TheDoctor7560 Posted January 9, 2012 Share Posted January 9, 2012 Hey everybody! I have a newb question about modding. I got permission to alter someone else's mod and I planned on just changing the texture. This mod is a full armor set with changed meshes that ultimately replaces the dark brotherhood armor. My question is that when I change th texture it won't show up in the game instead it stays as if I never changed it. But when I remove the meshes folder the armor doesn't fit right but the texture change I made now shows up, the mod is the Ranger Assassin armor set, if you search it on skyrim nexus you will find it. If there is an easy fix I can do that would be great! Thanks for reading! Link to comment Share on other sites More sharing options...
DizzasterJuice Posted January 9, 2012 Share Posted January 9, 2012 (edited) Hey everybody! I have a newb question about modding. I got permission to alter someone else's mod and I planned on just changing the texture. This mod is a full armor set with changed meshes that ultimately replaces the dark brotherhood armor. My question is that when I change th texture it won't show up in the game instead it stays as if I never changed it. But when I remove the meshes folder the armor doesn't fit right but the texture change I made now shows up, the mod is the Ranger Assassin armor set, if you search it on skyrim nexus you will find it. If there is an easy fix I can do that would be great! Thanks for reading!The mesh probably points to a different texture location. Open the mesh in Nifskope, select the BSLightingShaderProperty in the NiTriShape dropdown, then select the BSShaderTextureSet in that dropdown. At the bottom uder "Block Details" select the 'Textures" dropdown and it will show you all the file paths used. Or just check the original download file path in textures. Edit: Yeah I just checked it and he's using a different file path: textures\clothes\magejourneyman\m\Basically he's using Mage Journeyman Robes to replace the DB armor. Edited January 9, 2012 by DizzasterJuice Link to comment Share on other sites More sharing options...
TheDoctor7560 Posted January 9, 2012 Author Share Posted January 9, 2012 Hey everybody! I have a newb question about modding. I got permission to alter someone else's mod and I planned on just changing the texture. This mod is a full armor set with changed meshes that ultimately replaces the dark brotherhood armor. My question is that when I change th texture it won't show up in the game instead it stays as if I never changed it. But when I remove the meshes folder the armor doesn't fit right but the texture change I made now shows up, the mod is the Ranger Assassin armor set, if you search it on skyrim nexus you will find it. If there is an easy fix I can do that would be great! Thanks for reading!The mesh probably points to a different texture location. Open the mesh in Nifskope, select the BSLightingShaderProperty in the NiTriShape dropdown, then select the BSShaderTextureSet in that dropdown. At the bottom uder "Block Details" select the 'Textures" dropdown and it will show you all the file paths used. Or just check the original download file path in textures. Edit: Yeah I just checked it and he's using a different file path: textures\clothes\magejourneyman\m\Basically he's using Mage Journeyman Robes to replace the DB armor. Ok, so then to alter the texture I need to change the dds texture of the Mage journeyman instead of the file in the texture/dbarmor? I'm a bit confused why the journeyman Mage is changed instead of the dbarmor...I thought it was a dbarmor mod? I'm tring to learn so sorry if this is a very dumb question. Thanks for helping too :) Link to comment Share on other sites More sharing options...
DizzasterJuice Posted January 9, 2012 Share Posted January 9, 2012 Yes, he replaced the DB armor with the mesh and textures from Mage Journeyman Robes so those are the ones you need to modify if you're going to use his mesh. Link to comment Share on other sites More sharing options...
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