Purr4me Posted January 1, 2017 Share Posted January 1, 2017 While that was a short try ... Boss does not support 64 bit Binaries, at least that is the warning I get in MO when I tried to start Boss? :sad: So since it appears that I can not use Boss instead of Loot in Mod Organizer, does any one have suggestion for a load order for the mods I use? ( Active Mod list is in my opening post. ) Or any thing that might help me finally play FO3 without crashing so fast?Some times it takes a mack truck to hit you before you realize whats going on. only 1 single version of Mo is set to use 64bit Binaries and that version is incorrect for use in this game. Link to comment Share on other sites More sharing options...
Illius Posted January 1, 2017 Author Share Posted January 1, 2017 (edited) Don't try to use BOSS in MO. It is not a mod, but a tool to sort your load order. You would just run the BOSS v2.1.1 Installer.exe. Once you have it installed, just start it using the icon you placed on your desktop. It is a run once and done. The only other time you would need to use it would be when you install another mod. There is a load order template toward the bottom of the FWE description page you can use as a guideline. Remember, compatibility patches must load after the last mod that is being patched. In your LOOT generated load list you will see that Blackened is not correct. None of the FWE plugins are in the correct order, among other wrongly placed plugins. Well if you are aware of a method for Boss to recognise mods installed for FO3 from inside MO ... while not using MO then please tell me? Because according to this information ... http://wiki.step-project.com/Guide:Mod_Organizer#Third_Party_Programs ( go to "10 Third Party Programs" if it does not show up. ) Boss needs to be started from inside MO in order to recognise mods installed from inside MO. ( And that appears to be impossible for me since I have Windows 8.1 ) May I ask a question here? what version of Mo are you running for this game to begin with? Nothing is impossible if done correctly. I am using MO version 1.3.11 for both FO3 and for Skyrim. I installed it separately in ... E:\Program Files (x86)\Steam\steamapps\common\Fallout 3 goty\ and for Skyrim in ... E:\Program Files (x86)\Steam\steamapps\common\Skyrim\ And I am the only one using this computer so I have an admin account. Edited January 1, 2017 by Illius Link to comment Share on other sites More sharing options...
Purr4me Posted January 1, 2017 Share Posted January 1, 2017 what link was used for the Boss installer. The only way Mo would report a message like that is if you tried to run a 64bit binary program thru it on a 32bit game OR you ran Mo .2 the very latest version of Mo which IS a 64bit binary application and tried to run a 32bit program that takes over the operations of the master program it's installed in. Still on a 32bit game. IT's the virtual folder application that is set also as 64bit. your screen shot shown a 32bit application and it's reporting an error running a 64bit binary? Boss.."is it" supporting 64bit now? Link to comment Share on other sites More sharing options...
Purr4me Posted January 1, 2017 Share Posted January 1, 2017 This is the shot you provided:Which is clearly a 32bit app. The only way you might generate an error as you reported is if you tried that version of Mo on Fallout 4 a 64bit game...No way would boss generate that message on or in a 32bit program as it is 32bit too. OR...some how you clicked on the wrong item by mistake.kitty Link to comment Share on other sites More sharing options...
Purr4me Posted January 1, 2017 Share Posted January 1, 2017 (edited) https://boss-developers.github.io/ 2.3.1 - 5 January 2016Fixing an issue with Unicode path namesThe Plugin Submitter is operational againFixing a crash with the User List under certain conditionsUpdated the translation filesUpdated the installation script to support both 64-bit and 32-bit executablesBOSS now builds on *nix platformsRemoved some Boost library dependenciesThe default for an addition to the user list is now "After" instead of "Before"Code style changesThis is also the last release specifically for XP. Future releases may or may not work. Edited January 1, 2017 by Purr4me Link to comment Share on other sites More sharing options...
Purr4me Posted January 1, 2017 Share Posted January 1, 2017 Link to comment Share on other sites More sharing options...
Purr4me Posted January 1, 2017 Share Posted January 1, 2017 try Boss again only this time choose the 32bit application and run it thru Mo, you will get better results. Link to comment Share on other sites More sharing options...
Purr4me Posted January 1, 2017 Share Posted January 1, 2017 (edited) After looking at the GUI of boss ..? Yuk! Horrible, so to give you even better advice ..use this instead (http://www.nexusmods.com/newvegas/ajax/downloadfile?id=1000020909) and I'll throw in the template for it too when you need to update it's master lists. But.Boss ? I don't know, it used to look a lot better..it might be my browser "firefox" too, all I know is just yuk.----------------------IF you install Fomm? that program will write out a new folder in the games main folder called "Install Info", these template go into there extracted. when Fomm asks to update, it will use these instead and were at the time the very last updates for it's use. Fomm, has other tools too, a lot more BANG !! for your Buck. Just don't try to link into the nexus through it, there is no nexus support for that, to use it and it's tools only, do not download mods thru it. Download manually...but fomm works much better inside Mo. .......................................(https://mega.nz/#!PIgljJZK!e1FazkpJb4rU-6EuzUfwZPrw_zOlpWGqcN-c4IAkS1s).................................. Have fun kitty Edited January 1, 2017 by Purr4me Link to comment Share on other sites More sharing options...
Illius Posted January 1, 2017 Author Share Posted January 1, 2017 Thank you very much for all the help and information so far Purr4me. :smile: By using the 32 bit binaries for Boss I finally got Boss working in MO, and it came up with this load order ... Active Mod Files Not completely sorted yet: 00 Fallout3.esm 01 Anchorage.esm 02 ThePitt.esm 03 BrokenSteel.esm 04 PointLookout.esm 05 Zeta.esm 06 Unofficial Fallout 3 Patch.esm [Version 2.2] 07 aHUD.esm 08 iHUD.esm 09 CRAFT.esm 0A CALIBR.esm [Version 1.4] 0B Project Beauty.esm 0C FO3 Wanderers Edition - Main File.esm 0D Mart's Mutant Mod.esm 0E RH_IRONSIGHTS.esm 0F FO3 Wanderers Edition - Alternate Travel.esp 10 DarNifiedUIF3.esp 11 CASM.esp 12 GreenWorld.esp 13 LevelersChamber.esp 14 FO3 Wanderers Edition - Main File.esp 15 FO3 Wanderers Edition - DLC Anchorage.esp 16 FO3 Wanderers Edition - DLC The Pitt.esp 17 FO3 Wanderers Edition - DLC Broken Steel.esp 18 FO3 Wanderers Edition - DLC Mothership Zeta.esp 19 FO3 Wanderers Edition - Followers Enhanced (BrokenSteel).esp 1A FO3 Wanderers Edition - Optional VATS Halftime.esp 1B WeaponModKits.esp 1C WeaponModKits - FWE Master Release.esp 1D WeaponModKits - OperationAnchorage.esp 1E WeaponModKits - ThePitt.esp 1F WeaponModKits - BrokenSteel.esp 20 WeaponModKits - PointLookout.esp 21 WeaponModKits - Zeta.esp 22 Flashlight-LOS.esp 23 F3ProjectRealityMkI.esp 24 Blackened FWE + MMM + Project Beauty.esp [Version 3.3] 25 RH_WMK_Bridge.esp 26 CALIBRv14 Ammunition Schematics for FWE-WMK-CRAFT-V1_3-18639.esp 27 PureWater-LittleRad-.esp 28 UUF3P - FWE Patch.esp 29 MME Relentless Warrior Perk.esp 2A Cheatboy.esp 2B Start Almost Perfect.esp But these plugins where not reckognized ... http://imgur.com/kpuMEkG Personally I doubt that those marked with green matter where they are placed, so I should be able to leave them after all other mods but before the new Merged Patch I will have to make. Since the load order from LooT in my OP is totally different, I am not 100% sure if I placed those in red in the correct place. ( Although I did not see a warning in Wrye Flash.) Would this be a good new load order? Latest completely sorted new Boos load order: 00 Fallout3.esm 01 Anchorage.esm 02 ThePitt.esm 03 BrokenSteel.esm 04 PointLookout.esm 05 Zeta.esm 06 Unofficial Fallout 3 Patch.esm [Version 2.2] 07 aHUD.esm 08 iHUD.esm 09 CRAFT.esm 0A CALIBR.esm [Version 1.4] 0B Project Beauty.esm 0C FO3 Wanderers Edition - Main File.esm 0D Mart's Mutant Mod.esm 0E RH_IRONSIGHTS.esm 0F FO3 Wanderers Edition - Alternate Travel.esp 10 DarNifiedUIF3.esp 11 CASM.esp 12 GreenWorld.esp 13 LevelersChamber.esp 14 FO3 Wanderers Edition - Main File.esp 15 FO3 Wanderers Edition - DLC Anchorage.esp 16 FO3 Wanderers Edition - DLC The Pitt.esp 17 FO3 Wanderers Edition - DLC Broken Steel.esp 18 FO3 Wanderers Edition - DLC Mothership Zeta.esp 19 FO3 Wanderers Edition - Followers Enhanced (BrokenSteel).esp 1A FO3 Wanderers Edition - Optional VATS Halftime.esp 1B UUF3P - FWE Patch.esp 1C Blackened FWE + MMM + Project Beauty.esp [Version 3.3] 1D WeaponModKits.esp 1E RH_WMK_Bridge.esp 1F WeaponModKits - FWE Master Release.esp 20 WeaponModKits - OperationAnchorage.esp 21 WeaponModKits - ThePitt.esp 22 WeaponModKits - BrokenSteel.esp 23 WeaponModKits - PointLookout.esp 24 WeaponModKits - Zeta.esp 25 CALIBRv14 Ammunition Schematics for FWE-WMK-CRAFT-V1_3-18639.esp 26 Flashlight-LOS.esp 27 F3ProjectRealityMkI.esp 28 MME Relentless Warrior Perk.esp 29 PureWater-LittleRad-.esp 2A Cheatboy.esp 2B Start Almost Perfect.esp Link to comment Share on other sites More sharing options...
Purr4me Posted January 1, 2017 Share Posted January 1, 2017 The spoiler tag looks to be rock solid. the other items ? lolI want you to realize you can use both types with Mo, one will not overwrite the other and mo will respond to either one .The fomm tool and template should encompass all mods. open the templates and please view them in Notepad ++ so you can read things as the system will read them. Now, if there are mods not listed within the templates, I can add them after a study of the contents before hand. Mod Organizer version best suited for this task is this one. Fomm will sort the Undead mod listed it did not know about. kitty Link to comment Share on other sites More sharing options...
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