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Porting mods - CK64 removes parent masters (required esps) after resaving


Eloreon

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Hey guys,

 

I've got a problem with the process of porting mods from the old Skyrim to SSE. In this case it's a compatibility patch for Morrowloot Ultimate, which (should) work fine with SSE after manual porting.

 

What I do:

 

- Load the Compatibility patch and all it's parent masters in the CK64 (Skyrim.esm, DLCs, Morrowloot, and for example Warmonger Armory), set the patch as Active

- Change a name of an object and change it back

- Save (and get a dozen of errors "Pointer value cannot be cast as NumericID : Size bust BSUInt32") it, and let it save the facegen datas

 

But after saving it, the patch for Warmonger armory (or OBIS, whatever, always happens) just needs Skyrim, DLCs and USSEP (from Morrowloot Ultimate, before it doesn't need it). Not even Morrowloot Ultimate or Warmonger itself.

 

Tried it with several times, checked it with SSEEdit (patch seems a bit strange, so it's definitely not what I want and what it was before and what it should be)...yeah i'm confused right now :/

 

Someone with the same problem? Am i'm doing something completely wrong?

 

Thanks for any help! :smile:

 

 

 

 

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