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[WIPz] Skyrim Script Extender (SKSE64)


behippo

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I feel like an FAQ should be stickied to the first post as the same questions, same suggestions, same queries - all of which have been answered ad naseum at this point - keep popping up. Even if the answer to someones question was literally answered a page and/or even a handful of posts back. But then again, most people probably wouldn't even bother reading it and it would continue anyway. Just like on most mod pages. No one reads the stickies. @_@

 

Anyway, shout out to moreHUD and its author, as it's an essential mod for me that requires SKSE that I haven't seen anyone mention in their lists and the author has posted at least a couple times in this thread with having full intent to port when SKSE64 is out. Fantastic mod that has never left my SLE load order and one of the first I think of when I think of SKSE-only mods.

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We understand, real life comes first but Skse64 development shouldn't remain at a suspended state, I know developers have the intention of finishing it eventually but I also believe that currently they are not dedicated themselves for the task or they simply put their priorities on something that is not Skse64, which is understandable. But if any of the dev team read this, please, sometimes you need to decide, be it finishing or letting it go. That way we will either know for sure and stop waiting or a new development team will appear and try to build Skse again. In any case, both options are better than the this suspended/unknown state.

It has been only five months since the release of Skyrim Remastered/LE (October 28th, 5 months 9 days if you are a real nitpicker *Based on the average month being 30.42 days* xD). Go play original Skyrim for a bit, it is FAR too early for anyone to say "finish it or let it go". They are rebuilding SKSE for 64 bit and that will take time, even with delays in real life, their experience makes them far more likely to release a workable framework for this than an outside party.

 

Please, we are over this ''Skse64 takes long time'' crap. That's not even what all these people argue about. Currently, it is kind of obvious that they are not working on it like they used to, you can't ignore that even this thread has been abandoned by the creator of it. Maybe they lost interest, maybe IRL matters, whatever.. We understand that part, we are still grateful for their work but if they fell away from the project so badly -that it took 1-2 weeks to update a simple misleading sentence in original skse site- they should let go or remember that they took the responsibility themselves and now a great deal of people are waiting for a simple update from them, thus, finish it.

 

Also, I dont remember asking for your opinion on what should I play whilst waiting and your overly judgemental comment has absolutely zero value since it must have been based on pure rage or stupidity alone provided you are talking to someone you have no information on. So I am just going to assume that this is your normal day of insolently attitude. You have a nice life, if you can.

Edited by SanguinBlack
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You made a hard effort to look smart, but you failed, your basis are wrong, the only people on earth that can finish this job are them, they can't teach others and cannot put on risk their job.

 

 

Not true. There are others on earth who could finish this job. There's even someone in this thread offering to do so.

 

 

I'm all for seeing progress updates, but come on lets be rational about it.

 

 

Given the facts, it is completely rational to question whether or not the current team is going to come through.

 

Ianpatt himself recognizes that. Thus the apology. His last comment makes it sound like he hasn't even heard from Behippo himself.

 

 

 

I am telling you, what they do is hard, but they are not the only ones in the world who can do it. They don't have to teach anyone else or risk their careers in order to open source their project, so that others (including myself) could carry on their work if they are unwilling/unable to.

 

 

To be clear, it is their project, and I will respect whatever decision they make. I am also incredibly grateful for the hard work they have put into it. However, I feel that they have a responsibility to the users who depend on them to release their code and ensure the survival of the project. I say this having created and contributed to several projects of similar complexity and scope in the infosec world. It is a tough decision to make, but I know it is the right one.

 

 

+100

 

 

It has been only five months since the release of Skyrim Remastered/LE (October 28th, 5 months 9 days if you are a real nitpicker *Based on the average month being 30.42 days* xD). Go play original Skyrim for a bit, it is FAR too early for anyone to say "finish it or let it go". They are rebuilding SKSE for 64 bit and that will take time, even with delays in real life, their experience makes them far more likely to release a workable framework for this than an outside party.

 

 

I would agree if the pattern of communication and updates over that time were similar to other open source projects.

 

MVP

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What about starting a "Kickstarter" page to get paid for SKSE64? So you can really work on it without pausing working to get money. I would donate...

 

Id donate in a heartbeat and im pretty sure many of us would. I think we'd be amazed at how much money we could raise in just a short period of time. Money talks, and with large sums of cash at stake, we humans tend to make time, find time, figure out a way, come hell or high water, to get things done.

 

The caveat is, from what I've read, the 2 primary devs are unable to accept money because of their real-life jobs, which apparently restricts them from monetary gain for work done using company tools/assets/etc. At least, this is the way I understand it.

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We understand, real life comes first but Skse64 development shouldn't remain at a suspended state, I know developers have the intention of finishing it eventually but I also believe that currently they are not dedicated themselves for the task or they simply put their priorities on something that is not Skse64, which is understandable. But if any of the dev team read this, please, sometimes you need to decide, be it finishing or letting it go. That way we will either know for sure and stop waiting or a new development team will appear and try to build Skse again. In any case, both options are better than the this suspended/unknown state.

It has been only five months since the release of Skyrim Remastered/LE (October 28th, 5 months 9 days if you are a real nitpicker *Based on the average month being 30.42 days* xD). Go play original Skyrim for a bit, it is FAR too early for anyone to say "finish it or let it go". They are rebuilding SKSE for 64 bit and that will take time, even with delays in real life, their experience makes them far more likely to release a workable framework for this than an outside party.

 

Please, we are over this ''Skse64 takes long time'' crap. That's not even what all these people argue about. Currently, it is kind of obvious that they are not working on it like they used to, you can't ignore that even this thread has been abandoned by the creator of it. Maybe they lost interest, maybe IRL matters, whatever.. We understand that part, we are still grateful for their work but if they fell away from the project so badly -that it took 1-2 weeks to update a simple misleading sentence in original skse site- they should let go or remember that they took the responsibility themselves and now a great deal of people are waiting for a simple update from them, thus, finish it.

 

Also, I dont remember asking for your opinion on what should I play whilst waiting and your overly judgemental comment has absolutely zero value since it must have been based on pure rage or stupidity alone provided you are talking to someone you have no information on. So I am just going to assume that this is your normal day of insolently attitude. You have a nice life, if you can.

 

Whilst I apologize if anything I said was interpreted as negative, all I am saying is that it will take time and that is my opinion. My suggestion to play original I do see how that could be construed as negative now and I apologize but at the time it seemed appropriate because that is what I am doing xD But I really don't appreciate you insinuating that my arguments basis is stupidity, and given you also know nothing about me that too is unfair... But I do see what you mean with 1-2 weeks to update the sentence, although that is an easy thing for them to miss and forget about for awhile.

 

My favorite SKSE mod is SkyTweak! I hope it or something similar makes a comeback, fingers crossed.

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Some players are waiting for SKSE64 as a side effect of waiting for mods that require/need it.

 

Some modders are waiting for SKSE64 because their mods require/need it.

 

Other modders are waiting for SKSE64 so they can stop working on their mods (that don't require/need it).

 

It is very simple and very complicated at the same time.

 

Now, if some modders could just stop wasting time waiting, and go back to making/polishing/updating mods for other games in the meantime... might even help with some players.

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After reading numerous postings from people who seem to think they can do this "better" or "faster", then why don't they? Unless you are willing to start your own project, quit whining about theirs.

It will come out when it comes out.
They will update people when they do an update.

There is nothing forcing them to work on this, or even keeping us informed.
If you want it sooner, then learn how and do it yourself.

At least since F4 isn't being updated they don't have to work on keeping the extender for that up to date, so that should be one less drain on their time.

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