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There's a hill in my Battlehorn Courtyard!


thedmbarlow

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Hi, so I'd appreciate some help with a weird modding issue.

 

 

There appears to be a hill where my Battlehorn Castle's courtyard should be. Walls and everything are there, but there's no way into the castle and the smithy is probably 15-20 feet underground, though the stable and gate are accessible. Please help!

 

Here's my modlist, copied from LOOT:

Oblivion.esm  
CM Partners.esm
2 2 Imperial Museum 1_2.esm
3 3 Cobl Main.esm
4 4 Oscuro's_Oblivion_Overhaul.esm
5 5 Jog_X_Mod.esm
6 6 Windfall.esm
7 7 bookplacing.esm
8 8 Armamentarium.esm
9 9 Fort_Cooper.esm
10 a Artifacts.esm
11 b MD_Saddle_Master.esm
12 c Knights - Revelation.esm
13 d Unofficial Oblivion Patch.esp
14 e DLCShiveringIsles.esp
15 f Unofficial Shivering Isles Patch.esp
16 10 DLCBattlehornCastle.esp
17 11 DLCBattlehornCastle - Unofficial Patch.esp
18 12 DLCThievesDen.esp
19 13 DLCThievesDen - Unofficial Patch.esp
20 14 DLCThievesDen - Unofficial Patch - SSSB.esp
21 15 DLCMehrunesRazor.esp
22 16 DLCMehrunesRazor - Unofficial Patch.esp
23 17 DLCVileLair.esp
24 18 DLCVileLair - Unofficial Patch.esp
25 19 DLCHorseArmor.esp
26 1a DLCHorseArmor - Unofficial Patch.esp
27 1b DLCOrrery.esp
28 1c DLCOrrery - Unofficial Patch.esp
29 1d DLCSpellTomes.esp
30 1e DLCFrostcrag.esp
31 1f DLCFrostcrag - Unofficial Patch.esp
32 20 Knights.esp
33 21 Knights - Unofficial Patch.esp
34 22 P1DkeyChain.esp
35 23 AdrenalineOblivion-SpawnElement.esp
36 24 Quest Award Leveller.esp
37 25 Oscuro's_Oblivion_Overhaul.esp
38 26 Quest Award Leveller - Mehrunes Razor.esp
39 27 Uncapped Blivvy UHM.esp
40 28 Windfall.esp
41 29 Better Dungeons.esp
42 2a ReclaimSancreTor.esp
43 2b HoarfrostCastle.esp
44 2c The Lost Spires.esp
45 2d Kvatch Rebuilt.esp
46 2e Diverse Dungeons - Intense Color v.1.05.esp
47 2f Quest Award Leveller - Knights of the Nine.esp
48 30 2nd to 1st person.esp
49 31 BattlehornCastleEnhanced.esp
50 32 AdrenalineOblivion-SupportElements.esp
51 33 Realistic Hatred.esp
52 34 Tiber Septim Hotel.esp
53 35 Sunlit Interiors 1.31.esp
54 36 Kragenir's Death Quest.esp
55 37 Knights - Revelation.esp
56 38 Cobl Races.esp
57 39 AnvilBayExpansion.esp
58 3a LetThePeopleDrink.esp
59 3b Weapon Expansion Pack for Oblivion Nthusiasts.esp
60 3c BHC_Expanded.esp
61 3d EverHaus3.esp
62 3e House of Healing at Weye.esp
63 3f 007s_DragonfireTradeAndTransport.esp
64 40 First Edition.esp
65 41 Mages Guild Quests.esp
66 42 The Ayleid Steps.esp
67 43 MomosHarborExpandedDV.esp
68 44 MomosHarborExpandedEV.esp
69 45 MannimarcoRevisited.esp
70 46 Cobl Glue.esp
71 47 SoT_TheOrderofNibenay.esp
72 48 Divine EleganceEnglishV.esp
73 49 The Gilded Carafe.esp
74 4a ImpeREAL Empire - Unique Forts.esp
75 4b 300_White Stallion 4.esp
76 4c GoldenCrest.esp
77 4d PinePeakLodge.esp
78 4e Fighters Guild Quests.esp
79 4f Enchanced Cloud Ruler Temple Armory.esp
80 50 Jagnot- Imperial City Library V1.3.esp
81 51 Deadra_Monastary.esp
82 52 Reworked Posts.esp
83 53 CapesandCloaks.esp
84 54 Malevolent.esp
85 55 eeks Smithing Mod.esp
86 56 Choices and Consequences.esp
87 57 Oblivion Gate Map Marker Remover.esp
88 58 Immersive Weapons.esp
89 59 CRTRenewed.esp
90 5a bladesfactionmod.esp
91 5b BrotherhoodRenewed.esp
92 5c 24HrArenaAliveV2.esp
93 5d 24HrArenaAliveV2Towers.esp
94 5e Salmo the Baker, Cobl.esp
95 5f 0WeynonPrioryAlive.esp
96 60 DaedraShrinesProddedWithAStick.esp
97 61 thievery.esp
98 62 EC Chambers new.esp
99 63 BXX_Mines.esp
100 64 Golden Perch Inn.esp
101 65 Wine Overhaul.esp
102 66 HackdirtAlive.esp
103 67 Wayshrine_Redesign.esp
104 68 Red Diamond Jewerly.esp
105 69 Imperial Horse Armor.esp
106 6a db_sanctuary_one-room.esp
107 6b Skyrimized Water HD BLUE eng.esp
108 6c WarriorBandages_V2.0.esp
109 6d SFTempleRebuild.esp
110 6e Cellars of Oblivion.esp
111 6f ArmamentariumArtifacts.esp
112 70 Enhanced Economy.esp
113 71 Artifacts.esp
114 72 CM Partners.esp
115 73 CM Partners More NPCs.esp
116 74 Bravil Docks.esp
117 75 DisplayHousejm.esp
118 76 Bit and Bridle Restored.esp
119 77 Kragenir'sDeathQuest-RSTpatch.esp
120 78 Reznod_Mannequin.esp
121 79 Kings Beacon.esp
122 7a Cliff's Shacks Basements-Radiant AI.esp
123 7b MerryBellInn.esp
124 7c HouseMapMarkersOnlyBought.esp
125 7d Packhorses v1.esp
126 7e SleepyCatInn.esp
127 7f Populated Prisons.esp
128 80 Fort_Cooper.esp
129 81 Waterfront Trade Headquarters.esp
130 82 CM Partners NPC.esp
131 83 Vvardenfell_Imports.esp
132 84 KnightlyArmory.esp
133 85 Lost Paladins of the Divines.esp
134 86 Elz - Realistic Gravity.esp
135 87 ChapelsOfCyrodiilLOD.esp
136 88 RshAlchemy.esp
137 89 P1DseeYouSleep.esp
138 8a RshAlchemyRecipes.esp
139 8b Sexlivion_0.4a_Full_English_v1.esp
140 8c SingingStablehandInn.esp
141 8d za_bankmod.esp
142 8e DropLitTorchOBSE.esp
143 8f CM Partners Extra NPCs.esp
144 90 KDQ - Rural Line Additions.esp
145 91 CM Partners Marker NPCs.esp
146 92 Quest Award Leveller - Vile Lair.esp
147 93 WhiteGoldTower_Telepad.esp
148 94 One Stop Armors.esp
149 95 Playable Imperial Watch Armour.esp
150 96 Choices and Consequences - SM Plugin Refurbish - Orrery.esp
151 97 Nine Divines Vestments.esp
152 98 Cloudruler_overhauled.esp
153 99 Camping.esp
154 9a Labyrinth.esp
155 9b CM Partners Special NPCs.esp
156 9c Bleakers Cavern.esp
157 9d KragenirsDeathQuest-LostCoast patch.esp
158 9e Arena Armory.esp
159 9f ImperialWarehouse.esp
160 a0 GlarthSecretBeta02.esp
161 a1 Pale Pass Barracks.esp
162 a2 PCSoundBorrodin.esp
163 a3 GuildAdvancement.esp
164 a4 Dude Wheres My Horse.esp
165 a5 300_Lore Dialogue.esp
166 a6 GoldCoinBagger.esp
167 a7 MiscTracker.esp
168 a8 Cathedral Improver.esp
169 a9 Imperial Museum 2_2.esp
170 aa mrSiikas_TheEmperorsTomb.esp
171 ab RICHARD temple.esp
172 ac The Treasure House.esp
173 ad Cobl Silent Equip Misc.esp
174 ae FrostcragRebornCobl.esp
175 af paladin.esp
176 b0 S.P.A.M. 100+.esp
177 b1 KragenirsDeathQuest-LetThePeopleDrink patch.esp
178 b2 Choices and Consequences - OOO.esp
179 b3 MannimarcoWardrobeChest.esp
180 b4 P1DseeYouSleep - DLCVileLair.esp
181 b5 Bashed Patch, 0.esp
</spoiler>
As you can see, I have quite a number of mods. This setup however, appears to work A-OK for the most part. I got my character through all of Windfall's two story questlines without any incompatibility issues, for example.
I am not sufficiently technically inclined to know how to dive into the mods themselves and find out what the hell is putting a hill there, but I don't get any major errors in LOOT or anything like that.
Please help!
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What happens when you sort your load order with BOSS (the recommended tool for Oblivion load orders)?

 

I've been using LOOT. I'll go download BOSS and find out!

 

EDIT:

 

So... problem. MO doesn't like BOSS (is there no 32-bit version?) and when run separately (presumably because of the way MO segregates things) none of my mods show up. Is there a way around this?

Edited by thedmbarlow
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Hmm ... I'm an old WinXP dinosaur (and a 32 bit one to boot) ... far as I know the version 2.3.2 download (top link on that page I linked) is 32 bit. Pretty sure if I tried stuffing something 64 bit down XP's throat I'd hear about it.

 

The only Mod Organizer type I know is Contrathetix and I know that Contra uses manual load order sorting so I'm not hopeful that any advice will be coming from that quarter.

 

It will be a bit tedious but you can use the BOSS masterlist (downloaded from BOSS Masterlist for Oblivion) and trusty old Notepad to manually do a "BOSS sort" (providing you have a mod manager that will allow you to manually change load order).

 

What you'd do is download the most recent masterlist to a folder and extract it to that same folder. The extracted download is simply a folder with the date of the masterlist and a text file named masterlist.txt inside that folder. You would then use Notepad's Edit menu Find to search for ESPs you suspect may be conflicting with DLCBattlehornCastle.esp and/or BattlehornCastleEnhanced.esp (e.g. let's compare to KnightlyArmory.esp).

 

Open three instances of masterlist.txt and position the windows so they are one right on top of the other. In the first put DLCBattlehornCastle.esp in the Find entry box and hit Find Next. That will highlight DLCBattlehornCastle.esp in that instance of the masterlist. Next in the second instance of masterlist.txt search for BattlehornCastleEnhanced.esp and compare to the first to confirm that BOSS agrees with LOOT that BattlehornCastleEnhanced.esp should be lower than DLCBattlehornCastle.esp (which I'm certain it will). In the third instance of masterlist.txt search for KnightlyArmory.esp and compare the BOSS recommendation vs the other two ESPs.

 

The reason I use three instances of the masterlist (or more if you want) is if you put the windows exactly over one another and then cycle thru each instance after you have searched you can watch the scroll bar position to see whether BOSS says a mod should be above or below another in the load order (you'll see it jump up or down when switching windows).

 

Like many things, takes far longer to explain than to do.

Edited by Striker879
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I'm pretty sure that the 'Contrathetix' MO is not the one I have, sadly. Not unless that indivudal also goes by 'Tannin'? http://www.nexusmods.com/skyrim/mods/1334/?

 

(You may notice a pattern here - yes, I made an effort to streamline my modding applications between Oblivion and Skyrim a while back).

 

And I don't think this one allows manual sorting, either. There are no GUI buttons or right-click actions for that - that I am seeing, at least.

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No Contrathetix is another mod user/mod author who happens to use Mod Organizer and has learned a lot about how to use it properly.

 

Unfortunately, as you are finding, what works well for Skyrim doesn't necessarily work well for Oblivion. For one thing, a lot of the "must have" mods for Oblivion were created and last updated long long long before Skyrim was more than an idea of a concept. To get those tools that work so well in Skyrim to work at all in Oblivion takes knowledge of Oblivion and study and skill at bending them to the new task. The ones that just work straight out of the box without a hitch are few and far between.

 

I my opinion modding Oblivion is as much an art, learned through experience and careful investigation, as it is a learned skill. You can follow a hundred tutorials/explanations but until you make some mistakes and figure things out (albeit sometimes with help) you won't understand what's going on.

 

Load order is simply time/date stamps on files ... a kludgey solution would be to use a tool like File date Changer to manually change file timestamps to get the load order you want ... not something I'd suggest as anything except a troubleshooting tool.

 

- Edit - BOSS has a tool named User Rules that allows you to change where it sorts mods that you set up a rule for. Does LOOT offer any similar tool for overriding it's automatic sort?

Edited by Striker879
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Happy new year! First of all, I am nothing special, just another ordinary person trying out new things. Well, close to ordinary on the awkward side, a bit below average, maybe somewhat eccentric and overall incapable of handling social situations. But none of you will ever need to know that, being on the Internet, with the anonymity allowed by the Internet and all that... :whistling:

 

And just out of curiosity I downloaded LOOT and ran it, and it actually works! Well, as in, it works as advertised, according to the frequently asked questions of it: https://loot.github.io/docs/help/LOOT-FAQs.html

 

Come to think of it, maybe if someone migrated the current BOSS masterlist to LOOT (however that may work :wacko: ), then maybe all sorts of BOSS vs LOOT things could be forgotten. LOOT does not really look all that bad, and I am not sure why it is considered better to keep updating a masterlist for something ancient instead of updating it for the latest utility.

 

About your load order: if I remember correctly, the Golden Crest mod thingy modifies the same area as Battlehorn Castle. It adds something close to the castle, so maybe it is the one that causes that hill to appear? Have you tried moving the Golden Crest mod above that Battlehorn Castle mod you are using, to see if it helps? If it does not help, then maybe it is something else.

 

Oh and Striker: using Mod Organizer is not really that difficult. All the people with issues using it just make it sound like as if it were. Of course it might require a bit more work and thinking, but I would say it makes managing mods more easy than ever. Hopefully, now that the developer of MO (Tannin) joined the Nexus, we will one day have something great to install mods with - assuming they manage to keep the advanced features of MO. Otherwise there will be lots of disappointed people. :D

 

Hopefully that helps a bit.

 

Edit: Typos... :facepalm:

Edited by Contrathetix
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Ordinary in your own mind perhaps ... a fairly common trait known as self depreciation. Don't worry, those who do not have at least a little of it are insufferable to be around.

 

My understanding was that LOOT worked strictly on a rules based system, whereas BOSS uses an actual list that hand places ESPs according to user's experience, which may be also influenced by certain rules (like all quest mods should go here, after this type of mod ... whatever type of mods should come before quests, I dunno).

 

Keep trying on the MO thing Contra. You never know, lightning may strike and you'll succeed in converting this manual install dinosaur (and watch what happens then ... when nobody is looking I'll still install some mods manually, just because I can).

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LOOT looks like a complete replacement to BOSS. Maybe if someone one day ports the masterlist and continues maintaining it for LOOT, then maybe that one day BOSS could finally be able to retire. If I remember correctly, some high profile mod authors have stated how BOSS is obsolete and LOOT should be used. On the other hand, mhahn123 maintaining the BOSS masterlist has done a great job of keeping BOSS relevant for Oblivion, probably the greatest reason why someone still recommends it. I think. I have indeed been a manual sorting person since the beginning, be it good or bad. I like my load order pretty to look at. It is also tiny enough for manual sorting. :blush:

 

As for MO: I would not tell you to try it anymore. Now that Tannin works for the Nexus, maybe, assuming the new NMM (someone suggested NeMO which sounds great - I am a huge Jules Verne fan) has all the relevant features of MO like true virtual installs and and like, then maybe I will try to convince you to try that one. But not yet. Time will tell. I really really hope they will manage to make the new manager in a way that pleases people who love MO. I will be very very disappointed if they decide to exclude some key features (in my opinion, key features...) from it. It is like waiting for Christmas, now knowing whether one will get a shiny new mechanised potato cooking device or just some ordinary potato peeler. :ermm:

Edited by Contrathetix
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