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Mesh Issues


ElfyPers0n

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when it's complete, you will see the whole thing in the geck as complete as well as in blender and nif scope...but nifscope needs to have it's resources configured tt he games main data folder first so it can draw from the bsa archives or loose files.

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I'll put it this way, the other day, last week, some oe wanted to chop off the top of an old table from NV source materials, they could not do it.

I waited until every one gave up.

I asked one question, and provided the file to that user for a big project. This part was hard coded. it could not be done in 2.49b because it lacked the resources too.

 

It took me 5 minutes to do that and I uploaded it to the user in the open here. after he received the file, I broke the link , it's now his property.

I don't mind helping out with things. But we are here to provide encouragement too.

 

So I feel this is your project, and we are here to bend an ear.

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I'm just curious what exactly needs to be done. This is my first attempt at 3d modelling, and I'm pretty much just playing it by ear so far, so I'm not too familiar with what I'm missing.

it needs materials to be defied, as it is, that's not yet done.

collisions too, inside and out, so far, you have whats called a sketch file, just bare bones, and it's a good one. it does take time to learn all that's involved.

 

your doing great !

don't be in a hurry. grab some texture's and add them. currently no textures are rendering due to it not having any.

Edited by Purr4me
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do you have fomm installed? the reason is, you might need to know about how some mesh files require other mesh files to complete a house design.

 

you said you used " barracks01 ' well..open the fomm bsa browser, open the NV bsa mesh archive, in the lower left corner, type i that name, you will find 4 files are required for that unit. each one has a purpose. there is an outline for the LOD, there is an iside section for the barracks, there is yet another Lod for more details of the out side.

 

when you see the search results in fomm, extract all 4 files, open them up 1 at a time i nifscoppe and study them.

 

this could be what your missing?

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I'll put it this way, the other day, last week, some oe wanted to chop off the top of an old table from NV source materials, they could not do it.

I waited until every one gave up.

I asked one question, and provided the file to that user for a big project. This part was hard coded. it could not be done in 2.49b because it lacked the resources too.

 

I saw that request and didn't have time to do it. But I'm curious about what you mean but that it could not be done in 2.49b since it looked like something that could be very easily done in 2.49b.

 

I only use 2.49b for FNV. The only thing I've come across that it can't do is hair with transparency parts because (as I understand it) it re-orders the polygons which makes the hair render very weirdly in-game. I've never had any problems with statics or collision or texturing or anything else mentioned in this thread.

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I only use 2.49b for FNV. The only thing I've come across that it can't do is hair with transparency parts because (as I understand it) it re-orders the polygons which makes the hair render very weirdly in-game. I've never had any problems with statics or collision or texturing or anything else mentioned in this thread.

as you already know, it has to do with export functions missing a script ,a very special script that was removed from the networks By Bethesda a while ago.

there was one hosted here too, a very long time ago..I might be wrong but By Lhammod? or another great modder was hosting it on the Oblivion sections.

 

some one in corporate threw a fit about that. all people involved with the source code went nut's and removed any thing of value for us to use.

 

that *.nif script from the source code is not available for free. it is however with in commercial software, which no one here will buy.

 

I own it.

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What do you mean by no materials being defined, and having no textures? Are the ones I set up not going to work in the game?

when I say, there are things missing? it means just that. Blender can show me whats it requires where default files will not show this.

 

This report is simple, it tells me what the file needs, as a report, that what I mean. I know the data is in the game but it should not be requesting it

on export.

 

what else does it tell me? it tells me the exact items the data needs. every texture it was targeting. By name. So all of these written out in this report needs to be there or else it won't work.

an_example_of_what_is_missing.jpg

Edited by Purr4me
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