Vhearhok Posted January 2, 2017 Share Posted January 2, 2017 When NPCs fire their guns, does it count as hip fire or down-the-sight fire? Would be good to know which barrel to use for the guns I give to followers & settlers. Link to comment Share on other sites More sharing options...
crawe1x Posted January 2, 2017 Share Posted January 2, 2017 Interesting question. I don't know the answer, but I'm assuming that because sights make a weapon more accurate in terms of raw numbers (they do don't they?), then NPCs will benefit from this buff. In other words, the advantage is in the mod that you add to the weapon rather than the actions of the NPC. As a result, I always place the best possible scope on all my weapons under the assumption that the improved accuracy will help my followers. Then again, this is just me guessing and I could be completely wrong. :wink: Link to comment Share on other sites More sharing options...
crawe1x Posted January 2, 2017 Share Posted January 2, 2017 I just copied this off the steam site: https://steamcommunity.com/app/377160/discussions/0/364041776188599512/ NPC Sighted Accuracy ExperimentIt's quite obvious that NPCs don't experience any recoil but I was always wondering that does Sighted Accuracy affect their combat effectiveness. To study this I made a little experiment in Starlight Drive-In:I made a closed arena with no place to take cover and placed blue and red team on opposite sides. Both teams consisted of five regular settlers armed with automatic combat rifles with max clip size and regular clothing(no damage reduction).Red team had combat rifles with long barrel and long scope(high Sighted Accuracy) and blue team had short barrel and no scopes or sights(no extra Sighted Accuracy). Combatants started fighting at the same time when their combat AI was enabled.I repeated the fight 30 times and blue team scored only 5 victories. Red team was a clear winner with an average of 3 settlers remaining at the end of battle.As a result it would seem that weapons given to companions or settlers should be always modded to have high Sighted Accuracy if you want those NPCs to perform well. Link to comment Share on other sites More sharing options...
Perraine Posted January 2, 2017 Share Posted January 2, 2017 When NPC's shoot? It's called A$$fire ... I've yet to meet an NPC (and especially Piper <ugh groan> ) who could hit the side of the Museum of Freedom from the inside! Spray 'n' Pray seems to be the default "firing mode" of all NPC's. Give'm a machine gun or Auto Rifle with lots, and lots, and lots of bullets, plus some Molotov's. They can (eventually) kill pretty much anything the. Link to comment Share on other sites More sharing options...
crawe1x Posted January 2, 2017 Share Posted January 2, 2017 When NPC's shoot? It's called A$$fire ... I've yet to meet an NPC (and especially Piper <ugh groan> ) who could hit the side of the Museum of Freedom from the inside! Spray 'n' Pray seems to be the default "firing mode" of all NPC's. Give'm a machine gun or Auto Rifle with lots, and lots, and lots of bullets, plus some Molotov's. They can (eventually) kill pretty much anything the. This is true. I always give companions automatic weapons with plenty of ammo! Link to comment Share on other sites More sharing options...
Vhearhok Posted January 2, 2017 Author Share Posted January 2, 2017 Yeah I assumed higher accuracy was a plus, but the barrels are specialized. Short barrels having improved hip fire accuracy and long barrels having reduced hip fire but improved sighted accuracy leaves me wondering. The scopes tainted the experiment of the steam forum user I'm afraid :( Link to comment Share on other sites More sharing options...
Perraine Posted January 2, 2017 Share Posted January 2, 2017 Ms Nanny (Sgt Gutsy?) Curie is the only NPC I know that has halfway decent default accuracy, she's not a bad shot with her laser arm, but once you turn her into a synth, she gets the default atrocious accuracy of all NPC's. So I do think that any increase in the "base" accuracy, or "Hip Fire" mode of the weapon will improve their aim, though I've never yet seen an NPC actually do the animation of aiming down a scope, some scope mods WILL improve the "overall" accuracy of the weapon regardless of firing mode, so I guess it can't hurt. Just be sure to have lots, and lots ... and lots of ammunition available. (well, unless they are using "NPC Magic Ammo") Link to comment Share on other sites More sharing options...
2017Nexus2017 Posted August 27, 2018 Share Posted August 27, 2018 I just copied this off the steam site: https://steamcommunity.com/app/377160/discussions/0/364041776188599512/ NPC Sighted Accuracy ExperimentIt's quite obvious that NPCs don't experience any recoil but I was always wondering that does Sighted Accuracy affect their combat effectiveness. To study this I made a little experiment in Starlight Drive-In: I made a closed arena with no place to take cover and placed blue and red team on opposite sides. Both teams consisted of five regular settlers armed with automatic combat rifles with max clip size and regular clothing(no damage reduction). Red team had combat rifles with long barrel and long scope(high Sighted Accuracy) and blue team had short barrel and no scopes or sights(no extra Sighted Accuracy). Combatants started fighting at the same time when their combat AI was enabled. I repeated the fight 30 times and blue team scored only 5 victories. Red team was a clear winner with an average of 3 settlers remaining at the end of battle. As a result it would seem that weapons given to companions or settlers should be always modded to have high Sighted Accuracy if you want those NPCs to perform well. ...it looks like that forum page has been deleted.... Link to comment Share on other sites More sharing options...
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