variation of DXT5. Edited January 11, 2012 by ghosu Link to comment Share on other sites More sharing options...
chibaking Posted January 11, 2012 Author Share Posted January 11, 2012 (edited) If anyone didn't know, ghosu is the man!!! http://img828.imageshack.us/img828/1/broncohorsesm.jpg Thanks so much dude! (also your gallery is quite impressive) Edited January 11, 2012 by chibaking Link to comment Share on other sites More sharing options...
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