harimau93 Posted December 29, 2016 Share Posted December 29, 2016 (edited) can't someone please help I'm sorry if this already known to most people, I just can't find it anywhere. the problem is that binocular both first person view & 3rd person view are messed up, the hand doesn't hold properly. it just hold binocular like a gun. I will put my mod list both with picture to describe my problem here hope someone could help me. thanks!! Edited December 29, 2016 by harimau93 Link to comment Share on other sites More sharing options...
dubiousintent Posted December 29, 2016 Share Posted December 29, 2016 Can't download your plugins.txt file (Error 403: Forbidden). It's always useful to post your Load Order (in "Spoiler" tags. Use the "Special BBCode" button in the Forum "Reply" menu bar as the third icon from the left in the top row, next to and left of the "Font" pick-list field). Screenshots are not the best way to convey your LO, because they usually can't include everything in one image. LOOT can copy your LO into a list suitable for posting on forums. (It's under the ":" with three dots to the extreme right in it's menu bar.) Most "mod managers" have a similar "LO List" capability. Most likely this is a mod conflict, as "binoculars" are "equipment" instead of "weapons". Start looking from the bottom of your "load order" for any mods that affect weapon lists or "Binoculars/Scopes". The last such mod is probably overriding earlier ones. Take a look at the "Mod Conflict Isolation" section of the "Fallout NV Mod Conflcit Troubleshooting" guide for the procedure. -Dubious- Link to comment Share on other sites More sharing options...
harimau93 Posted December 29, 2016 Author Share Posted December 29, 2016 Can't download your plugins.txt file (Error 403: Forbidden). It's always useful to post your Load Order (in "Spoiler" tags. Use the "Special BBCode" button in the Forum "Reply" menu bar as the third icon from the left in the top row, next to and left of the "Font" pick-list field). Screenshots are not the best way to convey your LO, because they usually can't include everything in one image. LOOT can copy your LO into a list suitable for posting on forums. (It's under the ":" with three dots to the extreme right in it's menu bar.) Most "mod managers" have a similar "LO List" capability. Most likely this is a mod conflict, as "binoculars" are "equipment" instead of "weapons". Start looking from the bottom of your "load order" for any mods that affect weapon lists or "Binoculars/Scopes". The last such mod is probably overriding earlier ones. Take a look at the "Mod Conflict Isolation" section of the "Fallout NV Mod Conflcit Troubleshooting" guide for the procedure. -Dubious-thanks for the reply, I'm sorry for the plugin.txt not working, however I do checking the Nv mod conflict section but still can't find the problem. so here my load order> 0 0 FalloutNV.esm 1 1 DeadMoney.esm 2 2 HonestHearts.esm 3 3 OldWorldBlues.esm 4 4 LonesomeRoad.esm 5 5 GunRunnersArsenal.esm 6 6 ClassicPack.esm 7 7 MercenaryPack.esm 8 8 TribalPack.esm 9 9 CaravanPack.esm 10 a YUP - Base Game + All DLC.esm 11 b ZionTrail.esm 12 c FreesideOpen.esm 13 d NPC Project.esm 14 e RH_IRONSIGHTS_NV.esm 15 f AWorldOfPain(Preview).esm 16 10 enclavebunker.esm 17 11 JIP Selective-Fire.esm 18 12 NVStripOpen.esm 19 13 Companion Core.esm 20 14 RobCo Certified.esm 21 15 WMVM.esm 22 16 SomeguySeries.esm 23 17 AnimationProject.esm 24 18 YUP - NPC Fixes (Base Game + All DLC).esp YUP - Gameplay Tweaks.esp 25 19 Performance Of The Gods.esp DustSurvivalSimulator.esp 26 1a Leave Conversation NV.esp 27 1b noautoaim.esp 28 1c RadscorpionEggRestoration.esp BlueTint.esp 29 1d Dead Money Surprise Items.esp 30 1e JokerineKarmaGraves.esp 31 1f restoresleepforjet.esp 32 20 Ownerless Trash with DLC.esp 33 21 Improved-ammoingredientsloot.esp 34 22 Improved Ballistics Effects V2.esp 35 23 The Mod Configuration Menu.esp Better Game Performance.esp 36 24 Ultimate Invisible Wall Remover.esp 37 25 Uncut Extra Collection FSO.esp 38 26 EasierMassPurifiedWater.esp 39 27 DamWarClothing.esp 40 28 kochandbohr.esp 41 29 outsidebets.esp 42 2a FreesideOpenPatch.esp 43 2b Uncut Wasteland FSO.esp 44 2c enclavebunker.esp 45 2d WeaponModsExpanded.esp 46 2e FoodSanitizerRestorationDeadMoney.esp 47 2f Cut Sewers Restored.esp 48 30 LonesomeRoadScorchedSierraPowerHelmet.esp 49 31 Harvestable Cave Fungus.esp 50 32 populatedcasino.esp 51 33 Alternative Repairing.esp 52 34 Brotherhood Armor.esp 53 35 CraftedMantisGauntlet.esp 54 36 Legion Quests Expanded.esp 55 37 StripOpenMain.esp 56 38 rotfacetoriches.esp 57 39 Uncut Skeletons.esp 58 3a NPC Project - 188 Trading Post.esp 59 3b ZionTrail-NV.esp 60 3c Less Empty Primm.esp 61 3d betsybrahmin.esp 62 3e Restoration of the Unused NPCs.esp 63 3f Continue After Games Ending 1.9.3.esp 64 40 NekhCFinderFix.esp CCSP2_5d.esp 65 41 JSawyer Ultimate.esp 66 42 Jimmy's Modified Weapon Strength Requirements.esp 67 43 Gun Runners' Arsenal Disabled.esp GunRunnersArsenal Integration Mod.esp 68 44 AFRW.esp 69 45 ADAM - Rangers on Patrol.esp 70 46 UltrajetRecipe.esp 71 47 SporePlantPods.esp 72 48 AWOP Revs - You Are Still The Hero.esp 73 49 classicambientmusic.esp 74 4a FO3 Sounds and Voices Restored.esp 75 4b Companion Sandbox Mode3.esp 76 4c SunnyCompanion.esp 77 4d NewVegasBounties.esp PowerArmorRevamped.esp 78 4e Delay DLC - DM + HH + OWB + LR + GRA.esp 79 4f Alternative Repairing - Ultimate Edition.esp 80 50 WMX-OldWorldBlues.esp 81 51 WMX-DeadMoney.esp 82 52 DLC Weapon Integration.esp 83 53 Simple Reputation and Disguises.esp Power Armor Stats Overhaul v1.3.esp 84 54 Strip Wall Billboards.esp 85 55 PlasmaRevolver.esp 86 56 avangraffscorned.esp 87 57 awilderwasteland.esp 88 58 athornysituation.esp 89 59 FNV NPCs Travel.esp 90 5a VarmintRifle22LR.esp 91 5b Uncut Bison Steve Trees.esp 92 5c TeslaWeaponsPack-OWB.esp 93 5d KingOfTheRing.esp 94 5e RestoredCaravanPlayers.esp 95 5f HKAKM.esp 96 60 PSWeaponPack.esp 97 61 PlasmaCarbine.esp 98 62 ADAM - MAIN.esp 99 63 ADAM - HH.esp100 64 ADAM - NCR Patrol Armour.esp101 65 RobCo Certified Friendly Hit Fixer.esp102 66 Settler pistol.esp103 67 JetsArmoredVaultSuit.esp104 68 Companion_Poison_Cure.esp RaidersFA.esp Extra-Characters---Fiends-Quest-ENABLED.esp105 69 AWOP Revs - Scaled Goodsprings Fight.esp106 6a AWOP Revs - Help In Goodsprings.esp107 6b WelcomeToNewVegas.esp108 6c AWOP Revs - LD Nothing.esp109 6d JIP Improved Recipe Menu.esp110 6e The Weapon Mod Menu.esp111 6f NCR Salute.esp112 70 Gifted.esp113 71 JIP Fast-Travel Anywhere.esp114 72 Rebound Withdrawal.esp115 73 Rebound AP Fix.esp116 74 FOVSlider.esp Rotfacefix.esp117 75 Conelrad 640-1240.esp118 76 Follower Tweaks.esp119 77 NukaVend.esp120 78 CounterfeitCaps.esp121 79 OldWorldBlues - Keep Big MT Active.esp122 7a Karma Perks.esp123 7b LFox Bottle That Water.esp124 7c Classic Flamer Pistol.esp125 7d LegBloatflyPerk.esp126 7e NVDLC04 Allegiance w Duster.esp127 7f BetterArmedBrightFollowers.esp128 80 Armored PA Gloves.esp129 81 NukaChemistPlus.esp130 82 TorresInventoryExpansion.esp131 83 LoyalsDetonatorWorks.esp132 84 Pip-Boy Glove Removeable.esp133 85 lexx-hh-letter-english.esp134 86 Alternative Repairing - Breakdown Item Icons.esp135 87 Alternative Repairing - Bottle That Water.esp136 88 Power Armor Training Perk.esp137 89 dD - Enhanced Blood Main NV.esp138 8a Reload Reloaded.esp139 8b M8B.esp140 8c Reload Reloaded - Perks.esp141 8d MeleeReachFixed.esp142 8e ThermicLanceFireEffects.esp143 8f Fixer - Temporary Addictions.esp144 90 ADAM - Trooper Gloves.esp145 91 ExtendedDialogueVulpes.esp146 92 GomorrahProstituteEnable.esp147 93 Reactive People - Ultimatum.esp148 94 SaveCass.esp149 95 WMX-LonesomeRoad.esp150 96 WMX-HonestHearts.esp151 97 Faster .45.esp152 98 10mmJSPv2.esp153 99 OldWorldBlues - Light Stealth Suit MKII no NVSE.esp154 9a dressup.esp155 9b AlienpCellsVendors.esp156 9c LHRobes.esp157 9d FP gun follows crosshairs.esp158 9e Ragdolls.esp159 9f dD-Screen Blood Vanilla.esp160 a0 AK47.esp161 a1 GoodspringsWastelandAdventurerRestorationNoNPC.esp162 a2 FO4_PipeRifle.esp163 a3 PickpocketChanceUncapper.esp164 a4 Classic10mmSMG.esp165 a5 ServiceRifleReflexSight.esp166 a6 Bunk beds.esp DustydistanceNV.esp167 a7 Dry Canyon.esp168 a8 BabyGoat Swift Carbine Weapon Mod.esp169 a9 RH_IronSights_NV_Vanilla.esp170 aa Authentic FO3 Chinese Assault Rifle.esp171 ab F4LaserPistol.esp172 ac Alternative Blood Spout.esp173 ad TAR3gun.esp174 ae dD-Smaller Spatters Default.esp175 af HuntingRifleMeshFixes.esp176 b0 Repair Metal Armor With Any Metal.esp177 b1 Better Burned Man.esp178 b2 Saints & Sinners.esp179 b3 WMX-PreOrderPackCaravan.esp180 b4 WMX-PreOrderPackClassic.esp181 b5 Powder Ganger Rep Fix - Gunfight.esp182 b6 WMX-PreOrderPackMercenary.esp183 b7 WMX-PreOrderPackTribal.esp DLC Weapon Integration - WMX.esp184 b8 Classic M72 Gauss Rifle (Fixed VATS DMG).esp185 b9 Classic M72 Gauss Rifle.esp186 ba CRHDV3O2.esp187 bb Ranger Armor Fix.esp PowerArmorSizeRevamped.esp Power Armor Stats Overhaul v1.3 Lonesome Road Patch.esp188 bc GhostPeoplePerceptionFix.esp189 bd Ham Radio.esp190 be Sit Anywhere.esp191 bf OWB-Path Lights.esp192 c0 Riot Armor Fixes.esp193 c1 Desert Ranger Armor Fix.esp194 c2 Soft PA Footsteps.esp195 c3 New Icons For T-51B FONV Edition.esp Kasdars Automatic Lockpicking.esp196 c4 AWOPFSOPatch.esp197 c5 Immersive Minigames.esp198 c6 Threshold.esp199 c7 ClassicSniperRifle.esp200 c8 NailGunFlechetteUncut.esp201 c9 Real Recoil.esp202 ca AFRW For The Enclave patch.esp203 cb AFRW DLCs.esp Laser Pistol Fix.esp Laser Pistol Fix Non-GRA.esp204 cc EuclidCFPlus.esp JSawyer Ultimate - YGT.esp205 cd Tommy Gun.esp206 ce M2281A1_TAR.esp207 cf M1903A3Springfield.esp208 d0 WMX-GunRunnersArsenal.esp209 d1 PowerArmorSize.esp210 d2 Power Armor Enhanced 1.1.esp211 d3 FNV Realistic Wasteland Lighting - Full.esp RequirementsMatter - strength only.esp Link to comment Share on other sites More sharing options...
dubiousintent Posted December 29, 2016 Share Posted December 29, 2016 Well, first of all you have too many plugins: "active" and installed. That alone will cause all sorts of "weird" things to go wrong. The cap for FNV is roughly 140 (it depends upon your system). See the "Smaller Plugin Cap" section of the "FNV General Mod Use Advice" article for details and how to get around it. Second, I am not familiar with most of those mods, but look with suspicion on any labelled as "FO4". If they aren't converted specifically to FNV, then they are probably not going to work correctly and will cause problems to others. FO4's game engine is not the same as that for FNV. (It's actually closer to Skyrim, but not the same as it either.) Third, conflict isolation means you have to at least deactivate (and more likely uninstall in order to ensure file overwrites are removed) mods to determine which one is causing the problem. It is unlikely anyone can look at a list of mods and tell which is causing the conflict simply because there are too many possible variations unless they happen to have the same problem with the same combination (and that one isn't common). But give it a little time for others to look over your list and you may hit it lucky. Given how many mods you need to trim out, I would suggest you start over installing and TESTING mods one at a time. Prioritize what is important for you and start with those first. No matter how good your box, the game is six years old and written for single core, 32-bit processors. It can't handle everything. If you are going to be a stealth shooter, then you don't need power armor mods. If you are going toe-to-toe, then you don't need lots of light armor "recon" gear. Choose guns or energy weapons, but don't try to load your list down with extra models of both. Etcetera. The "FNV General Mod Use Advice" guide goes into all of that. -Dubious- Link to comment Share on other sites More sharing options...
harimau93 Posted January 1, 2017 Author Share Posted January 1, 2017 Well, first of all you have too many plugins: "active" and installed. That alone will cause all sorts of "weird" things to go wrong. The cap for FNV is roughly 140 (it depends upon your system). See the "Smaller Plugin Cap" section of the "FNV General Mod Use Advice" article for details and how to get around it. Second, I am not familiar with most of those mods, but look with suspicion on any labelled as "FO4". If they aren't converted specifically to FNV, then they are probably not going to work correctly and will cause problems to others. FO4's game engine is not the same as that for FNV. (It's actually closer to Skyrim, but not the same as it either.) Third, conflict isolation means you have to at least deactivate (and more likely uninstall in order to ensure file overwrites are removed) mods to determine which one is causing the problem. It is unlikely anyone can look at a list of mods and tell which is causing the conflict simply because there are too many possible variations unless they happen to have the same problem with the same combination (and that one isn't common). But give it a little time for others to look over your list and you may hit it lucky. Given how many mods you need to trim out, I would suggest you start over installing and TESTING mods one at a time. Prioritize what is important for you and start with those first. No matter how good your box, the game is six years old and written for single core, 32-bit processors. It can't handle everything. If you are going to be a stealth shooter, then you don't need power armor mods. If you are going toe-to-toe, then you don't need lots of light armor "recon" gear. Choose guns or energy weapons, but don't try to load your list down with extra models of both. Etcetera. The "FNV General Mod Use Advice" guide goes into all of that. -Dubious-hey man thanks for the reply, unfortunately I could't fix it so I just need to reinstall the whole things, but I noticed there something I forgot to ask, I don't know if this is intended or not, the power armor CND, I mean power armor full set from helm and body, the CND condition, them doesn't degrade. I try testing it out letting npc attacking me but, apparently Im using it alternative repairing mod so I set armor degradation to ultra fast to test it, the armor CND doesn't dropping at all!! i'm sorry if I'm bothering you, I hope u can tell whats going on with that. Link to comment Share on other sites More sharing options...
dubiousintent Posted January 1, 2017 Share Posted January 1, 2017 Not a bother, but unfortunately I don't use power armor (stealth sniper character) so I have no experience with that. You should look at the "Comments" on the mod download page and see if others have raised the issue with the author. If not, then it is likely due to a mod conflict. In that case, make that something to test for when you load that mod and any thereafter. Once you identify that two mods have a conflict, you can load them both into FNVEdit and see where the conflict exists. It may be as simple to resolve as switching the load order between those two mods. -Dubious- Link to comment Share on other sites More sharing options...
Recommended Posts