Kruzn Posted January 4, 2017 Share Posted January 4, 2017 My game crashes when I encounter skeveers, I have no idea why. I tried disabling mods affecting animals but it doesn't help. Looking at skeveers through the walls doesn't make me ctd only when character sees them directly.[01/04/2017 - 03:26:41PM] [CF][Framework] Sending register event[01/04/2017 - 03:26:43PM] [CF][Framework] Beginning JSON registration[01/04/2017 - 03:26:43PM] [CF][Framework] Found 5 JSON files in creatures.d[01/04/2017 - 03:26:43PM] [CF][Framework] Already loaded file slnc-db.json; skipping[01/04/2017 - 03:26:43PM] [CF][Framework] Already loaded file slnc-dg.json; skipping[01/04/2017 - 03:26:43PM] [CF][Framework] Already loaded file slnc-mnc-db.json; skipping[01/04/2017 - 03:26:43PM] [CF][Framework] Already loaded file slnc-mnc-dg.json; skipping[01/04/2017 - 03:26:43PM] [CF][Framework] Already loaded file slnc.json; skipping[01/04/2017 - 03:26:43PM] [CF][Framework] Finished JSON registration[01/04/2017 - 03:26:43PM] [CF][Framework] Forcing active actor restart[01/04/2017 - 03:26:43PM] [CF][Creature] Finished on ["skeever" [Actor < (0003B9EE)>]][01/04/2017 - 03:26:43PM] [CF][Creature] Finished on ["skeever" [Actor < (0003B9EC)>]][01/04/2017 - 03:26:43PM] [CF][Creature] Finished on ["skeever" [Actor < (0003B9ED)>]][01/04/2017 - 03:26:43PM] [CF][Framework] Didn't deactivate actor ["skeever" [Actor < (0003B9EE)>]]; restarting[01/04/2017 - 03:26:43PM] [CF][Creature] Finished on ["skeever" [Actor < (0003B9E7)>]][01/04/2017 - 03:26:43PM] [CF][Creature] Finished on ["skeever" [Actor < (0003B9EB)>]][01/04/2017 - 03:26:43PM] [CF][Framework] Didn't deactivate actor ["skeever" [Actor < (0003B9EC)>]]; restarting[01/04/2017 - 03:26:43PM] [CF][Framework] Didn't deactivate actor ["skeever" [Actor < (0003B9ED)>]]; restarting[01/04/2017 - 03:26:43PM] [CF][Creature] Finished on ["skeever" [Actor < (0003B9E9)>]][01/04/2017 - 03:26:43PM] [CF][Framework] Didn't deactivate actor ["skeever" [Actor < (0003B9E7)>]]; restarting[01/04/2017 - 03:26:43PM] [CF][Creature] Finished on ["skeever" [Actor < (0003B9EA)>]][01/04/2017 - 03:26:43PM] [CF][Creature] Removing both API armours from ["skeever" [Actor < (0003B9EE)>]] and doing nothing else[01/04/2017 - 03:26:43PM] [CF][Creature] Removing both API armours from ["skeever" [Actor < (0003B9EC)>]] and doing nothing else[01/04/2017 - 03:26:43PM] [CF][Creature] Finished on ["skeever" [Actor < (0003B9E6)>]][01/04/2017 - 03:26:43PM] [CF][Framework] Didn't deactivate actor ["skeever" [Actor < (0003B9E9)>]]; restarting[01/04/2017 - 03:26:43PM] [CF][Framework] Didn't deactivate actor ["skeever" [Actor < (0003B9E6)>]]; restarting[01/04/2017 - 03:26:43PM] [CF][Creature] Removing both API armours from ["skeever" [Actor < (0003B9ED)>]] and doing nothing else[01/04/2017 - 03:26:43PM] [CF][Creature] Finished on ["skeever" [Actor < (00040D8D)>]][01/04/2017 - 03:26:44PM] [CF][Creature] Removing both API armours from ["skeever" [Actor < (0003B9E6)>]] and doing nothing else[01/04/2017 - 03:26:44PM] [CF][Framework] Didn't deactivate actor ["skeever" [Actor < (00040D8D)>]]; restarting[01/04/2017 - 03:26:44PM] [CF][Creature] Removing both API armours from ["skeever" [Actor < (0003B9E7)>]] and doing nothing else[01/04/2017 - 03:26:44PM] [CF][Framework] Didn't deactivate actor ["skeever" [Actor < (0003B9EA)>]]; restarting[01/04/2017 - 03:26:44PM] [CF][Framework] Didn't deactivate actor ["skeever" [Actor < (0003B9EB)>]]; restarting[01/04/2017 - 03:26:44PM] [CF][Creature] Removing both API armours from ["skeever" [Actor < (0003B9EA)>]] and doing nothing else[01/04/2017 - 03:26:44PM] [CF][Creature] Finished on ["skeever" [Actor < (00040D8E)>]][01/04/2017 - 03:26:44PM] [CF][Creature] Removing both API armours from ["skeever" [Actor < (00040D8D)>]] and doing nothing else[01/04/2017 - 03:26:44PM] [CF][Creature] Finished on ["skeever" [Actor < (00040D8F)>]][01/04/2017 - 03:26:44PM] [CF][Creature] Removing both API armours from ["skeever" [Actor < (0003B9E9)>]] and doing nothing else[01/04/2017 - 03:26:44PM] [CF][Framework] Didn't deactivate actor ["skeever" [Actor < (00040D8E)>]]; restarting[01/04/2017 - 03:26:44PM] [CF][Creature] Removing both API armours from ["skeever" [Actor < (00040D8E)>]] and doing nothing else[01/04/2017 - 03:26:44PM] [CF][Creature] Finished on ["Wounded Frostbite Spider" [masterambushscript < (0003A1E1)>]][01/04/2017 - 03:26:44PM] [CF][Creature] Finished on ["skeever" [Actor < (0003B9F7)>]][01/04/2017 - 03:26:44PM] [CF][Creature] Removing both API armours from ["skeever" [Actor < (0003B9EB)>]] and doing nothing else[01/04/2017 - 03:26:44PM] [CF][Creature] Finished on ["skeever" [Actor < (0003B9F9)>]][01/04/2017 - 03:26:44PM] [CF][Framework] Didn't deactivate actor ["Wounded Frostbite Spider" [masterambushscript < (0003A1E1)>]]; restarting[01/04/2017 - 03:26:44PM] [CF][Creature] Finished on ["skeever" [Actor < (0003B9F8)>]][01/04/2017 - 03:26:44PM] [CF][Creature] Finished on ["skeleton" [masterambushscript < (000380B7)>]][01/04/2017 - 03:26:44PM] [CF][Framework] Didn't deactivate actor ["skeever" [Actor < (0003B9F9)>]]; restarting[01/04/2017 - 03:26:44PM] [CF][Framework] Didn't deactivate actor ["skeever" [Actor < (0003B9F8)>]]; restarting[01/04/2017 - 03:26:44PM] [CF][Framework] Didn't deactivate actor ["skeever" [Actor < (00040D8F)>]]; restarting[01/04/2017 - 03:26:44PM] [CF][Framework] Didn't deactivate actor ["skeever" [Actor < (0003B9F7)>]]; restarting[01/04/2017 - 03:26:44PM] [CF][Creature] Removing both API armours from ["skeever" [Actor < (0003B9F7)>]] and doing nothing else[01/04/2017 - 03:26:45PM] [CF][Framework] Didn't deactivate actor ["skeleton" [masterambushscript < (000380B7)>]]; restarting[01/04/2017 - 03:26:45PM] [CF][Creature] Finished on ["draugr" [masterambushscript < (000800A6)>]][01/04/2017 - 03:26:45PM] [CF][Creature] Removing both API armours from ["Wounded Frostbite Spider" [masterambushscript < (0003A1E1)>]] and doing nothing else[01/04/2017 - 03:26:45PM] [CF][Creature] Finished on ["skeleton" [masterambushscript < (000380BB)>]][01/04/2017 - 03:26:45PM] [CF][Creature] Finished on ["draugr" [masterambushscript < (000380B8)>]][01/04/2017 - 03:26:45PM] [CF][Framework] Didn't deactivate actor ["draugr" [masterambushscript < (000800A6)>]]; restarting[01/04/2017 - 03:26:45PM] [CF][Framework] Didn't deactivate actor ["skeleton" [masterambushscript < (000380BB)>]]; restarting[01/04/2017 - 03:26:45PM] [CF][Framework] Didn't deactivate actor ["draugr" [masterambushscript < (000380B8)>]]; restarting[01/04/2017 - 03:26:45PM] [CF][Creature] Removing both API armours from ["skeever" [Actor < (0003B9F8)>]] and doing nothing else[01/04/2017 - 03:26:45PM] [CF][Creature] No active mod for ["draugr" [masterambushscript < (000800A6)>]]; dispelling[01/04/2017 - 03:26:45PM] Error: Unable to call Dispel - no native object bound to the script object, or object is of incorrect typestack:[None].CFEffectCreature.Dispel() - "<native>" Line ?[None].CFEffectCreature.ChangeArousal() - "CFEffectCreature.psc" Line 257[None].CFEffectCreature.OnEffectFinish() - "CFEffectCreature.psc" Line 51[01/04/2017 - 03:26:45PM] [CF][Creature] Removing both API armours from ["skeever" [Actor < (00040D8F)>]] and doing nothing else Skyrim.esmUpdate.esmDawnguard.esmHearthFires.esmDragonborn.esmUnofficial Skyrim Legendary Edition Patch.espFalskaar.esmUnofficial Skyrim Modders Patch.espApachiiHair.esmSPERG.esmCampfire.esmZaZAnimationPack.esmCreatureFramework.esmSexLab.esmSexLabAroused.esmSchlongs of Skyrim - Core.esmSkyTEST-RealisticAnimals&Predators.esmmilva - nord face preset.espSkyUI.espiHUD.espExtended UI.espAHZmoreHUD.espWeapons & Armor Fixes_Remade.espClothing & Clutter Fixes.espRebirth Monster.espethereal_elven_overhaul.espHothtrooper44_Armor_Ecksstra.espdD-No Spinning Death Animation Merged.espNo More Glowing Edges.espYOT - Your Own Thoughts.espComplete Crafting Overhaul_Remade.espOBIS.espOBISDB.espRealisticNeedsandDiseases.espWeapons & Armor_TrueWeaponsLvlLists.espCombat Evolved.espBook of UUNP Iron And Steel.espspellsneak.espSPERG.espThunderchild - Epic Shout Package.espImmersive Weapons.espWeaponsArmorFixes_ImmersiveWeapons_Patch.espimp_helm_legend.espUnique Uniques.espLore Weapon Expansion.espRun For Your Lives.espHothtrooper44_ArmorCompilation.espImmersive Patrols II.espFrostfall.espYOT - Frostfall Module 3.0.esp1nivWICCloaks.espbackpackfrankdema.espWetandCold.espWetandCold - Ashes.espClanking Armor.espSexLab-AmorousAdventures.espSPERG Weapon Styles.espRND_HearthFires-Patch.espThe Paarthurnax Dilemma.espssapbwk.espImmersiveGenderChange.espEquipping Overhaul.espImperious - Races of Skyrim.espVigor - Combat and Injuries.espDSerArcheryGameplayOverhaul.espSOSRaceMenu.espXPMSE.espaMidianborn_Skyforge_Weapons.espSmithing Perks Overhaul_Remade.espSPERG-DB.espOrdinator - Perks of Skyrim.espTheEyesOfBeauty.espAnimated Dragon Wings.espFNIS.espMikanEyes All in one.espSGEyebrows.espRaceMenu.espRaceMenuPlugin.espTKDodge.espVioLens.espDuel - Combat Realism.espLostGrimoire.espWhen Vampires Attack.espSPERG-DG.espSPERG-Ordinator-combined.espDragon Soul Relinquishment.espHigh Level Enemies - Falskaar.espMore Draconic Dragon Aspect - Powered Edition.espMore Draconic Dragon Aspect - Wings and Tail.espPlayer Size Adjuster.espNoBlur.espBook of UUNP No Skimpy.espHelmetToggle.espDr_Bandolier.espRaceMenuMorphsUUNP.espBonemoldExpanded.espBrawl Bugs CE.espBTRH_Waifu.espMoreNastyCritters.espSLALAnimObj.espSexLabDefeat.espSLAnimLoader.espSchlongs of Skyrim.espSOS - Smurf Average Addon.espSOS - VectorPlexus Muscular Addon.espSexLab TDF Aggressive Prostitution.espSOS - TTT Futanarium wballs Addon.espNARC-SkyTEST.espogDiverseDragons2.espMLU.espAlternate Start - Live Another Life.espBashed Patch, 0.espRebirth Monster - SIC Patch.espSkyrim Immersive Creatures - DLC2.espSkyrim Immersive Creatures.esp Link to comment Share on other sites More sharing options...
Cliffdraco Posted November 20, 2018 Share Posted November 20, 2018 I'm actually having the same issue, but due to Foxes. ["wolf" [Actor < (FF0011E3)>]][11/20/2018 - 04:36:00PM] [CF][Framework] Didn't deactivate actor ["Sabre Cat" [Actor < (00082816)>]]; restarting[11/20/2018 - 04:36:00PM] [CF][Creature] Finished on ["Fox" [Actor < (00107D5B)>]][11/20/2018 - 04:36:00PM] ERROR: Unable to call RegisterForSingleUpdate - no native object bound to the script object, or object is of incorrect typestack:[None].CFEffectCreature.RegisterForSingleUpdate() - "<native>" Line ?[None].CFEffectCreature.OnUpdate() - "CFEffectCreature.psc" Line 199[11/20/2018 - 04:36:00PM] [CF][Creature] Finished on ["Frostbite Spider" [lvlpredatorscript < (000827EE)>]][11/20/2018 - 04:36:01PM] [CF][Framework] Didn't deactivate actor ["Frostbite Spider" [lvlpredatorscript < (000827EE)>]]; restarting[11/20/2018 - 04:36:01PM] [CF][Creature] Finished on ["Spriggan" [Actor < (FF0011EE)>]][11/20/2018 - 04:36:01PM] [CF][Framework] Didn't deactivate actor ["wolf" [Actor < (FF0011E3)>]]; restarting[11/20/2018 - 04:36:01PM] [CF][Creature] Removing both API armours from ["wolf" [lvlpredatorscript < (00082812)>]] and doing nothing else[11/20/2018 - 04:36:01PM] [CF][Creature] Removing both API armours from ["wolf" [lvlpredatorscript < (00082814)>]] and doing nothing else[11/20/2018 - 04:36:01PM] [CF][Creature] Removing both API armours from ["wolf" [Actor < (FF0011E3)>]] and doing nothing else[11/20/2018 - 04:36:01PM] [CF][Framework] Didn't deactivate actor ["Fox" [Actor < (00107D5B)>]]; restarting[11/20/2018 - 04:36:01PM] [CF][Creature] Removing both API armours from ["Sabre Cat" [Actor < (00082816)>]] and doing nothing else[11/20/2018 - 04:36:01PM] [CF][Creature] Removing both API armours from ["Deer" [Actor < (0004486D)>]] and doing nothing else[11/20/2018 - 04:36:01PM] [CF][Framework] Didn't deactivate actor ["Spriggan" [Actor < (FF0011EE)>]]; restarting[11/20/2018 - 04:36:01PM] [CF][Creature] Removing both API armours from ["Frostbite Spider" [lvlpredatorscript < (000827EE)>]] and doing nothing else[11/20/2018 - 04:36:01PM] [CF][Creature] Removing both API armours from ["Spriggan" [Actor < (FF0011EE)>]] and doing nothing else[11/20/2018 - 04:36:02PM] [CF][Creature] Removing both API armours from ["Fox" [Actor < (00107D5B)>]] and doing nothing else Still not quite sure as to 'how' to fix this. I can't think of any mod I have that may interfere with Foxes, either. Link to comment Share on other sites More sharing options...
xvdoc Posted November 21, 2018 Share Posted November 21, 2018 CreatureFramework.esmMoreNastyCritters.espSexLab.esm mmm. whenever you encounter skeveers or foxes, do they do anything to you? Probably certain animation(s) didn't work or something interfering . Check them out. Link to comment Share on other sites More sharing options...
Cliffdraco Posted November 22, 2018 Share Posted November 22, 2018 (edited) CreatureFramework.esmMoreNastyCritters.espSexLab.esm mmm. whenever you encounter skeveers or foxes, do they do anything to you? Probably certain animation(s) didn't work or something interfering . Check them out.Sorry for the late reply, and no, they don't. Whether I look at them or not doesn't change it, and being that I'm inexperienced, I don't understand the impact of it- it's usually just when I'm near them at all, pretty much ever.I'm going to attempt to run FNIS again, and then see if I can get the CTD from skeevers / foxes once again, I'll edit this when it's done. Apologies for my inexperience. P.S., I do have immersive creatures / SIC Addon, but I've only recently started having this issue. P.P.S. I went ahead and tested it, running into slightly different issues, although I believe it is being caused by something else, here's the log though. [11/21/2018 - 06:37:30PM] [CF][Creature] Started on ["skeever" [lvlpredatorscript < (000DC57A)>]] with race/skin ["skeever" [Race <SkeeverWhiteRace (000C3EDF)>]]["" [Armor < (130BF76C)>]][11/21/2018 - 06:37:30PM] [CF][Creature] Update being forced on ["skeever" [lvlpredatorscript < (000DC57A)>]]; havingSex=False savedOverrideArousal=0 arousalSource=0[11/21/2018 - 06:37:30PM] [CF][Creature] ["skeever" [lvlpredatorscript < (000DC57A)>]] unaroused[11/21/2018 - 06:37:30PM] [CF][Creature] Equipping normal armour on ["skeever" [lvlpredatorscript < (000DC57A)>]]; gender=1[11/21/2018 - 06:37:32PM] [CF][Creature] Finished on ["skeever" [lvlpredatorscript < (00081CEF)>]][11/21/2018 - 06:37:32PM] [CF][Creature] Finished on ["Deer" [Actor < (000DC8E4)>]][11/21/2018 - 06:37:32PM] [CF][Creature] Finished on ["rabbit" [Actor < (0010598A)>]][11/21/2018 - 06:37:32PM] [CF][Framework] Deactivated actor ["skeever" [lvlpredatorscript < (00081CEF)>]][11/21/2018 - 06:37:32PM] [CF][Framework] Didn't deactivate actor ["Deer" [Actor < (000DC8E4)>]]; not active[11/21/2018 - 06:37:32PM] [CF][Framework] Deactivated actor ["rabbit" [Actor < (0010598A)>]][11/21/2018 - 06:37:32PM] [CF][Creature] Removing both API armours from ["skeever" [lvlpredatorscript < (00081CEF)>]] and doing nothing else[11/21/2018 - 06:37:32PM] SOS Actor Schlongify: new schlong for bandit got schlong index 0 size 4[11/21/2018 - 06:37:33PM] [CF][Creature] Removing both API armours from ["Deer" [Actor < (000DC8E4)>]] and doing nothing else[11/21/2018 - 06:37:33PM] [CF][Creature] Removing both API armours from ["rabbit" [Actor < (0010598A)>]] and doing nothing else[11/21/2018 - 06:37:33PM] SOS Actor Schlongify: new schlong for Talsgar the Wanderer got schlong index 0 size 2[11/21/2018 - 06:37:33PM] SOS Actor Schlongify: new schlong for bandit got schlong index 0 size 5[11/21/2018 - 06:37:37PM] ERROR: Unable to call GetTargetActor - no native object bound to the script object, or object is of incorrect typestack:[None].mystyWard.GetTargetActor() - "<native>" Line ?[None].mystyWard.OnUpdate() - "mystyWard.psc" Line 17[11/21/2018 - 06:37:37PM] ERROR: Cannot call GetAV() on a None object, aborting function callstack:[None].mystyWard.OnUpdate() - "mystyWard.psc" Line 19[11/21/2018 - 06:37:37PM] warning: Assigning None to a non-object variable named "::temp3"stack:[None].mystyWard.OnUpdate() - "mystyWard.psc" Line 19[11/21/2018 - 06:37:37PM] ERROR: Cannot call RestoreAV() on a None object, aborting function callstack:[None].mystyWard.OnUpdate() - "mystyWard.psc" Line 20[11/21/2018 - 06:37:37PM] ERROR: Cannot call GetAV() on a None object, aborting function callstack:[None].mystyWard.OnUpdate() - "mystyWard.psc" Line 21[11/21/2018 - 06:37:37PM] warning: Assigning None to a non-object variable named "::temp3"stack:[None].mystyWard.OnUpdate() - "mystyWard.psc" Line 21[11/21/2018 - 06:37:37PM] ERROR: Unable to call RegisterForSingleUpdate - no native object bound to the script object, or object is of incorrect typestack:[None].mystyWard.RegisterForSingleUpdate() - "<native>" Line ?[None].mystyWard.OnUpdate() - "mystyWard.psc" Line 23 ---------------- Second gender=1[11/21/2018 - 06:43:00PM] [CF][Creature] ["wolf" [lvlpredatorscript < (000DC8E2)>]] unaroused[11/21/2018 - 06:43:00PM] [CF][Creature] Not equipping normal armour on ["wolf" [lvlpredatorscript < (000DC8E2)>]]; there is no normal armour; gender=1[11/21/2018 - 06:43:00PM] [CF][Creature] ["wolf" [lvlpredatorscript < (000DC8E3)>]] unaroused[11/21/2018 - 06:43:00PM] [CF][Creature] Not equipping normal armour on ["Skeleton" [defaultFakeRezSpell < (000D9652)>]]; there is no normal armour; gender=1[11/21/2018 - 06:43:00PM] [CF][Creature] Not equipping normal armour on ["rabbit" [Actor < (0010598A)>]]; there is no normal armour; gender=1[11/21/2018 - 06:43:00PM] [CF][Creature] Not equipping normal armour on ["rabbit" [Actor < (00105988)>]]; there is no normal armour; gender=1[11/21/2018 - 06:43:00PM] [CF][Creature] Not equipping normal armour on ["Skeleton" [defaultFakeRezSpell < (000D9653)>]]; there is no normal armour; gender=1[11/21/2018 - 06:43:01PM] [CF][Creature] Not equipping normal armour on ["wolf" [lvlpredatorscript < (000DC8E3)>]]; there is no normal armour; gender=1[11/21/2018 - 06:43:01PM] [CF][Creature] Not equipping normal armour on ["Skeleton" [defaultFakeRezSpell < (131AAD0A)>]]; there is no normal armour; gender=1[11/21/2018 - 06:43:01PM] [CF][Creature] Not equipping normal armour on ["Skeleton" [defaultFakeRezSpell < (131AAD09)>]]; there is no normal armour; gender=1[11/21/2018 - 06:43:05PM] [CF][Creature Apply] Not activating ["Lesser Slaughterfish" [Actor < (001060D8)>]]; creature isn't registered; race=["Slaughterfish" [Race <SlaughterfishRace (00013203)>]] skin=["" [Armor < (132E89DE)>]][11/21/2018 - 06:43:18PM] VM is freezing...[11/21/2018 - 06:43:18PM] VM is frozen[11/21/2018 - 06:43:18PM] Saving game...[11/21/2018 - 06:43:18PM] VM is thawing...[11/21/2018 - 06:43:19PM] [CF][Creature Apply] Not activating ["mudcrab" [Actor < (000DC57C)>]]; creature isn't registered; race=["mudcrab" [Race <MudcrabRace (000BA545)>]] skin=["" [Armor < (1354A897)>]][11/21/2018 - 06:43:25PM] [CF][Framework] Activating actor ["skeever" [lvlpredatorscript < (000DC57A)>]][11/21/2018 - 06:43:25PM] [CF][Creature] Started on ["skeever" [lvlpredatorscript < (000DC57A)>]] with race/skin ["skeever" [Race <SkeeverWhiteRace (000C3EDF)>]]["" [Armor < (130BF76C)>]][11/21/2018 - 06:43:26PM] [CF][Creature] Update being forced on ["skeever" [lvlpredatorscript < (000DC57A)>]]; havingSex=False savedOverrideArousal=0 arousalSource=0[11/21/2018 - 06:43:26PM] [CF][Creature] ["skeever" [lvlpredatorscript < (000DC57A)>]] unaroused[11/21/2018 - 06:43:26PM] [CF][Creature] Equipping normal armour on ["skeever" [lvlpredatorscript < (000DC57A)>]]; gender=1[11/21/2018 - 06:43:27PM] SOS Actor Schlongify: new schlong for bandit got schlong index 0 size 2[11/21/2018 - 06:43:34PM] [CF][Creature] Finished on ["rabbit" [Actor < (00105988)>]][11/21/2018 - 06:43:34PM] [CF][Creature] Finished on ["skeever" [lvlpredatorscript < (00081CEF)>]][11/21/2018 - 06:43:34PM] [CF][Framework] Deactivated actor ["rabbit" [Actor < (00105988)>]][11/21/2018 - 06:43:34PM] [CF][Framework] Deactivated actor ["skeever" [lvlpredatorscript < (00081CEF)>]][11/21/2018 - 06:43:35PM] [CF][Creature] Removing both API armours from ["rabbit" [Actor < (00105988)>]] and doing nothing else[11/21/2018 - 06:43:35PM] [CF][Creature] Removing both API armours from ["skeever" [lvlpredatorscript < (00081CEF)>]] and doing nothing else[11/21/2018 - 06:43:38PM] SOS Actor Schlongify: new schlong for Talsgar the Wanderer got schlong index 0 size 7[11/21/2018 - 06:43:38PM] SOS Actor Schlongify: new schlong for bandit got schlong index 0 size 9[11/21/2018 - 06:43:38PM] FNIS aa SetAnimGroup mod: FNIS Sexy Move Actor: [ActorBase < (0002C930)>] group: _mt base: 19 number: 6[11/21/2018 - 06:43:38PM] FNIS aa SetAnimGroup mod: FNIS Sexy Move Actor: [ActorBase < (00013BB0)>] group: _mt base: 19 number: 4 Edit: Removed MNC and BDSIC Addon - got this. [Mounted] Loaded: 100%[11/22/2018 - 02:11:39PM] [Zad]: [Nipple Piercings] Registered. Event #12[11/22/2018 - 02:11:39PM] [Zad]: [Nipple Piercings] Loaded: 55%[11/22/2018 - 02:11:39PM] [Zad]: [Vibration] Registered. Event #21[11/22/2018 - 02:11:39PM] [Zad]: [Vibration] Loaded: 25%[11/22/2018 - 02:11:39PM] [Zad]: [struggle] Registered. Event #19[11/22/2018 - 02:11:39PM] [Zad]: [struggle] Loaded: 25%[11/22/2018 - 02:11:39PM] [Zad]: [Periodic Shocks] Registered. Event #24[11/22/2018 - 02:11:39PM] [Zad]: [Periodic Shocks] Loaded: 25%[11/22/2018 - 02:11:39PM] InitWidgetLoader()[11/22/2018 - 02:11:39PM] [Zad]: ZadNpc::DoRegister(1.472382)[11/22/2018 - 02:11:39PM] [Zad]: RepopulateNpcs()[11/22/2018 - 02:11:39PM] SpousesEnhanced outfit drawer validation complete...[11/22/2018 - 02:11:39PM] *****************************************************************************[11/22/2018 - 02:11:39PM] Spouses Enhanced compat check DONE.[11/22/2018 - 02:11:39PM] *****************************************************************************[11/22/2018 - 02:11:39PM] [sic_configmenuscript <SIC_ConfigMenuQuest (130C4C3A)>]: Loaded user settings. [11/22/2018 - 02:11:39PM] [Zad]: Set slot mask to [338165760]: 338165760[11/22/2018 - 02:11:40PM] ERROR: Unable to call Delete - no native object bound to the script object, or object is of incorrect typestack:[item 1 in container (00000014)].zadHiderScript.Delete() - "<native>" Line ?[item 1 in container (00000014)].zadHiderScript.OnContainerChanged() - "zadHiderScript.psc" Line 5[11/22/2018 - 02:11:41PM] [CF][Creature Apply] Not activating ["bandit" [Actor < (00080B81)>]]; creature isn't registered; race=["IMPERIAL" [Race <ImperialRace (00013744)>]] skin=["" [Armor < (00000D64)>]][11/22/2018 - 02:11:41PM] [CF][Creature Apply] Not activating ["bandit" [Actor < (FF001063)>]]; creature isn't registered; race=["Orc" [Race <OrcRace (00013747)>]] skin=["" [Armor < (00000D64)>]][11/22/2018 - 02:11:41PM] [CF][Creature Apply] Not activating ["Whiterun Guard" [Actor < (0001B5E3)>]]; creature isn't registered; race=["Nord" [Race <NordRace (00013746)>]] skin=["" [Armor < (00000D64)>]][11/22/2018 - 02:11:41PM] [CF][Creature Apply] Not activating ["Whiterun Guard" [Actor < (0001B5DF)>]]; creature isn't registered; race=["Nord" [Race <NordRace (00013746)>]] skin=["" [Armor < (00000D64)>]][11/22/2018 - 02:11:41PM] [CF][Creature Apply] Not activating ["bandit" [Actor < (000812FD)>]]; creature isn't registered; race=["IMPERIAL" [Race <ImperialRace (00013744)>]] skin=["" [Armor < (00000D64)>]][11/22/2018 - 02:11:41PM] [CF][Creature Apply] Not activating ["bandit" [Actor < (FF000F53)>]]; creature isn't registered; race=["Orc" [Race <OrcRace (00013747)>]] skin=["" [Armor < (00000D64)>]][11/22/2018 - 02:11:41PM] [CF][Creature Apply] Not activating ["Talsgar the Wanderer" [WETalsgarTheWandererDeathScript < (FF000F65)>]]; creature isn't registered; race=["Nord" [Race <NordRace (00013746)>]] skin=["" [Armor < (00000D64)>]] Edited November 22, 2018 by Cliffdraco Link to comment Share on other sites More sharing options...
StarMystyk Posted November 25, 2018 Share Posted November 25, 2018 I had a similar issue ages ago, but with draugr. I couldn't enter Bleak Falls Barrow. As soon as it attempted to load I got an instant CTD. It turned out to be a skeleton issue. Whichever animation mod I was using at the time (MNC, I think), I just reinstalled the draugr skeleton from it, ran FNIS again and it was fine.Something newer I installed later overwrote it and screwed it up. Maybe try removing the skeleton file in that creature's folder (in meshes) then reinstalling it and run FNIS again.It's been a while since I've done the whole SL, CF, MNC, SLA install so, not sure which one has the creature skeletons in it. Link to comment Share on other sites More sharing options...
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