ichii3d Posted December 31, 2016 Share Posted December 31, 2016 I'm using the shortcut Alt + MouseWheel with an asset selected to cycle through variations but I noticed that it does this selection by name and ignored folder structure, so if I'm cycling through vehicles beginning with S it will suddenly jump to another kit with S at the start of its name. Does anyone know if you can edit the scripts or change a setting to not ignore folder structure? Also, I didn't find much information on this and in a lot of youtube videos I didn't see anyone using it. You can also cycle through materials using Alt + Shift + MouseWheel. Thanks Link to comment Share on other sites More sharing options...
chucksteel Posted December 31, 2016 Share Posted December 31, 2016 Your scrolling through Object families not form names so when you get to the end of a family it switches to a new one. Not sure if there is any way to change this but when creating SCOL's I do know you can create your own Family so it may be possible. Link to comment Share on other sites More sharing options...
ichii3d Posted December 31, 2016 Author Share Posted December 31, 2016 (edited) That's strange, how can I see which family something is in? In my test it's scrolling from StationWagon to StatuePlinth. I would be confused why Bethesda would ever add them to the same family :O Edited December 31, 2016 by ichii3d Link to comment Share on other sites More sharing options...
chucksteel Posted December 31, 2016 Share Posted December 31, 2016 What your seeing is it changing families, do a test with one of the room sets and you'll get an idea of how it works. If you start with an Art Deco Floor you can then scroll all the way through the Art Deco set. You may just be trying with a small Family which is why it seems odd. Link to comment Share on other sites More sharing options...
ichii3d Posted December 31, 2016 Author Share Posted December 31, 2016 (edited) This is the list of assets I scroll though, not trying to be confrontational but it looks to me like its simply using the 'all' filter in the asset list and your simply scrolling down it. Whenever you get to .... is when you have repeating names. The reason it stays inside a building kit is because they all using a prefix like Deco etc.... But even this can get confused and jump around a lot. Vehicles\Megaloader\MegaloaderNoArms01.nifSetDressing\MemoryDen\MemDenClothTable01.nif.......Architecture\Unique\MemoryDen.nifSetDressing\Consoles\MemoryDenConsole01.nifArchitecture\Buildings\Metal\MetalAddAWall1x1Bot01.nif........SetDressing\MetalBarrel\MetalBarrel01Fire.nif........Architecture\Buildings\Metal\MetalBaseA1x1CorCap01.nif If you could take into account folders I could speed up working massively. Edited December 31, 2016 by ichii3d Link to comment Share on other sites More sharing options...
ichii3d Posted December 31, 2016 Author Share Posted December 31, 2016 (edited) So I found information about OPEL's which seem handy, it would be amazing if I could somehow add the OPEL into the game world and cycle through the custom collection using the mouse wheel. Does the community have any shared collections of OPEL's to speed up work flow? https://www.creationkit.com/index.php?title=Object_Palettes Edited December 31, 2016 by ichii3d Link to comment Share on other sites More sharing options...
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