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Replacing collision in NifSkope (easy way)


kitcat81

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By the way, it helps if one downloads the newest version...lame me.

 

Just to repost here for quick reference:

https://github.com/jonwd7/nifskope/releases

Thank you,ÃÂ I did not think of this, added this link to the guide.ÃÂ
I was still on 4. Spent a good 15 minutes trying to figure out the lack on the options described. =P

Silly me.

 

Funniest thing is, I had just finished a big batch of items a few days ago that this would have helped, heh. C'est la vie.

It's weird sometimes how such a small thing can make such a difference in time expenditure. =)

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By the way, it helps if one downloads the newest version...lame me.

 

Just to repost here for quick reference:

https://github.com/jonwd7/nifskope/releases

Thank you,ÃÂ I did not think of this, added this link to the guide.ÃÂ
I was still on 4. Spent a good 15 minutes trying to figure out the lack on the options described. =P

Silly me.

 

Funniest thing is, I had just finished a big batch of items a few days ago that this would have helped, heh. C'est la vie.

It's weird sometimes how such a small thing can make such a difference in time expenditure. =)

 

Did not even notice myself that I used version 2.0 - 5 until I looked at my own screenshot. Absent-minded me :D As I remember some earlier version of 2.0 did not support edit UV for BSTriShape. I might be wrong but I could not make it work with earlier versions. I got this version before it was released, from some forum where the author posted it for testing. Yep, small things can save loads of time.

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Also have to say thank you guys!

 

BUT: Everytime I do exactly these steps, the collision box is not correctly alligned with my mesh.. I tried moving ninodes in both nifs but it didn't work..

 

Maybe it's because I created a scol from two objects and used its collision data?

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