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Bethesda, QA, and respect for gamers


headbomb

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You have to give Bethesda some credit...I mean. I'm sure they knew about these issues and bugs...but...

 

They have a deadline.

 

Users and gamers...do not have a deadline.

 

Personally I'd rather take the game as it was released than let them keep it in development for 6-24 more months just so we aren't annoyed.

 

At least Bethesda makes it easy for us to improve the game. Like textures for instance, even without a CK, there's a mod like Skyrim HD - 2K Textures. Even though its necessary because they compressed the game to make it fit on one disk for consololers.

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And if you went to the doctor with a sore foot. would you rather he just amputate your leg so you could hurry back to watching TV? Or world you rather he actually take the time to diagnose an then treat the problem professionally?

 

Gods I get riled when I hear people defending Bethesda and saying <ech> "give them credit, It's a big game and you can't expect it to be perfect" I don't expect the game to be perfect, but it should at least work! ...

 

I don't care if I get flamed for this but when all is said and done, at it's core Skyrim is FO:NV with swords and FO:NV was FO:3 with a few tweaks, so with the experience and knowledge they have from both those games, Skyrim should be one hell of a lot better than it is, and regardless of what anyone says there is no excuse for releasing such a shoddy product. Like many, many, many others, If we'd been aware of just how buggy this game is, almost no one (including me) would have bought it.

 

If they had left a flower texture out behind the walls of Whiterun, OK ... If every once in a while you see a rock that doesn't quite sit perfectly on the terrain, fair enough ... Even if some very, very, random minor side quest won''t complete because you have already cleaned out the random cave, that could be lived with ... But lets face it, the list of bugs for this game is astonishing, and I know all of them aren't critical ones, but even 1 critical, game ending bug, is 1 to many and this game has dozens!

 

Bethesda is a Company that's SOLE PURPOSE is to create software for public use ... IT IS THERE JOB F F S ... So why shouldn't we expect them to have done better?

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So I dont think ill be buying Fallout 4 or TES VI.

 

Seriously Im a huge Fallout fan and the TES series is starting to grow on me but if Bethesda is only going to put in enough work for the games to get sold then the franchise might as well die out.

 

EDIT:

 

I wanna make it clear that I do like Skyrim and Im currently addicted to it but Bethesda could have done so much more and they chose not to.

Edited by ModelV
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at it's core Skyrim is FO:NV with swords and FO:NV was FO:3 with a few tweaks, so with the experience and knowledge they have from both those games

New Vegas was created by Obsidian, Bethesda Softworks was only publishing it. Bethesda Game Studios has nothing to do with New Vegas.

And honestly, I think the game is filled with bugs because the publishers wanted it out on the special 11.11 date. If they gave BGS a bit more time, I'm sure the game would be a lot more polished and less buggy.

Blame Beth. Soft. not BGS.

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And honestly, I think the game is filled with bugs because the publishers wanted it out on the special 11.11 date. If they gave BGS a bit more time, I'm sure the game would be a lot more polished and less buggy.

Blame Beth. Soft. not BGS.

 

Even more so, since there are numerous indications of them having great plans. That's not about the bugs, but about content.

 

Maybe I'm giving them too much credit, but I can't believe they let out their companion system with a clear conscience, since it's an actual step back from Fallout 3, which they did develop. Same goes for marriage. It's a liveless husk. And I can't see anyone adding it without having some ideas to make it worthwhile.

Edited by abaris
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The game definitely has an "unfinished" feel about it. Countless questlines are left open-ended (The College, Fjola, etc.). The physics system is broken. Most characters only have a single line of dialogue for any given situation ("I am sworn to carry your burdens"). The crafting system is unbalanced. Marriage is insultingly simplistic. I could go on and on.

 

At the same time, Beth has created a beautiful, seamless environment with hundreds of incredibly-detailed dungeons, each totally unique and with its own backstory. This element of the game has been flawlessly executed, which makes it seem even more likely, in my mind, that the game was a rush-job. I suspect that during the last few months before release, Beth put the majority of her resources into landscape & dungeon design, so that at least we'd have a world to explore.

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Even more so, since there are numerous indications of them having great plans. That's not about the bugs, but about content.

 

Maybe I'm giving them too much credit, but I can't believe they let out their companion system with a clear conscience, since it's an actual step back from Fallout 3, which they did develop. Same goes for marriage. It's a liveless husk. And I can't see anyone adding it without having some ideas to make it worthwhile.

Exactly.

It's impossible for the developers to have such great ideas, and then they fail to make a more complex companion or marriage system. And like you said, before the game's release they had great ideas of a dynamic economy, destroyable buildings etc, but those features did not make it into the game. They were definitely pushed to make the 11.11 release date.

 

It's nice to meet someone that thinks the same way I do.

Thank you, abaris.

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I don't think people realize what they did get.

 

I'm fairly excited to see what happens in the DLC.

 

And I can't wait for the CK, once that happens, I think all of this bitchin' will end.

 

We will see that dynamic economy, maybe even destructible environments!

 

*Shrugs* People say "It's just an excuse, saying the game is so big it's not perfect!" Well, if it was honestly that easy to fix, and make the game perfect...wouldn't other game studios have made a game that competes with Skyrim, or any elder scrolls?

 

No. Bethesda Game Studios and Bethesda Softworks pretty much dominate the ORPG Genre.

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We will see that dynamic economy, maybe even destructible environments!

 

 

 

You're serious or have you forgotten the sarcasm button?

 

Nah, you can't be serious in that assumption. At least I hope so, since I'm in the mood of giving people some credit.

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Not unsurprisingly, this thread was closed on the Beth Soft forums.

 

I tell you the mods over there...

 

I'm pretty sure they're Bethesda employees and are probably threatened with write-ups or worse for allow dissenting--though polite--opinions such as yours. Either that, or they're uber-fans blind to the company's weaknesses and take any dissension as an attack.

 

Bethesda has ever operated on the "OMFG XMAS REVENUES!!!!!!11" model. Once the game gets to a playable--in their opinion--level, out it goes. This has ever been thus since Daggerfall, and even if a game wasn't an Xmas release, the idea is the same.

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