Boredfan1 Posted January 5, 2017 Share Posted January 5, 2017 So one of the biggest things that irks me is that when it comes to bonuses for different skills, they are largely the same and some of the racial abilities are practically worthless. One example of a worthless racial ability is the Wood Elves' ability to control animals as animals will run away from you, making it hard to use the ability and it doesn't last very long with the more powerful ones such as mammoths seem to be immune altogether. With each race, you more or less progress at the same rate at a majority of the skills so you don't actually or at least I don't actually feel a difference in playing as them. That is why I wish for someone to make a mod based on this admittable incomplete mod. The main thing that hasn't been completed is racial abilities though six have them. Please note that this is NOT to affect the NPC, only the player character. Anyways, here it is. AltmersLevel one smithing.Level one heavy armor.Level one block.Level one two-handed weapons.Level one one-handed weapons.Level one archery.Level fifteen light armour.Level one sneak.Level one lockpicking.Level one pickpocketing.Level fifteen speechcraft.Level twenty alchemy.Level twenty illusion.Level twenty conjuration.Level twenty destruction.Level twenty restoration.Level twenty alteration.Level twenty enchanting.Gains fifty percent more magic XP.ArgoniansLevel one smithing.Level fifteen heavy armour.Level fifteen block.Level fifteen two-handed weapons.Level fifteen one-handed weapons.Level fifteen archery.Level fifteen light armour.Level one sneaking.Level one lockpicking.Level fifteen speechcraft.Level one pickpocketing.Level one alchemy.Level one illusion.Level one conjuration.Level one destruction.Level one restoration.Level one alteration.Level one enchantingHas 40% disease resistanceBosmerLevel one smithing.Level one heavy armour.Level one block.Level one two handed.Level one one-handed.Level twenty archery.Level fifteen light armour.Level twenty sneak.Level one lockpicking.Level one pickpocketing.Level one speechcraft.Level one alchemy.Level one illusion.Level one conjuration.Level one destruction.Level one restoration.Level one alteration.Level one enchanting.Gains fifty percent more archery XP.Gains twenty five percent more sneaking XP.BretonsLevel one smithing.Level one heavy armour.Level one block.Level one two-handed.Level one one-handed.Level one archery.Level fifteen light armour.Level one sneak.Level one lockpicking.Level one pickpocketing.Level one speechcraft.Level fifteen alchemy.Level fifteen illusion.Level fifteen destruction.Level fifteen restoration.Level fifteen alteration.Level fifteen enchanting.Takes half the damage from magic.DunmerLevel one smithing.Level one heavy armour.Level one block.Level one two-handed.Level one one-handed.Level one archery.Level fifteen light armour.Level seventeen sneak.Level one lockpicking.Level one pickpocketing.Level one speechcraft.Level seventeen alchemy.Level seventeen illusion.Level seventeen destruction.Level seventeen restoration.Level seventeen alteration.Level seventeen enchanting.Gains twenty five percent more magic XP.ImperialLevel ten smithing.Level ten heavy armour.Level ten block.Level ten two-handedLevel ten one-handedLevel ten archery.Level ten light armor.Level one sneak.Level one lockpicking.Level one pickpocketing.Level fifteen speechcraft.Level ten alchemy.Level ten illusion.Level ten conjuration.Level ten destruction.Level ten restoration.Level ten alteration.Level ten enchanting.KhajiitLevel one smithing.Level one heavy armour.Level one block.Level one two-handed.Level one one-handed.Level one archery.Level fifteen light armor.Level twenty sneak.Level twenty lockpicking.Level twenty pickpocketing.Level one speechcraft.Level one alchemy.Level one illusion.Level one conjuration.Level one destruction.Level one restoration.Level one alteration.Level one enchanting.Has a -10 modifier if the player uses weapons.NordLevel fifteen smithing.Level fifteen heavy armour.Level fifteen block.Level fifteen two-handed.Level fifteen one-handed.Level ten archery.Level ten light armor.Level one sneak.Level one lockpicking.Level one pickpocketing.Level one speechcraft.Level one alchemy.Level one illusion.Level one conjuration.Level one destruction.Level one restoration.Level one alteration.Level one enchanting.Has a high resistance to cold.Has a high resistance to Frost magic. OrsimerLevel twenty smithing.Level twenty heavy armour.Level twenty block.Level twenty two-handed.Level twenty one-handed.Level fifteen archery.Level twenty light armor.Level one sneak.Level one lockpicking.Level one pickpocketing.Level one speechcraft.Level one alchemy.Level one illusion.Level one conjuration.Level one destruction.Level one restoration.Level one alteration.Level one enchanting. RedguardLevel fifteen smithing.Level ten heavy armour.Level ten block.Level ten two-handed.Level ten one-handed.Level one archery.Level ten light armor.Level fifteen sneak.Level one lockpicking.Level one pickpocketing.Level one speechcraft.Level one alchemy.Level one illusion.Level one conjuration.Level one destruction.Level one restoration.Level one alteration.Level one enchanting. The reason that I reset a majority of the races to level one is to me, it didn't make sense for us to start at anything other than level one for a majority of our stats as I have been hardwired by most games to start at level one for everything. The good part of this mod is that it makes each race feel more unique in it's game play, like they actually have talent(s) and while some of the same talents, you may have noticed that I've made sure to give some races more talent than others with the same talent(s) as per the information on the races. For example, the Altmers gain more experience than the Dunmer when leveling the magical schools. The bad part is that this mod makes the game much more difficult just on it's own since it takes longer to get stronger (unintentional rhyme) you need to grind more than normal, artificially lengthening the game. However, this does give you a bigger sense of accomplishment since your more likely to be killed by normal enemies and as such, makes it feel like a hard fought journey rather than a quick paced one with little difficulty. It will also likely increase the difficulty of the lower difficulties (I don't play past adept) and certainly make higher difficulties far more hardcore. If you haven't noticed, I have said nothing about the modifiers from the vanilla game but that is because I want them disabled, replaced by the above. Thanks to anyone who decides to take up this project! Note that I would do this myself but I got too many things vying for my attention with little of it actually getting done already to take on such a project. If this project cannot be done then I'm sorry for wasting your time. Link to comment Share on other sites More sharing options...
ElioraArin Posted January 5, 2017 Share Posted January 5, 2017 It doesn't meet your exact requirements but you should take a look at "Disparity -- Player Character Class - Race & Gender Diversity" by kryptopyr www.nexusmods.com/skyrim/mods/63354 - it is highly customisable & is likely to be your best bet at getting something similar to what you want. Link to comment Share on other sites More sharing options...
Boredfan1 Posted January 6, 2017 Author Share Posted January 6, 2017 Thanks for telling me about it, looks promising. At the very least, much better than vanilla. I'm surprised I overlooked it when I was making sure nothing like this was already made. Anyways, thanks again. Link to comment Share on other sites More sharing options...
skyluver Posted January 6, 2017 Share Posted January 6, 2017 What about Requiem Link to comment Share on other sites More sharing options...
Boredfan1 Posted January 6, 2017 Author Share Posted January 6, 2017 @Slyluver: There is quite a few mods with Requiem in the name, please give the full name when suggesting a mod. Link to comment Share on other sites More sharing options...
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