flyddon Posted December 31, 2016 Share Posted December 31, 2016 So I have been re-watching tutorials on how to make a custom voiced follower and adding voice and quest in general. I understand Skyrim SE CK is the same as the Skyrim CK of old --Basically -- But does anyone know if the process is the same and what is said in tutorials for old Skyrim CK is still valid or has things changed? Or can someone point me to a new Video tutorial on how to add voice to your NPC using Skyrim SE CK ? I don't want to waste my time doing it the old way , only to find out it won't work because of some change in Skyrim SE. Link to comment Share on other sites More sharing options...
PeterMartyr Posted January 2, 2017 Share Posted January 2, 2017 (edited) Same ole same ole, matter of fact the compiler in Oldrim was & is 64.bit the biggest change is nifs, normal maps, water flow & the new lighting stuff. I recommended for a Follower to use Oldrim CK cause it faster & it works, then ported it to SE, I guarantee it will be way faster (including the porting) & you'll get 2 mods for the price of one. Don't believe me, use CK64 & kick yourself later for being a Doubting Thomas. Also with NifSkope knowledge you can port RaceMenu or ECE Merge Typed Head for a better looking Follower. Anywho it hasn't changed so Old Vids & Tutorials are still current. Edited January 2, 2017 by PeterMartyr Link to comment Share on other sites More sharing options...
Recommended Posts