vault75 Posted January 3, 2017 Share Posted January 3, 2017 (edited) Hi all I've been working on a new companion for Fallout 4 for some time now, probably about half way done, but I started testing it and there are a couple of things I just cannot understand why they won't work as expected. I've already created a few other companion mods and as far as I am concerned everything is set correctly but strange things seems to happen. Basically, my companion quest objective markers never show, the conditions I set for greetings don't seem to work, affinity scenes don't trigger and sometimes my companion loses the ability to speak her thoughts. It's very odd, as all the scripts seem to be fine, they all compile and the companion works all the way up until the first affinity scene, where suddenly dialogue breaks and no scenes trigger. If anyone has some time to spare, I'd very much appreciate a second eye to just take a look and see if I've missed something very obvious. If anyone wants to send me a PM I can link you to the file and scripts and to anyone who helps me out with this, I will make sure to mention you in the credits when the mod is released on Nexus. Thank you in advance vault75 Edited January 3, 2017 by vault75 Link to comment Share on other sites More sharing options...
genolune Posted January 3, 2017 Share Posted January 3, 2017 What game? Link to comment Share on other sites More sharing options...
vault75 Posted January 3, 2017 Author Share Posted January 3, 2017 Fallout 4. I've edited the above post now to show that, sorry. Link to comment Share on other sites More sharing options...
vault75 Posted January 9, 2017 Author Share Posted January 9, 2017 What game? Are you able to help me on this? I'm really tearing my hair out trying to figure out why the scenes won't trigger... I can help you with your testing, in return. Thanksvault75 Link to comment Share on other sites More sharing options...
genolune Posted January 9, 2017 Share Posted January 9, 2017 I'm actually not even sure I am going to be gaming anymore, as I've gotten busier in real life. Link to comment Share on other sites More sharing options...
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