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How to make new weapon without replacing an original one?


Yogensya

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Hi,

 

I have done a new weapon for the game, it's mostly finished, but currently it replaces the steel sword.

 

How can i make it be added as a new elven sword with it's own stats etc, is there any link that covers how to do that? It's my first skyrim mod and i'm a bit lost with that. :( Thanks!

 

Here's a pic of the weapon by the way..

 

EDIT: Sorry i meant to post this in the troubleshooting section :/

 

http://www.skyrimnexus.com/imageshare/images/3591598-1325980005.jpg

Edited by Yogensya
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I know some people have been using third party editors to make changes which would otherwise only be possible with the Construction Set. It's supposed to come out in January, however, so i'd personally recomend just keeping your pants on.

 

And ESP stands for Elder Scrolls Plugin. It is the file format used by the Construction Set (and the aforementioned third party programs) for creating secondary game data-sets which alter the basic world found in the ESM files.

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Download one of the ESPs that adds new weapons, take it apart with Skyedit, and figure out what needs to be added. (Hint: you need at least one WEAP and one STAT record). For crafting, you need a COBJ (another one for tempering). For merchants, CNTO.

 

This page may be helpful: http://uesp.net/wiki/Tes5Mod:Mod_File_Format

 

As a wise man once said, doing is the best way of learning...

Edited by jimhsu
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Two options:

 

1. Use a Hexadecimal Code Editor like Skyedit to create a "dirty" mod, which will forcefully add the item into the game.

 

2. Wait for the Creation Kit to be released. This is the same tool used by Bethesda to create the game. They release it for free with all Elder Scrolls games.

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