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ooo no dread helmet


erniepie

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"player.additem 000B1200 1" will add one Ale

 

"player.additem 0106Ea40 1" should add the dread helmet (in my mind that is) but it does not. OOO extended allows finding the Dread helmet before the armor is acquire per the mod readme. This is not the case unless what I fear happened and it was knocked over and fell through the world space and I can not find it. (TLC). I'm playing through the Gold Coast portion of the quest now after following every quest update in order from the: --> Arch Mage's room book, -->Bosmer Rangers--> necromancer's notes, -->Bear, -->to his son, -->then daughter, -->No dread helmet.

 

Any help to my cause would be appreciated. I can list a load order when I get home. Thanks in advance.

 

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Do you know the editor ID of the item? The RuntimeEditorIDs OBSE plugin makes it possible to use editor IDs instead of form IDs in the console: http://www.nexusmods.com/oblivion/mods/40132

 

Maybe that one would make manipulating things via console easier? I myself could not live without it. Editor IDs are so much nicer to work with than form IDs. :blush:

 

Edit: I do not use OOO myself at all, but do you have it (assuming it is where the helmet comes from) loaded just after Oblivion.esm? Your form ID for the helmet makes it looks like you would have, although it is very unlikely that you actually do. As in, a form ID is eight characters (hexadecimal of sorts, with two parts):

  • AAXXXXXX

I am not an expert, but just by looking at it, one could maybe assume a couple of things, if only for only illustrative purposes (I hope - if this goes terribly wrong, then someone please correct me :facepalm:). The first two could be the plugin load order index, from 0 (00) to 254 (FE), where the last slot 255 (FF) would seem to be reserved for dynamic content, like spawned actors and others that probably come from the savegame or something. When you load up, for example, SomeMod.esp and Oblivion.esm alone in TES4Edit, then forms from Oblivion.esm would start with "00" and forms from SomeMod.esp with "01". But when you add it all into your load order, then SomeMod.esp might not necessarily be loaded immediately following Oblivion.esm, and then the form IDs of all forms from that plugin would start with something larger than "01", for example "B6", "5A", "04", "47" or others. That is why you need to check your actual load order at the time of you launching the game, so that you know what the first two characters are for the form ID of the helmet in-game. For example, the helmet could have any of the following form IDs (notice how only the first two characters change, reflecting the load order index of the plugin):

  • 0106EA40 <-- load order slot 0116 = 110 = 0 * 161 + 1 * 160 = 0 + 1 = 1 (immediately after Oblivion.esm)
  • 3E06EA40 <-- load order slot 3E16 = 6210 = 3 * 161 + 14 * 160 = 3*16 + 14 = 48 + 14 = 62
  • B606EA40 <-- load order slot B616 = 18210 = 11 * 161 + 6 * 160 = 11 * 16 + 6 * 1 = 176 + 6 = 182
  • 1206EA40 <-- load order slot 1216 = 1810 = 1 * 161 + 2 * 160 = 1 * 16 + 2 * 1 = 16 + 2 = 18

Of course mod managers like Mod Organizer and Wrye Bash already show the two-character version of the index as well. Just replace the first two characters in the form ID (which is 2 + 6 long) with the load order index and you should be fine.

 

Hopefully that helps a bit. Editor IDs are a bit easier to remember, so you could also give RuntimeEditorIDs a try. :thumbsup:

Edited by Contrathetix
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Do you know the editor ID of the item? The RuntimeEditorIDs OBSE plugin makes it possible to use editor IDs instead of form IDs in the console: http://www.nexusmods.com/oblivion/mods/40132

 

Maybe that one would make manipulating things via console easier? I myself could not live without it. Editor IDs are so much nicer to work with than form IDs. :blush:

Ok- I'll start with this and "not save" even if it works to help understand the OOO extended quest change until after spoiler: dread armor is recovered in Yeleri, then i'll check back at Fort Facain :end spoiler

 

Thanks for the help so far.

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A trick I use to get the mod index portion is to find something else added by the same mod, drop it on the ground and then open the console and click on it. This displays the refID at the top of the screen, which will start with the same mod index numerals.

 

Hope you're having an enjoyable holiday season Contra, big wave from across the pond.

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Big wave back from this side! My holiday season is far from holiday thanks to all sorts of course assignments and deadlines stretching all the way to the second week of January. Adding up to that some idiot Battlefield 1 players with their copypaste insults when the team fails to win, I think I have had more than enough of 'fun' for now. :yucky: At least I remember now why I had not bought an online shooter for years. I need to write you a PM when I have the time, hopefully before the end of the year.

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= Check Mods

This is a report on your currently active/merged mods.


=== Mergeable

Following mods are active, but could be merged into the bashed patch.

* Cobl Tweaks.esp


=== Mods that need cleaning with TES4Edit

Following mods have identical to master (ITM) records, deleted records (UDR), or other issues that should be fixed with TES4Edit. Visit the TES4Edit Cleaning Guide for more information.

* 24HrArenaAliveV2Towers.esp: Contains dirty edits, needs cleaning.

* BattlehornCastleEnhanced.esp: Contains dirty edits, needs cleaning.

* Blood&Mud.esp: Contains dirty edits, needs cleaning.

* ClocksOfCyrodiil.esp: Contains dirty edits, needs cleaning.

* CM Partners Extra NPCs.esp: Contains dirty edits, needs cleaning.

* CM Partners NPC.esp: Contains dirty edits, needs cleaning.

* Cobl Glue.esp: Contains dirty edits, needs cleaning.

* DLCBattlehornCastle.esp: Contains dirty edits, needs cleaning.

* DLCFrostcrag.esp: Contains dirty edits, needs cleaning.

* DLCHorseArmor.esp: Contains dirty edits, needs cleaning.

* DLCMehrunesRazor.esp: Contains dirty edits, needs cleaning.

* DLCOrrery.esp: Contains dirty edits, needs cleaning.

* DLCSpellTomes.esp: Contains dirty edits, needs cleaning.

* DLCThievesDen.esp: Contains dirty edits, needs cleaning.

* DLCVileLair.esp: Contains dirty edits, needs cleaning.

* __Harvest [Flora] - DLCFrostcrag.esp:__ Contains dirty edits, needs cleaning.

* __MannimarcoComplete.esp:__ Contains dirty edits, needs cleaning.

* __PTMudwater.esp:__ Contains dirty edits, needs cleaning.


=== Active Mod Files:

* 00 Oblivion.esm [CRC: 2FF840C5]

* 01 All Natural Base.esm [Version 1.0] [CRC: 06FD5E33]

* 02 Cobl Main.esm [Version 1.72] [CRC: 8284D0E6]

* 03 Oscuro's_Oblivion_Overhaul.esm [Version 1.40] [CRC: AE2E65E5]

* 04 CM Partners.esm [CRC: FE525BB3]

* 05 Unofficial Oblivion Patch.esp [Version 3.5.5] [CRC: 88D6BEFE]

* 06 UOP Vampire Aging & Face Fix.esp [Version 1.0.0] [CRC: A57A5DAC]

* 07 Oblivion Citadel Door Fix.esp [CRC: E1CC0647]

* 08 DLCShiveringIsles.esp [CRC: 2BB84977]

* 09 Unofficial Shivering Isles Patch.esp [Version 1.5.9] [CRC: 19ADA30F]

* 0A All Natural.esp [Version 1.0] [CRC: 37B0B5FB]

* 0B All Natural - SI.esp [Version 1.0] [CRC: F5125FA0]

* 0C Immersive Interiors.esp [Version 0.7] [CRC: 0826BA89]

* 0D Immersive Interiors - Lights Addon.esp [Version 0.7] [CRC: D7804E98]

* ++ Improved Water.esp [CRC: C27F4EF5]

* 0E Sounds of Cyrodiil.esp [Version 1.1] [CRC: 5A11E6F3]

* 0F All Natural - Real Lights.esp [Version 1.0] [CRC: ED73B81A]

* 10 ClocksOfCyrodiil.esp [CRC: 06910C69]

* 11 Days&Months.esp [CRC: 32F606FD]

* 12 Reznod_Mannequin.esp [CRC: 80D94BBD]

* 13 Map Marker Overhaul.esp [Version 3.9.3] [CRC: 44D1CE9E]

* 14 Map Marker Overhaul - SI additions.esp [Version 3.9.3] [CRC: 2D708924]

* 15 DLCHorseArmor.esp [CRC: BAD48E5D]

* 16 DLCHorseArmor - Unofficial Patch.esp [Version 1.0.9] [CRC: C5A61F9E]

* 17 DLCOrrery.esp [CRC: 5BC59DB4]

* 18 DLCOrrery - Unofficial Patch.esp [Version 1.0.7] [CRC: FCF99B11]

* 19 DLCVileLair.esp [CRC: 74D2CA6F]

* 1A DLCVileLair - Unofficial Patch.esp [Version 1.0.11] [CRC: 84ABAB20]

* 1B DLCMehrunesRazor.esp [CRC: CB413740]

* 1C DLCMehrunesRazor - Unofficial Patch.esp [Version 1.0.7] [CRC: FDD28667]

* 1D DLCSpellTomes.esp [CRC: 312156F8]

* ++ DLCSpellTomes - Unofficial Patch.esp [Version 1.0.1] [CRC: 3AE29795]

* 1E Dread Knight Armor.esp [CRC: F01D74ED]

* 1F DLCThievesDen.esp [CRC: 05DB8CCC]

* 20 DLCThievesDen - Unofficial Patch.esp [Version 1.0.15] [CRC: F7685DB5]

* 21 DLCThievesDen - Unofficial Patch - SSSB.esp [Version 1.0.14] [CRC: F8731FE7]

* 22 Cobl Glue.esp [Version 1.72] [CRC: EAB6315A]

* 23 Cobl Si.esp [Version 1.63] [CRC: F7ADF908]

* 24 Cobl Tweaks.esp [Version 1.44] [CRC: 905EBDCE]

* 25 Oscuro's_Oblivion_Overhaul.esp [Version 1.40] [CRC: 60C3C5C8]

* 26 OOOExtended.esp [CRC: 7E3B1AE5]

* ** OOOExtendedArcheryPatch.esp [CRC: DB360623]

* 27 OOO 1.32-Cobl.esp [Version 1.72] [CRC: 23312D99]

* 28 3_Numbers_v.1.0.esp [CRC: 267E1FAF]

* 29 Cropsford Cottage.esp [CRC: 2E77A73A]

* 2A Demonhunter.esp [CRC: 67890365]

* 2B Gold Road Cottage - Rugged.esp [CRC: FC51ED05]

* 2C OldCrowInn.esp [Version 1.5] [CRC: 62A83BE7]

* 2D MountainShackR13.esp [CRC: DEF44848]

* 2E Woodland Rangers.esp [Version 1.5.2] [CRC: 1C04CCD8]

* 2F 24HrArenaAliveV2Towers.esp [CRC: 363CD1F4]

* 30 DLCBattlehornCastle.esp [CRC: 7048C609]

* 31 DLCBattlehornCastle - Unofficial Patch.esp [Version 1.0.12] [CRC: 1F6B40D8]

* 32 BattlehornCastleEnhanced.esp [CRC: 9E3F8559]

* 33 DLCFrostcrag.esp [CRC: 2A7665FB]

* 34 DLCFrostcrag - Unofficial Patch.esp [Version 1.0.10] [CRC: 7835C46D]

* 35 Knights.esp [CRC: 6C88EDB3]

* 36 Knights - Unofficial Patch.esp [Version 1.1.8] [CRC: CCDA5239]

* ++ Oscuro's_Oblivion_Overhaul - Knights of Nine.esp [CRC: D4EC88C2]

* 37 Blood&Mud.esp [CRC: 23A62955]

* 38 The Lost Spires.esp [CRC: 07E695EF]

* 39 MannimarcoComplete.esp [CRC: E174D1FE]

* 3A PTMudwater.esp [CRC: 822438DC]

* 3B Harvest [Flora].esp [Version 3.0.0] [CRC: FA700811]

* ++ Harvest [Flora] - Shivering Isles.esp [Version 3.0.0] [CRC: 05003A29]

* ++ Harvest [Flora] - DLCVileLair.esp [Version 3.0.0] [CRC: 4C040612]

* 3C Harvest [Flora] - DLCFrostcrag.esp [Version 3.0.0] [CRC: ADFEEDB5]

* ++ Real Lava v1.2.esp [CRC: A3E09DAF]

* 3D Auto Update Leveled Items And Spells.esp [Version 1.2.5] [CRC: 04967F21]

* 3E Bag of Holding.esp [Version 1.5.0] [CRC: 132FD19B]

* 3F DecoratorAssistant with OBSE v1.1.esp [CRC: 68666EA4]

* 40 ATakesAll.esp [CRC: 56D943BA]

* 41 CM Partners.esp [CRC: ED17B93C]

* 42 Beautiful People.esp [CRC: CBA67BB7]

* 43 CM Partners Special NPCs.esp [CRC: CFCE92CF]

* 44 CM Partners NPC.esp [CRC: ACB522AC]

* 45 CM Partners More NPCs.esp [CRC: 49C3BCE9]

* 46 CM Partners Marker NPCs.esp [CRC: E7224ABB]

* 47 CM Partners Extra NPCs.esp [CRC: 9EBE1E58]

* 48 Cobl Races.esp [Version 1.52] [CRC: AA29DCA8]

* 49 Cryos Ordinator Lite.esp [Version 1.2] [CRC: 4A284A5E]

* 4A OOOShiveringIsles.esp [CRC: 9AFC1DE6]

* ** OOOSIArcheryPatch.esp [CRC: C52A442B]

* ** All Natural - Indoor Weather Filter For Mods.esp [Version 1.0] [CRC: 94B27DD9]

* 4B Bashed Patch, 0.esp [CRC: 39938CD0]


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I don't know what happens when a mod comes with an ESM ... is some of the stuff added by the ESM or is all the new stuff added by ESPs that rely on the ESM?

 

I do like to experiment though.

 

First try player.additem 0306ea40 1

 

If you don't get the message about your helmet being added then try player.additem 2506ea40 1 (and if no go then player.additem 2606ea40 1).

 

My money is on player.additem 2506ea40 1 ... let's see if I get the CrackerJacks prize.

Edited by Striker879
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