th3overseer Posted January 2, 2017 Share Posted January 2, 2017 I still want to change the name of "Handmade Rifle" from Nuka-World, in the exact same vein as this mod: http://www.nexusmods.com/fallout4/mods/2318/? I've asked about this in a few different places, and both times I was told I need to modify something or other with "instance naming rules" or something to that effect. I don't know what this means, nor how to do it. So, how would I do this? Link to comment Share on other sites More sharing options...
Slostenn Posted January 2, 2017 Share Posted January 2, 2017 (edited) 1. Load Nuka World's .esm file in FO4Edit2. Go to Weapon and search for the Handmade Rifle (make sure you don't select the companion version)3. Right click and select "Copy as override into..."4. Select "<new file>" and hit OK5. Name it whatever you want (example: HandmadeRifleRenamed) and hit OK. It will ask if you want to add Fallout 4 and Nuka World as masters - hit OK.6. The values on the right should now be green, with the original record (Nuka World's .esm) on the left and your new file (whatever-you-named-it.esp) on the right7. Look for "FULL - Name," and on the side with your new file, right click and choose "Edit." Change it to whatever you want.8. Hit Ctrl+S to save (the only file it should ask you to save is your new .esp), then close FO4Edit. Note that if you have any other mods that alter the Handmade Rifle (increased/decreased damage/rate of fire/etc) they will conflict with your new file. If this is the case, simply open the .esp for the other mod in FO4Edit and start from step 7. http://i.imgur.com/VNLyuyd.jpghttp://i.imgur.com/7HImo36.jpg Edited January 2, 2017 by Tukster Link to comment Share on other sites More sharing options...
th3overseer Posted January 3, 2017 Author Share Posted January 3, 2017 I don't have any stat-changing mods for the weapon, and I made sure the renaming file was at the bottom of the load order, and it doesn't appear to have done anything. Link to comment Share on other sites More sharing options...
Slostenn Posted January 3, 2017 Share Posted January 3, 2017 (edited) Alright, apparently there's something about the Handmade Rifle that I don't understand because I did the same and encountered the same issue. Let me try reverse engineering the mod you linked for the Assault Rifle, maybe there's a step in the process that I forgot. Edit: actually, I went to download that mod and noticed something in the description that applies here: NOTE: if you you have the assault rifle it seems like you have to re-mod the weapon before the name changes takes place for some reason.Sure enough, if you're looking at a Handmade Rifle that existed before you made your .esp (ie one that's in a vendor's inventory, or your own inventory, or even laying on the ground next to a dead raider) it will still be named "Handmade Rifle," but if you spawn a new one or apply a different weapon mod to it, it will have the new name you gave it. For example, here's one I spawned through the console, running my own version of the plugin:http://i.imgur.com/wwlmzHu.jpg Here's one that existed in a vendor's inventory before I created the renaming plugin:http://i.imgur.com/t17J4qY.jpg And here it is just hovering over a new mod without even applying it. That might be enough to update the name on its own; I'm not sure because I pretty much immediately Alt+F4'd after taking this screenshot:http://i.imgur.com/jwYrDO8.jpg Edited January 3, 2017 by Tukster Link to comment Share on other sites More sharing options...
Deleted15964729User Posted January 3, 2017 Share Posted January 3, 2017 The instance rename rules only updates when modifying or storing an object in workshop mode. Link to comment Share on other sites More sharing options...
th3overseer Posted January 4, 2017 Author Share Posted January 4, 2017 Right. I spawned a handful of raiders, and the weapons in their hands were still called handmade rifles. Link to comment Share on other sites More sharing options...
snapper69 Posted January 5, 2017 Share Posted January 5, 2017 What is the mod that gives the red/green figures next to the stats please? Link to comment Share on other sites More sharing options...
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