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harimau93

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Everything posted by harimau93

  1. can someone make pak version of other mods? I would like to request this> https://www.nexusmods.com/monsterhunterrise/mods/1371 https://www.nexusmods.com/monsterhunterrise/mods/1147 https://www.nexusmods.com/monsterhunterrise/mods/1887 https://www.nexusmods.com/monsterhunterrise/mods/207 https://www.nexusmods.com/monsterhunterrise/mods/1172 https://www.nexusmods.com/monsterhunterrise/mods/93 https://www.nexusmods.com/monsterhunterrise/mods/39
  2. Don't know how to request it on but if anyone can make it that would be awesome, so like, is it possible to have a mod that scale arena quest, challenge quest only scaled to solo player? Just arena quest specifically, not the entire base game quests. I just want it to be like in the good ole' days Freedom Unite arena quest.
  3. could be cool mechanic so V don't get too OP later on, surely it could work for both of us, In pre release interviews CDPR talked about there being a humanity threshold that you risked crossing if you went too far with V's cyberware.
  4. Anyone know what mods that actually replace Fugen with Yomogi's body? So basically there is this video, but I just CAN'T find the damn video to show it, I think it's a mod, where the cutscene played when hunter ordered the dango, yomogi doing her dancing stuff preparing the dango, but with Fugen's body doing Yomogi's usual antic so it look funny as hell but I can't find it anymore..
  5. Hi there, can someone make a mod based script that will make radiation to affect human NPCs, not ghoul NPCs, just a normal human NPCs so that they die to radiation poisoning the same as player? I guess this is just for DUST survival simulator mod where there is a weapon called dirty bomb that explode in radiation blast radius about 30 sec with 20rads, but problem with this weapon that's its pointless for player to use it since it DO NOT affect human npcs at all. If NPCs using this dirty bomb on player, it will kill the player because of the radiation.
  6. I also want this, hopefully someone go around making it..
  7. Hi, just a request for this.. maybe someone could do it by accessing the localization
  8. as the title stated, does anyone know if the mod, with the new master build ver. that removed all the controversial part has a torrent download for it? I wanted to ask this on their modpage and discord but it has been locked down tight though so yah, problem with regular download on the site is that my internet ain't good enough to download those big huge size file mod.
  9. honestly, imo it would never work that way. thing is, remember how crap New Vegas launched back then? you know with glitches, bugs, CTD etc etc. imagine how was the experience without NVSR, FNV mod limit fix, 4GB patch, etc etc? it's in a horrible state back then and we know it wasn't Obsidian fault, or might be since the agreement paper that they can do it in this deadline or I don't know who's fault was it but doesn't matter.. point is, if Bethesda want to remaster the game, they need to play test the game, understanding the game, and learn all core concept of NV. yes, it would require such an effort to remaster NV into new Creation Engine and might take a long development process but hey, this is bethesda which are bigger than Obsidian. but problem is, I doubt that bethesda developers or even todd howard even plays FNV. remember how terrible the game was back then with CTD bugs glitches etc etc? sure right now we had all the necesseary tools and mods that already make the game better now but, yeah it don't work that way. I couldn't imagine they would play FNV almost to completion, or plays more than 1 playthrough just to see how vast the choice & the consequences are in FNV, and it's proved with FO4 that betheda don't learn anything valuable from FNV, man how shameful I'm back then was hype like nobody thinking FO4 gonna be good lol man..
  10. Kudos man! can't wait for the next beta reach soon,
  11. can't wait for modding community made a conversion project mod for the Outer Worlds like Fallout: New Vegas sequel spin-off by community. imagine the possibilities like the Courier cheated death by having mr. house cryo pod plus old world blues technological advancement, courier six once again set of to a whole new world of space adventure!!
  12. agree, gamebryo can't do such thing since bethesda never even develop the morphing system into their engine. you could say why in the hell Elder Scrolls there is none fat people or something like that right, maybe very thin people that fit their role as beggar would do nicely for immersion. but hey, even Fallout 4 did have fat, muscular and thin type morphing body races.. they still can't do crap since old man/ woman NPCs doesn't look like old people. well maybe in their next game they can do this right I hope...
  13. mod that removes shaking from .kf animations I think..? https://www.youtube.com/watch?v=wnCST7z0VVc&lc=z22jgfxapobcvfanoacdp432q2jthwp5tebqzoogd0tw03c010c.1561359280168594
  14. Fallout is born in mind of RPGs first, gameplay later.. thing is, it's weird why Bethesda don't stick with their previous mechanic from FO3 because, hell after playing fo4 and got boring so fast, I went back to FO3 and believe me its much better experience since its RPGs that make the game replayability so much fun! you can do multiple playthrough with various hilarious build skill that make it more entertaining, unlike FO4 the only satisfying part is that gunplay but that's it, no offense but even with mod can't help fo4 replayability much like in older games do, recently went back for fo3 and fnv even TTW playthrough. thing is, I care replayability in RPGs even the story sucks ass..
  15. oh man, I wish I could learn how to mod morrowind...
  16. the future of gaming modding are so much better than before!!
  17. sentry bot, in FNV and even in FO3 " Despite having a melee attack implemented, they do not seem to use it or have an animation for it, therefore they cannot use their melee attack. Instead they rely on their secondary weapon (the Gatling laser/minigun attachment) in close range, even in melee/unarmed ranges. " after playing FO4 for a long time now, I realised how every enemy every creatures in FO4 are much often superior in their strategy of attacking you or even dodging you, back then people could just exploit sentry bot weakness by having close quarter combat and just circling around them hitting them till they die. in FO4, sentry bot are deadly as hell even at close quarter combat since they can melee stun you 1 - 3 sec before you can attack again. my request is, since FNV already have the melee attack implemented like the wiki stated, would it be possible for modding to add some custom attack anims for sentry bot in FNV?? could it be done because I noticed how protectron in FNV also had the same issue but, it seem to have low chance of hitting you with their melee attack if I'm not mistaken, could be useful.
  18. the cut content in new vegas already indicated that obsidian actually want fnv to be more open ended content with endgame, such cut voice lines still in there mentioning how player choice, action and consequences will affect the mojave wasteland future. man, it would be awesome to see freeside and the strip got completely wipe out by the Legion, like you actually see those consequences, killing people who resist, capture and slave them, maybe some npcs you met in freeside will get angry at you, man...
  19. might require to have a decent voice actor for both male & female to sync with default new vegas player character voice.. could be easy since f4nv project team will have those but, don't know if anyone if up to it. modding is kinda slow right lol
  20. country road take me home, to the place where it all belong, Mojave Wasteland oh how I miss you epic, sick and awesome job there F4NV team, I do wish this project will be success!
  21. seriously though, can't wait for this mod epic release !!
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