CaspianSK Posted December 31, 2016 Share Posted December 31, 2016 So, one thing that always bothered me - you can pick up individual bone pieces (left hand, right foot, skull, etc.) But you can't harvest an entire complete skeleton.So as there doesn't seem to be a mod for it, I want to do so myself. But I don't know how to begin. How does one give something like a skeleton an inventory? Make a new version as a container, load it down, and have it delete when empty? or some other way? Any suggestions welcome ~CaspianSK Link to comment Share on other sites More sharing options...
chucksteel Posted December 31, 2016 Share Posted December 31, 2016 Creating the container for them is easy, Extract the contents of the Meshes.ba2 (I always extract them to a folder on my desktop to keep my game clean) In the Ckit find the static you want to use as a container. Open the form and look at the file path for the mesh it uses, In your extracted meshes locate the needed mesh Move it to your data folder keeping the correct file path as vanilla! (This is important!!!!) In the Ckit place any container you want to use as a base and rename it to create a new form. (MyNewContainer whatever you want) In your new container form go to the mesh and click edit. locate the vanilla mesh you moved to your data folder in step 5 and select it for your new container. Done! Now you have a new custom container using a vanilla mesh. Once you have saved your mod and closed the Ckit you can then remove the mesh you added to your data folder because you used the vanilla file path and your mod will use the form one from the meshes.ba2. This way you don't need to include the mesh with your mod because everyone already has it. In my mod Beantown Interiors you can scavenge some bones from the Skeletons I have added. (Not every one in game just the ones in my new Interiors) Having them disable or delete would need some scripting and without work I can't say exactly how to do it. (I'm not a good scripter but, if I put the time in I can get most of my ideas working) Link to comment Share on other sites More sharing options...
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