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Why no hardcore mode?


onson

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I loved HC mode in FONV. Not sure why this wouldnt be implemented in Skyrim. Also, frost damage effect during the snow storms?

Seems like someone should be able to look at the scripting for FONV and make something similar for Skyrim. I mean cooking is in the game, but WHY? It really serves no purpose at this point. If Bethesda had plans to add HC mode later due to time constraints, wouldn't they let us know? Anyone heard any rumors of this or no of a mod in progress?

I know everyone constantly talks about this subject but I am just baffled as to why HC mode is not in Skyrim.

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After the CK it'll be very likely that someone will make it.

 

I agree about the cooking. At least in NV there was a skill to level up. I wish this one had a labor skill. For when you mine, chop wood and cook, just so the motivation to do it would be there. Other than making a few coins.

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because Obsidian schooled Bethesda in an RPG-Shooter... and Bethesda, in spite, didn't put in Hardcore Mode & a Companion Wheel !

 

it makes so much bloody sense that there should be Hardcore Mode in Skyrim !!!!!

 

food in Skyrim is such a waste of space, memory, time, and gaming !

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Hard core mod MODs are up already:

custom difficulty: http://skyrimnexus.com/downloads/file.php?id=4981

improved overall level scaling and optional insane difficulty settings: http://skyrimnexus.com/downloads/file.php?id=1269

and the awesome insane dragon difficulty mod with all kinds of new stuff: http://skyrimnexus.com/downloads/file.php?id=3829

 

I highly recommend them all as they are hardcore as in you will reload A LOT!

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Actually you can try this :

 

http://www.skyrimnexus.com/downloads/file.php?id=3135 ( Filling food and Restful Sleep - Hardcore Mod )

 

I've tried it. Uninstalled almost immediately. It doesn't give you the sense that your character is hungry or thirsty, it just makes healing more annoying. Not to mention, it changes the value of every gourd in the game to something like 1036 septims. There's something about being able to afford Breezehome after selling six or seven vegetables that ruins the immersion for me.

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The XSO creator, Xodarap777, is actually working on a hunger and sleep mod as we speak.

 

He must have some sort of creation kit, because the stuff he is pumping out is ridic.

 

Here is a copy paste from the XSO Editor description. This is all of the things that you can modify with his mod. It's INSANE.

 

The ScriptDragon mod (Much like SKSE, but I think ScriptDragon is used more because SKSE relies on a CK) enables a ton of cool mods, even without the CK.

 

 

 

General Settings:

 

Horse Speed multiplier

Number of Summons, including graduated option

Health Regen (zero to whatever)

In-combat Regen on/off

Magicka Regen

In-combat Magicka Regen %

Stamina Regen

In-combat Stamina Regen %

H/M/S gained per Level (V=10)

Carry Weight gained per point in Stamina

Alchemy skill Potency Multiplier

Enchantment skill Potency Multiplier

Smithing skill Potency Multiplier

Magicka Cost skill Multiplier

Dual Cast Effectiveness Multiplier

Max Armor % (V=80)

Max Magic Resistance % (V=85)

Sprint Drain on Stamina

Training Cost Multiplier

Time Scale

Kill Moves On/Off

Kill Moves % Odds

Decapitation Move % Odds

Days for Vendors to Respawn

Friendly Hits before Hostile

Max Simultaneous Runes

Hours for Cell to Respawn (V=240!)

Hours for Cleared cell to unClear (V=720!!)

Level multiplier for Random Spawns

 

Oh, but that's just the basic settings. Here's an example of a module, the

PACING module:

 

Non Combat Skills Don't Add to Leveling (on/off)

XP to Level Base

XP to Level Multiplier

Includes pictorial graph and spreadsheet and recommended values

Set extra Perks at Char Creation (for slow early level plans)

Set base Perks per Level

Set level markers for Additional Perks (allowing a curved perk plan)

Set bonus Level Mult and Bonus amount (say "3 extra perks every 10 levels")

 

Special Abilities and Hotkeys (all remappable)

 

CNTL+H: Whistle for your horse, which will actually come RUNNING

CNTL+K: Summon your follower, including resurrection - pops in front of you, ready to fight

SHIFT+K: Mark your follower (for summoning), in case XSO didn't see him/her, and because now you can:

SHIFT+CNTL+K: Make anyone (mostly) your follower! OR your spouse! No multiple followers and some questies won't work (like Jarls), but you can drag that bartender you like out to a fight a dragon. Or marry that hottie bard. BONUS: Dismiss an existing follower and "cast" this on him/her to reset them (often recalc-ing skills/level) and set them as essential!

CNTL+O: Add perks to an already-existing character equivalent to what s/he missed out on from your changed values in the INI

SHIFT+O: Reset perk count

 

In the ESPs:

 

Scaled Destruction Spells - now you can use blizzard (crappy version :tongue:) as a novice, or use a godly version of sparks at master. Higher versions of chain lightning jump much further and do more magic damage. Turn people into chickens. Go crazy. (No, seriously, you can change people into a chicken.)

Change skill gain rates overall (NOT as a curve change - as a real half-speed/double-speed change)

Lower some of the "playstyle" perks to be available at low levels, so you can specialize early and THEN branch out (instead of the other way around like Skyrim encourages).

 

Coming soon:

 

Alternate Starts: Skip that obnoxious intro. Start as a bandit in a bandit camp; as a necromancer at an underground altar; as a well-established member of the DB or Thieves or College, etc. Working on a few details, but largely done.

Necessities (hardcore mode): FNV incorporated a hardcore mode I largely wrote in XFO, and I expanded on it in XFO-NV (see xfo-nv.com). This version is going to incorporate not just hunger and sleep, but a robust "morale" system, as well - never tedious, it should add to RP. Give you a reason to sit in a bar and drink some ale and listen to that bard, or sit in a library and read about the history of magic (if you're a mage) - hell, even random killings well-executed if you're an assassin.

New and extended perks. For frustration's and tedium's sakes, I may wait for the CK, but this is BEGGING for some serious work. So many ideas.

Experience scalers - probably the next thing to come out. Example: scale from 1 to 5 how chatty people are. Personally, I'm tired of the battle taunting, guard comments, and follower mouthing-off (so I'll set a one) - but for some it adds flavor. Lockpicking is a similar deal. Finding alchemy ingredients is another one.

Multiple followers - seriously, I know how, I just need someone to respond to my question on the SD thread about returning hex values properly in my strings.

 

Edited by Stormcrown
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