SubjectProphet Posted January 8, 2012 Share Posted January 8, 2012 I downloaded a mod for the nanosuit from Crysis last night, and I can't find it. The file here on TESnexus seems to have disappeared, but here's a link to the mod (alternate) http://elderscrolls.filefront.com/file/Crynet_Systems_Nanosuit;106679 (WARNING: This site leads out of the forums. Click at you're risk.) It looks interesting. I really would like to find the suit. Link to comment Share on other sites More sharing options...
Nephenee13 Posted January 8, 2012 Share Posted January 8, 2012 You could load it up in TES4Edit and see what cells are modified, or load it in the CS to find it more directly. Link to comment Share on other sites More sharing options...
SubjectProphet Posted January 8, 2012 Author Share Posted January 8, 2012 I'm still new to the CS. Explain to me how I might be able to find it using CS? It's id doesn't quite work. Link to comment Share on other sites More sharing options...
RitualBlack Posted January 8, 2012 Share Posted January 8, 2012 Just out of curiosity do you have obse (v17 or greater) installed? I have not played in the CS for a while so I am a bit rusty at it, but the armor should be given to you when you start the game. In the CS the use info for your armor only references scrips instead of an actor or a container. The Script which seems to be responsible for giving you the armor reads as follows (the box seems to have messed with indents and stuff): scn twNanoGiveQuestScriptshort obse Begin GameMode if obse != 1 If ( GetOBSEVersion < 17 ) MessageBox "Crynet Systems: Nanosuit requires OBSE v17 or higher for advanced functions" stopquest twNanoSuitQuest else set obse to 1 printc "Crynet Systems: OBSE online" endif endif player.addItem twNanosuit 1 player.addItem twNanosuitHelm 1 stopquest twNanoGiveQuestEnd Now, I know very little about scripting but it appears to add the items to your inventory. If that isn't working just try using your console to enter in the player.additem lines at the bottom one at at time:player.addItem twNanosuit 1player.addItem twNanosuitHelm 1 Good luck and I hope this helps you out :happy: . Oh...I would like to help you out with the CS but I haven't even touched it in months so I would probably do more harm than good :laugh: . Link to comment Share on other sites More sharing options...
SubjectProphet Posted January 8, 2012 Author Share Posted January 8, 2012 Just out of curiosity do you have obse (v17 or greater) installed? I have not played in the CS for a while so I am a bit rusty at it, but the armor should be given to you when you start the game. In the CS the use info for your armor only references scrips instead of an actor or a container. The Script which seems to be responsible for giving you the armor reads as follows (the box seems to have messed with indents and stuff): scn twNanoGiveQuestScriptshort obse Begin GameMode if obse != 1 If ( GetOBSEVersion < 17 ) MessageBox "Crynet Systems: Nanosuit requires OBSE v17 or higher for advanced functions" stopquest twNanoSuitQuest else set obse to 1 printc "Crynet Systems: OBSE online" endif endif player.addItem twNanosuit 1 player.addItem twNanosuitHelm 1 stopquest twNanoGiveQuestEnd Now, I know very little about scripting but it appears to add the items to your inventory. If that isn't working just try using your console to enter in the player.additem lines at the bottom one at at time:player.addItem twNanosuit 1player.addItem twNanosuitHelm 1 Good luck and I hope this helps you out :happy: . Oh...I would like to help you out with the CS but I haven't even touched it in months so I would probably do more harm than good :laugh: . Now I understand. OBSE was needed, didn't know that. Link to comment Share on other sites More sharing options...
RitualBlack Posted January 9, 2012 Share Posted January 9, 2012 Glad I could help :happy: . Link to comment Share on other sites More sharing options...
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